Fixed
- Fixed a crash (StackOverflowError) when a One Way Glass was disguised as another One Way Glass — this could crash on placement and corrupt the world so it crashed on every load. Affected worlds now load fine.
Added
- Glass Painter Brush now works as an eyedropper. Shift + right-click any block to copy its color into the brush — works on Colored Glass (exact RGB), any block with a color tint like grass/leaves/water (vanilla and modded), and falls back to the block's map color for everything else.
- Colorable Glass Pane and Colorable Stained Glass Pane — pane versions of the colorable glass blocks. Full RGB picker, light emission, redstone signal and pass-through flags all work the same. Paint them with the Glass Painter Brush, copy colors with the eyedropper. Craft 16 panes from 6 colorable glass like a vanilla pane recipe.
Changed
- Colorable Glass and Colorable Stained Glass now show a ✨ 3D cube in the inventory, so they're easy to spot. (The placed block is still a clean white base that paints to any RGB color.)
- Clear Fluid Glass and Clear Fluid Fake Glass got distinct water-themed inventory icons.
- Colorable Glass Pane and Colorable Stained Glass Pane use matching ✨ icons.
Fixed
- One Way Glass tooltip no longer shows a literal "\n" — the description now wraps onto a second line properly.
- Added Tinted One Way Glass
- Fix: cull water faces adjacent to Clear Fluid Glass via LiquidBlockRenderer mixin
- Updated PT_BR localization (thanks PrincessStellar)
- One Way Glass faces now connect via Fusion CTM, just like the rest of the glass blocks. Works on both sides of the block, including through the opaque (mimic) face when the mimic is glass.
Release port 1.21.11 working all blocks
initial WIP port 1.21.11
Not working: One Way Glass, Clear Fluid Glass, Colored Glasses and Glassential Brush.
Please don't report issues for this blocks.
Glassential Renewed 3.4.0
New
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Glassential Brush - a new tool for customizing colored glass
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Opens a GUI with an HSV color picker for selecting any color
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4 configurable properties:
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Emit Light - glass emits light (level 15)
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Emit Redstone Signal - glass emits a redstone signal (strength 15)
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Pass Player - player passes through glass
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Pass All Entities - all entities pass through glass
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RMB in the air - open settings
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RMB on colored glass - apply saved settings
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Colorable Glass - programmable transparent glass
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Any RGB color via brush
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CTM (Connected Textures) support
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Dynamic properties of light, redstone, and collision
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Colorable Stained Glass - Programmable Colorable Glass
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All the features of standard Colorable Glass
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Tinted version for better visual effects
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Glassential Renewed 3.3.3
- Fixed breaking slab block gives only one slab
- Mobs can no longer spawn on glass without collision
- Misc fixes
- Hotfix: missing register tinted glass trapdoor
- Nearly perfect Glass Slab connection (thanks Ironnoob73)
- Updated zh_cn translate (thanks Ironnoob73)
- Fixed Clear Fluid Fake Glass dagame in survival mode
- Fixed Tinted Ethereal Glass Pane & Tinted Reverse Ethereal Glass - now tinted
- Fixed Ghost Glass and Gravity Glass placing in water
Glassential Renewed 3.3.0
- No more support fabric, only neoforge
- Rewrite code
- Added tags for all mod blocks
- Added One Way Glass (secret window)
- Functional glasses moved to creative sub tab
- Added Clear Fluid Glass (no waterfog glass) + fake variant (collide player)
- Added wood-type glass doors/trapdoors
Glassential Renewed 3.2.5
- Added gravity glass
- Hotfix loot drops
Glassential Renewed 3.2.5
- Added gravity glass
- Hotfix loot drops
Glassential Renewed 3.2.4
- Updated zh_cn translate (thanks Ironnoob73)
- Fixed tinted redstone/light/lamp glass so it doesn't let light through anymore
- Changed lava_flow -> lava_still for lava lamps
- Fixed glass slab side blur
- Tinted door/trapdoor now really tinted (fix)
- Tinted light/redstone pane now really tinted (fix)
- Fixed silk touch drops all blocks
- Ghost door/trapdoor now has properties of its glass
Glassential Renewed 3.2.4
- Updated zh_cn translate (thanks Ironnoob73)
- Fixed tinted redstone/light/lamp glass so it doesn't let light through anymore
- Changed lava_flow -> lava_still for lava lamps
- Fixed glass slab side blur
- Tinted door/trapdoor now really tinted (fix)
- Tinted light/redstone pane now really tinted (fix)
- Fixed silk touch drops all blocks
- Ghost door/trapdoor now has properties of its glass
Glassential Renewed 3.2.3
- Updated zh_cn translate (thanks Ironnoob73)
- Updated pt_br translate (thanks PrincessStelllar)
- Added ja_jp translate (thanks Abbage230)
Glassential Renewed 3.2.3
- Updated zh_cn translate (thanks Ironnoob73)
- Updated pt_br translate (thanks PrincessStelllar)
- Added ja_jp translate (thanks Abbage230)
Glassential Renewed 3.2.1
- Added lava lamp & tinted
- Added glowstone lamp & tinted
- Redstone glass door & trapdoor now emits redstone signal
- Ethereal (Trap)doors now follow collision rules of block forms (fix #24)
- Added iron glass
Glassential Renewed 3.2.1
- Added lava lamp & tinted
- Added glowstone lamp & tinted
- Redstone glass door & trapdoor now emits redstone signal
- Ethereal (Trap)doors now follow collision rules of block forms (fix #24)
- Added iron glass
- Added tinted redstone glass & pane
- Added tinted light glass & pane
- Added ice glass
- Changed Tinted Glass Door item to Vanilla-look
- Changed Tinted Glass Door & Trapdoor to Vanilla-look
- Fixed redstone door model
- Some code refactoring
- Added tinted redstone glass & pane
- Added tinted light glass & pane
- Added ice glass
- Changed Tinted Glass Door item to Vanilla-look
- Changed Tinted Glass Door & Trapdoor to Vanilla-look
- Fixed redstone door model
- Some code refactoring

