
Golem Dandori
Adds some golems from Minecraft Spinoffs and Mob Votes to Java Minecraft.
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+ Added Prison Golem + Added Prison Golem path node block (with WIP texture lol) + Added (WIP) Prison structure + Legends Golems rebalances - Cobblestone Golem HP from 75 -> 60 - Grindstone Golem HP from 65 -> 55 - Mossy Golem HP from 50 -> 40, increased heal windup time by 1 second - Plank Golem HP from 35 -> 300.0.12
+ Added Key Golem + Added Lock Block + Fixed issue with the Agent Screen breaking the server version of the mod + Fixed issue with custom animations affecting all entities of the same type0.0.11
+ Fixed issue with Mossy Golems being attacked by Villager Iron Golems after healing a Villager. I hope lol... + Reduced amplifiers on Foresight Pawn's buffs from 2 to 0. + Added Agent Golem - Some item interactions on the Use Item instruction might not be done yet... - Currently available only in creative mode / with cheats, i'm not yet sure about survival integration + Added Dandori Staff item - It's the Dandori Call item, except you click directly on the golems you want to follow you instead.0.0.11
+ Fixed issue with Mossy Golems being attacked by Villager Iron Golems after healing a Villager. I hope lol... + Reduced amplifiers on Foresight Pawn's buffs from 2 to 0. + Added Agent Golem - Some item interactions on the Use Item instruction might not be done yet... - Currently available only in creative mode / with cheats, i'm not yet sure about survival integration + Added Dandori Staff item - It's the Dandori Call item, except you click directly on the golems you want to follow you instead.0.0.10
+ Rebalance changes to First of Diorite - First of Diorite's Pawns now behave differently: = Action Pawn: Acts the same as the Cobblestone Golem, but with 30 HP = Knowledge Pawn: Acts the same as the Plank Golem, but with 15 HP = Foresight Pawn: Floats around, acts similarly to the Mossy Golem, but it gives nearby Pawns random buffs, has 20 HP + Golems now default to patrol mode when not being led (e.g. they'll return to a position after performing other actions)0.0.10
+ Rebalance changes to First of Diorite - First of Diorite's Pawns now behave differently: = Action Pawn: Acts the same as the Cobblestone Golem, but with 30 HP = Knowledge Pawn: Acts the same as the Plank Golem, but with 15 HP = Foresight Pawn: Floats around, acts similarly to the Mossy Golem, but it gives nearby Pawns random buffs, has 20 HP + Golems now default to patrol mode when not being led (e.g. they'll return to a position after performing other actions)0.0.9
+ Rebalance changes to First of Stone - extended vertical range of AoE from 2 to 4 - no longer pushable while attacking - resistance effect added while attacking - range to start charging attack increased from 2.3 blocks to 5.5 blocks - reduced damage drop-off so attack will always deal at least 65% of total damage to a target (30 maximum damage) + Rebalance changes to First of Oak - increase projectile speed from 2 to 4 - projectile will now pierce through up to 4 enemies - reduced projectile damage from 10 to 7.5 (with the piercing, it felt like doing 10 to 4 enemies at once was maybe a bit much?) - removed projectile AoE + Rebalance changes to First of Brick - shield now reflects enemy arrows fired from outside - golem will now create a shield if an enemy is nearby as well as when allies are attacked - shield now applies 2 stacks of resistance instead of absorption + Rebalance changes to First of Diorite - Diorite Pawns no longer starve without targets - First of Diorite will now spawn only 1 pawn at a time, but with a much shorter cool down, and it can chain spawns together to go even faster - once the First of Diorite stops spawning, it will have to cooldown a little longer before it can get down and spawn more again - First of Diorite can have only 15 pawns active at a time + First of Diorite now has the flame inside its head like it's supposed to lol + Rebalance changes to Cobblestone Golem - deal less knockback when attacking + Rebalance changes to Plank Golem - deal less damage per arrow - slightly reduced fire rate + Rebalance changes to Mossy Golem - increased windup time for healing + Rebalance changes to Grindstone Golem - now have some damage resistance while charging - apply short slowness effect to enemies hit with charge + Changes to Dandori Call item - Can now use to command followers to go to a looked at location (hopefully makes golem commands slightly less clunky) - Followers now have two states of Dandori: = hard dandori: will ignore all enemies until they are out of range, at which point it will switch to soft dandori = soft dandori: will attack enemies that get too close then return to following the player + Added Banner of Courage (it's just a reskin of the Dandori Call item lol)0.0.9
+ Rebalance changes to First of Stone - extended vertical range of AoE from 2 to 4 - no longer pushable while attacking - resistance effect added while attacking - range to start charging attack increased from 2.3 blocks to 5.5 blocks - reduced damage drop-off so attack will always deal at least 65% of total damage to a target (30 maximum damage) + Rebalance changes to First of Oak - increase projectile speed from 2 to 4 - projectile will now pierce through up to 4 enemies - reduced projectile damage from 10 to 7.5 (with the piercing, it felt like doing 10 to 4 enemies at once was maybe a bit much?) - removed projectile AoE + Rebalance changes to First of Brick - shield now reflects enemy arrows fired from outside - golem will now create a shield if an enemy is nearby as well as when allies are attacked - shield now applies 2 stacks of resistance instead of absorption + Rebalance changes to First of Diorite - Diorite Pawns no longer starve without targets - First of Diorite will now spawn only 1 pawn at a time, but with a much shorter cool down, and it can chain spawns together to go even faster - once the First of Diorite stops spawning, it will have to cooldown a little longer before it can get down and spawn more again - First of Diorite can have only 15 pawns active at a time + First of Diorite now has the flame inside its head like it's supposed to lol + Rebalance changes to Cobblestone Golem - deal less knockback when attacking + Rebalance changes to Plank Golem - deal less damage per arrow - slightly reduced fire rate + Rebalance changes to Mossy Golem - increased windup time for healing + Rebalance changes to Grindstone Golem - now have some damage resistance while charging - apply short slowness effect to enemies hit with charge + Changes to Dandori Call item - Can now use to command followers to go to a looked at location (hopefully makes golem commands slightly less clunky) - Followers now have two states of Dandori: = hard dandori: will ignore all enemies until they are out of range, at which point it will switch to soft dandori = soft dandori: will attack enemies that get too close then return to following the player + Added Banner of Courage (it's just a reskin of the Dandori Call item lol)0.0.8
+ added Tuff Golems + added Copper Golems + added Copper Button (for Copper Golems to press!)0.0.8
+ added Tuff Golems + added Copper Golems + added Copper Button (for Copper Golems to press!)0.0.7
+ added Plank Golems + added Mossy Golems + added rideable Grindstone Golems0.0.7
+ added Plank Golems + added Mossy Golems + added rideable Grindstone Golems0.0.6
+ added Cobblestone Golems + some refinements in golem targetting + More Dandori????0.0.6
+ added Cobblestone Golems + some refinements in golem targetting + More Dandori????- added new Villager Professions and Structures as an alternate option to obtain First Heads
- QoL - Made First of Stone and First of Brick AoE attacks damage Monsters only
- QoL - Made First of Brick AoE shields apply to all non-Monsters
- Balance - Made Diorite Pawns stay closer to their First of Diorite
- Balance - Made Diorite Pawns die off if they don't have a target for 30 seconds
- Balance - Reduced number of Diorite Pawns spawned to 3 at a time
- Dandori???
+ added new Villager Professions and Structures as an alternate option to obtain First Heads + QoL - Made First of Stone and First of Brick AoE attacks damage Monsters only + QoL - Made First of Brick AoE shields apply to all non-Monsters + Balance - Made Diorite Pawns stay closer to their First of Diorite + Balance - Made Diorite Pawns die off if they don't have a target for 30 seconds + Balance - Reduced number of Diorite Pawns spawned to 3 at a time + Dandori???+ added First of Diorite entity + added Diorite Pawn entity + added Sculpted Gold Head and Chiseled Diorite Core blocks + added First of Diorite structure+ added First of Diorite entity + added Diorite Pawn entity + added Sculpted Gold Head and Chiseled Diorite Core blocks + added First of Diorite structure+ added First of Brick entity + added Sculpted Emerald Head and Molded Brick Core blocks + added First of Brick structure+ added First of Brick entity + added Sculpted Emerald Head and Molded Brick Core blocks + added First of Brick structure
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Опубликован:2 года назад
Обновлён:2 года назад
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