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Моды/Gamingbarn's Guns
Gamingbarn's Guns

Gamingbarn's Guns

A datapack that adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

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  • V1.28.1 Mod

    release31 марта 2026 г.

    Нет описания изменений

  • V1.28.1 Datapack

    release31 марта 2026 г.

    GBG V1.28.1

    Updated to Minecraft 26.1

    • Datapack now works on the 26.1 version of Minecraft

    Added All Copper Bars to Raycast Passable List

    • All projectiles can now shoot/pass through the copper bars
  • V1.28.1 Resource Pack

    release31 марта 2026 г.

    Нет описания изменений

  • V1.28 Mod

    release21 марта 2026 г.

    Нет описания изменений

  • V1.28 Datapack

    release21 марта 2026 г.

    GBG V1.28

    Added Gun Accuracy

    • Each gun now has an accuracy stat that will slightly offset the projectile when fired
    • The accuracy of a gun is determined by the accuracy stat in the guns custom data
    • The accuracy is on a scale from 0-100%, with 0 being the worst and 100 being the best
    • Guns without an accuracy stat defined have an accuracy value of 100

    Fully Added Headshots

    • While initial code was implemented a while back, headshots are now fully integrated into all the guns
    • A headshot is when a 'humanoid' target is hit in the head part of their model
    • How much damage the headshot does is determined by a defined headshot_damage stat; the amount of an increase is dependent on the gun
    • Baby versions of these mobs cannot take headshots
    • The headshot stat is listed in the description of the gun, right next to the damage value
    • If the headshot damage isn't specified, the regular damage stat is used instead

    Added 'Armor Penetration Label' Stat

    • Guns can now optionally display in their description their armor piercing
    • It's an arbitrary string, separate from the gun's damage_type
    • The value appears right after the damage stat

    Updated Gun Descriptions

    • The the damage stat now shows both the regular and headshot damages and the armor penetration of the gun
    • The range stat now shows the gun's accuracy as well
    • The text "Rate of Fire" has been changed to "Fire Rate" and the text "ticks" and "blocks" have been capitalized
    • This change mandates a new stat called deals_explosive_damage, guns without it won't render the damage stat properly
    • Unfortunately, all currently existing guns will now have visual problems with their description
    • (This problem is just visual, it doesn't affect how the gun performs)

    Nerfed Pellets Piercing

    • Hitting a target now increases distance traveled more, 6 -> 9 blocks (This means less targets can be pierced through overall)
    • If a hit target has 8 or more armor points, the projectile stops early

    New Gun Stats

    • In addition to new stats, some guns have had their stats changed as well to compensate
    • Pistol: headshot damage: 11, range: 64, accuracy: 70
    • Assault Rifle: headshot damage: 5, range: 44, accuracy: 50
    • Shotgun: headshot damage: 19, range: 32, accuracy: 35
    • Sniper Rifle: headshot damage: 27, range: 120, accuracy: 95
    • Minigun: headshot damage: 6, range: 42, accuracy: 45
    • Grenade Launcher: accuracy: 90
    • Bazooka: range: 110, accuracy: 95
    • Flamethrower: headshot damage: 3, accuracy 60
    • Laser Pistol: headshot damage: 26, range: 76, accuracy: 90
    • Laser Rifle: headshot damage: 36, range: 96, accuracy: 95
    • Assault Laser Rifle: headshot damage: 6, range: 80, accuracy: 75
    • Laser Cannon: range: 130, accuracy: 95

    Updated Resource Pack Icon

    • The pack.png icon still used the old pistol model from pre-GBG V1.27

    Fixed has_above_text Value Not Copying

    • The has_above_text stat wouldn't copy when shoot types were cycled through

    Fixed crafted Snipers having broken Zoom Models

    • When the Sniper Rifle was crafted, its zoom model didn't appear correctly

    Fixed Z-Fighting on Grenade Launcher

    • The Grenade Launcher had some z-fighting on the back parts of the model

    Fixed Sniper Inventory Zoom Model Clipping

    • The Sniper Rifle's model would clip behind the inventory slot when zoomed with

    Fixed Minor Formatting Issue in Explosive Weapon Descriptions

    • The Bazooka, Grenade Launcher & Laser Cannon, before being shot/reloaded, were missing the 'blocks' label of the range stat
  • V1.28 Resource Pack

    release21 марта 2026 г.

    Нет описания изменений

  • V1.27 Mod

    release28 февраля 2026 г.

    Нет описания изменений

  • V1.27 Datapack

    release28 февраля 2026 г.

    GBG V1.27

    Added Grenade Launcher

    • There's a brand-new gun in Gamingbarn's Guns, the Grenade Launcher
    • It's much like the Milkor MGL from Modern Guns in terms of rough stats and function
    • The gun is rather expensive to craft, and has very costly ammunition, only being edged out by the Bazooka and its rockets
    • The Grenade Launcher uses the Grenade throwable as ammunition

    Updated Standard Gun Models

    • The models for the Pistol, Assault Rifle, Shotgun, and Sniper Rifle have been updated
    • These updated models are inspired/copied from Modern Guns

    Resized Gun Models in Inventory

    • The models of the guns in the inventory have been resized to fit within the inventory square
    • Larger guns no longer overflow into other slots, making other items harder to see

    Resized Gun Models on Ground

    • The gun models are now much smaller when dropped on the ground

    Updated Resource Pack Link

    • The resource pack verification popup has had the download link for the resource pack updated
    • The link now shows all resource pack versions, instead of dp+rp versions

    Fixed Multiple Custom Data Components Breaking Ammo Items

    • If an ammo item had multiple data entries in its custom_data component, the ammo wouldn't be recognized by GBG
    • Ammo items can now have anything in their custom_data component, so long as the ammo item tag is present at the root

    Fixed Minigun Item Frame Model

    • The Minigun model in the item frame was misshapen

    Adjusted Laser Weapon Zoom Models

    • The Laser Weapon zoom models now inherit the regular model
    • This results in slightly adjusted first-person zoom model views
  • V1.27 Resource Pack

    release28 февраля 2026 г.

    Нет описания изменений

  • V1.26.7 Mod

    release9 января 2026 г.

    Нет описания изменений

  • V1.26.7 Datapack

    release9 января 2026 г.

    GBG V1.26.7

    Added Separate Recipes for each Ray Gun Mode

    • In order to alleviate confusion caused by the new Ray Gun, the five Ray Gun modes have been given each a custom recipe
    • The recipe uses colored concrete, much like the recipes from before the Ray Guns were condensed
    • Despite having their own separate recipes, the Ray Guns are all still one item
    • Any of the new recipes can be used not only for the selected Ray Gun, but for the other four as well

    Added Proper Shelf Positions to all Items

    • All GBG items now appear properly on the 1.21.9 shelves

    Added Minimum Range to Guns

    • All guns now have a minimum range of one block
    • This change is to make using guns while riding mounts much less hazardous
    • If shot straight down, players may still shoot their mount, but it's much trickier

    Rebalanced Several Recipes

    • Removed the iron bars from the Laser Rifle recipe
    • Increased 9V Laser Battery crafted amount from 3 to 4
    • Increased Syringe crafted amount from 1 to 3
    • Allowed waxed copper blocks to be used in the 15V Laser Battery recipe

    Tweaked Pistol Magazine Model

    • A hole has been added to the top of the mag, and the mag is no longer square

    Increased Amount of Particles Displayed with Light Bullets

    • Particle frequency has been increased from 5 to 3

    Fixed Dismounting Mount When Shooting Bug

    • When a gun was shot while riding any mount at all, the player would automatically dismount the mob

    Fixed Broken C4 Model

    • Due to a change introduced in Minecraft 1.21.11, the C4 model wouldn't render

    Fixed Incorrect Value in Assault Rifle Description

    • Before shooting/reloading, the AR would say it had a Fire Rate of 10 ticks, instead of 4 ticks

    Fixed 0 Durability Shoot Type Swap Bug

    • When swapping shoot types, if the swapped shoot type didn't have any ammo, the durability was set to 0 instead of 2, causing visual problems

    Fixed Blank Ray Gun Negative Ammo Bug

    • If a Blank Ray Gun was shot, reloaded, and then shot, the current ammo would go into a negative value and allow the gun to be shot more
    • This bug mainly made it trickier to figure out how shoot types worked, as once the negative ammo took affect, the instructions on the description would disappear
  • V1.26.7 Resource Pack

    release9 января 2026 г.

    Нет описания изменений

  • V1.26.6 Mod

    release13 декабря 2025 г.

    Нет описания изменений

  • V1.26.6 Datapack

    release13 декабря 2025 г.

    GBG V1.26.6

    Updated to Minecraft 1.21.11

    • Datapack now works on the latest version of Minecraft
  • V1.26.6 Resource Pack

    release13 декабря 2025 г.

    Нет описания изменений

  • V1.26.5 Mod

    release13 декабря 2025 г.

    Нет описания изменений

  • V1.26.5 Datapack

    release13 декабря 2025 г.

    GBG V1.26.5

    Added Bullet Whiz-by Feature

    • The Bullet and Light Bullet projectile types will now play a whiz-by sound when passing players
    • The sound can be heard when projectile passes within 3-4 blocks of the given player
    • This serves not only as a cool touch, but to signify if you are under fire when you hear gunshots

    Added Water Weakness Feature

    • All bullet-based projects now slowed down significantly in water
    • Pellets slow down the fastest, followed by light bullets, and then regular bullets

    Added C4 & Landmine Disarming Feature

    • Laser guns can now disarm both C4s and Landmines when shot at
    • This also works for any custom guns using the Laser Standard or Laser Strong damage type

    Added custom Damage Type support

    • Developers can now use the damage_type_block or damage_type_entity function tag to call functions on projectile impact
    • The damage_type_block tag will be called upon raycast/slowcast impacting a block
    • The damage_type_entity tag is called whenever a raycast or slowcast hits a valid entity
    • For checking the damage type for raycasts, use the scoreboard: gbg.damage_type gbg.temp
    • For checking the damage type for slowcasts, use the scoreboard: marker_damage_type gbg.temp

    Slightly Increased Swap-Shoot Type Threshold

    • Increased the threshold from 12 ticks (0.6 sec) to 16 ticks (0.8 sec)

    Fixed Gun Duplication Bug

    • When reloads were initiated with certain guns with guns in both hands, the guns could duplicate
    • To fix this, gun reloading is fully disabled if guns are present in both hands
    • (As a bit of a bonus, guns can now be "dual-weidled" in a sense, where a gun can be stored in the offhand for quick switching)
  • V1.26.5 Resource Pack

    release13 декабря 2025 г.

    Нет описания изменений

  • V1.26.4 Mod

    release20 октября 2025 г.

    Нет описания изменений

  • V1.26.4 Datapack

    release20 октября 2025 г.

    GBG V1.26.4

    Fixed GBG Incompatibility Message Persisting

    • The message informing the player that GBG and GC are incompatible wouldn't go away, even after GBG was removed
    • This was a bug primarily with Gun Core, but requires changes to Gamingbarn's Guns as well to properly fix
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Minecraft: Java Edition

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Лицензия:CC-BY-NC-ND-4.0
Опубликован:2 года назад
Обновлён:2 месяца назад
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