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Моды/The Guild
  • 0.4.10

    beta31 марта 2024 г.

    0.4.10

    • Updated to Minecraft 1.20.4

    0.4.9

    • Updated to Minecraft 1.20.3

    0.4.8

    • Updated to Minecraft 1.20.2

    0.4.7

    • Updated to Minecraft 1.20.1

    0.4.6

    • Updated to Minecraft 1.20

    0.4.5

    • Updated to Minecraft 1.19.4
    • Updated french translations, many thanks to Arona74 for their contribution!
    • Updated chinese translations, many thanks to GodGun968 for their contribution!

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.9

    beta31 марта 2024 г.

    0.4.9

    • Updated to Minecraft 1.20.3

    0.4.8

    • Updated to Minecraft 1.20.2

    0.4.7

    • Updated to Minecraft 1.20.1

    0.4.6

    • Updated to Minecraft 1.20

    0.4.5

    • Updated to Minecraft 1.19.4
    • Updated french translations, many thanks to Arona74 for their contribution!
    • Updated chinese translations, many thanks to GodGun968 for their contribution!

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.8

    beta31 марта 2024 г.

    0.4.8

    • Updated to Minecraft 1.20.2

    0.4.7

    • Updated to Minecraft 1.20.1

    0.4.6

    • Updated to Minecraft 1.20

    0.4.5

    • Updated to Minecraft 1.19.4
    • Updated french translations, many thanks to Arona74 for their contribution!
    • Updated chinese translations, many thanks to GodGun968 for their contribution!

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.7

    beta31 марта 2024 г.

    0.4.7

    • Updated to Minecraft 1.20.1

    0.4.6

    • Updated to Minecraft 1.20

    0.4.5

    • Updated to Minecraft 1.19.4
    • Updated french translations, many thanks to Arona74 for their contribution!
    • Updated chinese translations, many thanks to GodGun968 for their contribution!

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.6

    beta3 марта 2024 г.

    0.4.6

    • Updated to Minecraft 1.20

    0.4.5

    • Updated to Minecraft 1.19.4
    • Updated french translations, many thanks to Arona74 for their contribution!
    • Updated chinese translations, many thanks to GodGun968 for their contribution!

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.5

    beta9 января 2024 г.

    0.4.5

    • Updated to Minecraft 1.19.4
    • Updated french translations, many thanks to Arona74 for their contribution!
    • Updated chinese translations, many thanks to GodGun968 for their contribution!

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.4

    beta9 января 2024 г.

    0.4.4

    • Updated to Minecraft 1.19.3

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.3

    beta5 ноября 2023 г.

    0.4.3

    • Updated to Minecraft 1.19.2

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.2

    beta5 ноября 2023 г.

    0.4.2

    • Updated to Minecraft 1.19.1

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.1

    beta5 ноября 2023 г.

    0.4.1

    • Updated to Minecraft 1.19

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.4.0

    beta1 мая 2022 г.

    0.4.0

    • Added the possibility to specify an exp reward for the player
    • Now the rewarded player exp and profession exp are shown on the quest tooltip
    • Added an exp reward to all current existing quests
    • Player exp, as with all other values, can be configured with datapacks
    • Updated to Minecraft 1.18.2

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.8

    beta9 января 2022 г.

    0.3.8

    • Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
    • Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
    • Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
    • Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
    • Slightly adjusted the positioning of the Quests Screen's elements

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.7

    beta3 января 2022 г.

    0.3.7

    • Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7.
    • Updated russian translations thanks to Shelbikk #12!
    • Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.6

    beta12 декабря 2021 г.

    0.3.6

    • Updated to Minecraft 1.18.1
    • Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.5

    beta5 декабря 2021 г.

    0.3.5

    • Updated to Minecraft 1.18

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.4

    beta11 ноября 2021 г.

    0.3.4

    • Updated Chinese translations thanks to 103sakamoto!

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.3

    beta14 октября 2021 г.

    0.3.3

    • Added missing title to The Guild's configuration screen

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.2

    beta14 октября 2021 г.

    0.3.2

    • Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
    • Added ModMenu integration

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.1

    beta10 октября 2021 г.

    0.3.1

    • Changed Beekeeper Guild Master's trade level from 2 to 3
    • Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
  • 0.3.0

    beta10 октября 2021 г.

    0.3.0

    • Added Beekeeper profession
    • Added nbt support for entities, useful to specify a subset of entities or even players
    • Added support for nbt tags for icons with the property "icon_tag"
    • Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names

    0.2.0

    • Changed "entity" task type to "slay".
    • Cleaned up accesswideners
    • Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
    • Updated Russian translations (thanks to M1XB0X)
    • Added new quests to the Guard Profession involving illagers
    • Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10

    0.1.2

    • Added new Profession, the Chef
    • Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
    • Improved translation system for Professions
    • Buffed exps and rewards for most Professions
    • Revisited the level distribution of tasks for all the Professions
    • Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden

    0.1.1

    • Changed the commands introduced in 0.1.0 to be available only to operators and above
    • Added example datapack
    • Added back "label" property to Professions as now it works properly on servers

    0.1.0

    • Removed "label" property from Professions as it doesn't work properly in multiplayer
    • Updated to Fabric API 0.40.1+1.17
    • Added over-complicated Profession Requirements system, useful to limit early access to professions
    • Added /guild licence <profession> command to generate profession licences
    • Added /guild exp <profession> <exp> command to change the player's profession exp
    • Added /guild quest <profession> command to generate a new quest for the specified profession
    • Centered the level text on Quests Screen

    0.0.8

    • Removed "quest" command
    • Added "guild reset" command, that removes all professions and all accepted and available quests
    • Added "guild clear" command, that removes all accepted and available quests

    0.0.7

    • Added Russian translations, many thanks to RiverCat!
    • Refactored the code that handles the buttons in the Quest Screen.

    0.0.6

    • Rewards get now dropped on the ground when the inventory is full
    • Fixed completing quests for resigned professions
    • Added extra checks to prevent crashes for missing or invalid professions

    0.0.5

    • Added Chinese translations, many thanks to Peakstep233!

    0.0.4

    • Removed Lumberjack tasks from Gatherer
    • Fixed bug with double clicking to complete a quest
    • Added Profession Resignment to abandon a specific profession
    • Integrated the Profession Resignment with the Profession Licence
    • Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file

    0.0.3

    • Fixed the Guild Master table being undroppable
    • Fixed Quest Screen not working in multiplayer
    • Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
    • Updated correctly the Profession's Exp when completing a quest
    • Added lumberjack profession
    • Improved the item completition count
    • Added information on which new tasks and rewards get unlocked at level up

    0.0.2

    • Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
    • Added quests for curing zombie villagers and spawning golems
    • Added the possibility to use custom icons for tasks and rewards
    • Added more visible errors for the end user to troubleshoot faulty datapacks
    • Added extra validators for task pools

    0.0.1

    • First alpha release
1

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Minecraft: Java Edition

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Лицензия:Custom
Опубликован:4 года назад
Обновлён:2 года назад
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