
Great Big World
An alternate timeline mod for modern Minecraft
Architect's Assembly
- Fix Polished Planks recipe blocking Crafting Table recipe
- Fix Kilns & Sawmills missing loot tables & #mineable tags
The Alterworld
- Remove Granite, Diorite, Andesite, Tuff from Overworld Sparse Jungle
This version marks the first full release of the mod, finalizing most content previously implemented, fixing many issues, & more. Enjoy!
General
- Backend improvements, logspam fixes, removal of unneeded/duplicate code
Core
- Add InventoryEvents#SLOTS_CHANGED
- Knowledge is now learnt from items anytime they enter the inventory
- Improve snowy leaves block model
- Fix cullfacing for Engraved Stone
- Fix snow overlays when Sodium not present
- Fix entering Hollow Logs
- Fix block breaking animation not applied to snowlogged snow layers
Adventures
- Fix Death message coordinates display twice
- Fix shacks offset in ground
- Add shacks to correct overworld/alterworld biomes
- Add coal to furnaces in Shacks
- Replace knowledge items (banner patterns) in Shack loot tables with Knowledge Books
Architect's Assembly
- Add Chiseled Logs & Planks
- Add Polished Planks
- Add the Kiln furnace variant
- Change Sawmill recipe
- Fix the Sawmill crafting block
- Fix Flowering Azalea blocks have incorrect item name in tooltip
- Fix Spawn Egg entity type in tooltip
- Fix server error
Flora & Fauna
- Add Sugar Cane to more river biomes
- Add rare copper ore to inland biomes
- Fix bottom of snowy leaves block model
- Frozen rivers are no longer affected by Autumn
- Snowy Grass Blocks now use the snow texture on the top
- Improvements to season tinting
- Overworld now uses Spring color tints
- Fix flowers in Overworld Meadows
Relics & Ruins
- Fossils now generate in river biomes in the Alterworld
- Fix Arms Up Engraved Stone tooltip
- Fix sync issues for knowledge
- Fix swamp pyramid y offset
- Hidden Swamp Pyramid rooms are now rarer
- Fix learning "None" trim pattern
- Add cobbled deepslate bricks to ancient city
Swords & Shields
- Added Masks, currently only obtainable in Creative mode
The Alterworld
- Vehicles can no longer be brought back to the Overworld with the Planar Fracture effect
- Planar Fracture now always removes when going to the Overworld
- Desert Temples Fractured Ancient Portal generation has moved & improved
- Fix Reinforced Deepslate Rune rendering
- Fix activation of Fractured Ancient Portals
- Fix Beds dont set spawnpoint in Overworld
- Fix & standardize Diamond Ore generation height
- Desert temple now uses correct rune
- Rune particles are now considered "important"
- Vanilla Reinforced Deepslate is no longer missing in Creative Tabs
Standalone Mods
- Added Boat Through Lilies
- Added Place Signs Easy
- Added Rain Through Leaves
- Added Staircased Dripleaf
- Added Item Name Variants
Core
- Added tinted_cube_all block model in preparation for next phase content
- Set default Nether Portal return dimension to Overworld, in case previous dimension value is not set
Architect's Assembly
- Make Turtle helmet tooltip duration translatable
Relics & Ruins
- Fix untranslated Resistance potions
The Alterworld
- Fix players spawnpointing via beds in the Alterworld when fractured, thus breaking progression
Core
- Fix unable to leave nether via portal
Flora & Fauna
- Minor optimization to fallen tree gen
- Fix fallen trees not able to be waterlogged
Relics & Ruins
- Decrease frequency of Cave Painting generation
- Fix random knowledge loot function
Relics & Ruins
- Fix all 3x3 5-item recipes crafting decorated pots oops
Core
- Learned knowledge now displays a toast rather than a chat message
- Improve knowledge backend
Relics & Ruins
- Fix armor trims, smithing upgrades, pottery sherds, & banner pattern items are still obtainable
- Overhaul loot tables for the remaining structures
- Resistance effect is now brewable with Scute items
Core
- Particle effect when learning new knowledge
Swords & Shields
- Fix crash when attempting to enchant
- Fix desync between enchantment choices in an Enchanting Table
Core
- Fix sherd pattern knowledge learning
Adventures
- Backend improvements
Architect's Assembly
- Fix bundle image tooltip above variant tooltip line
Relics & Ruins
- Fix Swamp pyramid flooded center room has an extra cobblestone wall pillar
- Fix possible duplicate knowledge entries on Knowledge Books
- Network optimizations to knowledge learning
Swords & Shields
- Fix anvil item modifications not preserving item durability
Architect's Assembly
- Fix Bundles not assigned a variant based on their color
The Alterworld
- Brushing to activate a fractured Ancient Portal now plays a sound
- Fix Desert temple fractured portal frames are made entirely out of activator blocks
General
- Backend refactors for better structure moving forward
Core
- Add colored book textures, currently only used for enchanted books
Flora & Fauna
- Fixed missing Snowy Flowering Azalea Leaves texture
Swords & Shields
- Enchantment element icons are now a sprite, rather than a special colored character
- Enchanted books are now colored based on the first enchantment's element
Core
- Fix z-fighting for Engraved Stone
Adventures
- Leads can now be attached to metal Bars, End Rods, all Lightning Rods, & all Chains
Architect's Assembly
- Add Netherrack stairs, slabs, & walls
- Add End Stone stairs, slabs, & walls
- Add Deepslate stairs, slabs, & walls
- Add Packed Mud stairs, slabs, & walls
- Add Mossy Mud Bricks
- Fix Calcite vertical slabs are much slower to mine than their base blocks
Flora & Fauna
- Fix z-fighting for snowy leaves
Relics & Ruins
- Fix Ice stairs/slabs/walls melting & breaking
Architect's Assembly
- Fix Polished Lapis brick variant blocks are not craftable in Stonecutter
- Fix placing item frames crashes the game
The Alterworld
- Fix Mud does not generate on the surface of Mangrove swamps in the Alterworld
General
- Various mixin compatibility fixes
The Alterworld
- Fix non-player entities crash the game when traveling through ancient portals
General
- Removed even more unused/unecessary/debug code
Core
- Fix knowledge storage not created clientside
- Add Options API to add custom video options
- Add ItemEvents#BRUSH for universal brushing blocks functionality
Adventures
- Add Dynamic Darkness Quality video option
- Fix moon affecting night darkness
Flora & Fauna
- Fix stripped hollow pale oak variant translation
Relics & Ruins
- Engraved Stone (Cave Paintings) are now a one-time use per-player, & no longer randomly picks knowledge
Swords & Shields
- Mace/Trident/Shield are now affected by equipment overhaul, supporting enchantment caps & equipment upgrades
- Adjust tool enchantment/upgrade stats to better fit current number of Enchantments per item type
- Add Lunge enchantment to Lightning element
- Fix Fortune registered to 2 elements
- Backend improvements
The Alterworld
- Fractured Alterworld Portals now require brushing & play a sound & learn knowledge upon activation
- Fix Fractured Alterworld portal activation
- Fix Sparse Jungle water colors
Core
- Backend improvements to clientside knowledge handling
- Removed a debug print message
Adventures
- Fix missing info hud textures for clocks, compasses, & recovery compasses
- Misc cleanup
Flora & Fauna
- Add regular hollow logs to building blocks creative tab
- Improve weather during winter transitions
- Fix fast snowy leaves rendering incorrectly
- Fix stripped hollow logs not in creative tabs
Relics & Ruins
- Engraved Stone now requires brushing to learn from, rather than just right-clicking
The Alterworld
- Fix Ancient Pedestal comparator output
Hotfix for mixin-related load error
Core
- Fix knowledge transferring to new worlds during same client session
Architect's Assembly
- Fix Dyed Item Frames not in Colored Blocks creative tab
- Add "Cobbled" item variant
- Remove unused mixins
- Move Copper Pressure Plates to new standalone mod here
- Move Delayed Tool Usage to new standalone mod here
Flora & Fauna
- Tropical Fern is now replaceable
- Fix some biome tags
Relics & Ruins
- Fix regular Decorated Pot not in Colored Blocks creative tab
- Ice Temples are slightly more common
- Add Chiseled Snow, Packed Ice, & Prismarine bricks
- Add Cobbled Deepslate Bricks
- Fix GBW Chiseled blocks not craftable in Stonecutter
- Fix Swamp Temples not generating
Swords & Shields
- Add Illusioner Spawn Egg
The Alterworld
- Improved fracturing of Reinforced Deepslate in temple structures
- Temples now always attempt to place a fractured portal
- Ancient portal now ignores sculk blocks when generating, which previously blocks the portal from generating
- Ancient portal overlay now correctly matches the portal color
- Ancient portal activation now activates shriekers
- Ancient Pedestals now have a new model when containing an offering but not lit
- Fix Ancient Pedestals rendering items too big
- Fix Ancient Pedestals able to have item picked up when lit
- Fix Ancient Pedestals not storing itemstack information
- Fix is_alter_jungle biome tag
- Remove all Relic items
- Fix variant mobs still spawning in Overworld
Adventures
- Rename show_coordinates_on_death gamerule to show_death_coordinates
- Improvements to show_death_coordinates gamerule
- If show_death_coordinates=true & show_death_messages=true, coordinates will be announced for dead players to everyone
- If show_death_coordinates=true & show_death_messages=false, coordinates will be announced for an unknown player to everyone
- If show_death_coordinates=false & show_death_messages=true, default vanilla behavior
- If both are false, nothing is announced
Architect's Assembly
- Fix some lavalogged blocks not allowing lava to flow out of them
Flora & Fauna
- Backend improvements & potential bugfix
Swords & Shields
- Fix turtle/copper helmet item models
- Fix items with 0 max enchantment power still getting the tooltip text
Core
- Add utilities for model/layer registration
- Improve layout of Knowledge screen
- Fix gamerule translations
Flora & Fauna
- Fix gamerule translations
Swords & Shields
- Goat Horns can now be applied to Helmets
- Fix not consuming material items in non-creative mode
Swords & Shields
- Added armor trimming to Anvil, & removed it from Smithing Tables
- Smithing Table screen is reverted to old pre-1.20 screen, & no longer requires any form of template item for recipes
- Removed all vanilla trim materials & replaced them with Dyes, allowing every color to be used

