- Fix tiered powered shafts not being replaced properly on contraptions
- Add various mixins to fix belt bugs
- Create Repair is now required
- Fix crash with tiered encased fan
- Update treated wood window & pane textures, and update alloy textures (Chubbachoo)
- Remove duplicate andesite alloy
- Allow recipes of a specific mod id to not be inherited
- Localize recipe config
- Change tank size of tiered encased fans to mimic ore washer
- Allow tiered encased fans to process the same stack multiple times
- Fix crushing wheels & millstones always processing one item at a time regardless of what the recipe input count is
- Crushing wheels will now always output items that either do not have a recipe, or any remainder items in an input stack (eg. odd # of items are put in, but recipe requires an even # of items)
- Fix fans voiding items on belts
- Make certain recipe IDs unique to stop EMI log spam
- Collapse certain BlockCutting recipes
- Bump min forge version to 47.3.10
- Fix another fan related crash
- Fix fans voiding input item entities when there is not enough fluid in the fan to process the entire stack
- Fix fan multiplier not applying when set to something other than the default
- Fix item processing time calculation on fans when the entire stack cannot be processed at once
- Fix another fan related crash
- Fix recipe removal logging
- Fix fan & basin related crashes
- Make saws use proper sawblades
- Fix certain splashing fan recipes not working
- Move circuit selection on fans down 1px
- Fix wrong fluid colors on splashing particles when fans have different fluids
- Update to GTCEu 7.5.0
- Fix missing tag error for wheat dust when
useCreateItemsInRecipesis enabled
- Fix wrong category for zinc forge hammer recipe
- Fix recipe without a circuit not working with encased fans
- Better checking for removing wood recipes
- Custom splashing implementation (you can now specify a fluid to use & consume!)
- Add ability to remove warning when recipes cannot be removed
- Fix crash when checking for ingredient counts
- Add rubber and treated wood windows & panes
- Create hard glass recipes for create window panes
- Removed more conflicting recipes
- Added compression/forge hammer recipe for raw zinc
- Update create raw material textures to reflect GTCEu material colors
- Remove regular fluid tank recipe if
enableHardCreateRecipesis enabled - Fix saws not working with composite packages
- Add decomp recipes for various Create components
- Fix dyeing recipes not appearing in the proper JEI category
- Add hardmode postbox dyeing recipes
- Remove Create brass recipe and match it to GTCEu instead
- Remove conflicting Create recipes (configurable, disabled by default)
- Make mixing recipes prefer recipes with circuits over non-circuit recipes
- Fix addon recipes not getting converted
- Remove regular fluid tank recipe if
- Fix missing lang entry for wire coating category
- Fix chemical bath dyeing recipes not being in the correct category
- Fix missing lang entry for wire coating category
- Fix chemical bath dyeing recipes not being in the correct category
- Fix wrong cogwheel model rotation when backend is 'flywheel:off'
- Fix crash with powered shafts
- Gave vertical gearbox items unification entries
- Fix crash with MixinSteamEngineBlock#PlacementHelper
- Refactor shafts/cogwheels/girders/gearboxes to support custom materials
- Disable brass/copper/zinc nugget/ingot/block compacting/decompacting crafting table recipes if
hardRecipesis enabled fanProcessingMultiplierconfig option is now ingreate-recipes.yaml- Create items can be used as input/outputs in recipes instead of GT counterparts (configurable)
- Allow modded wrenches to shrink belts
- Update TieredShaftBlock placement assist to support placement assisting cog blocks (gmfCoding)
- Fix belts crashing on servers
- Fix large cogwheel shafts being invisible when backend is
flywheel:off - Any crafting table recipes added/changed by Greate will use the Greate namespace
- Create uk_ua.json (StarmanMine142)
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Опубликован:2 года назад
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