
Flying Cullers
Calculates a framerate-based dynamic render distance for entities and tile entities
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I was getting sick and tired of seeing my FPS drop whenever I was at my base.
Flying Cullers dynamically adjusts the render distance of entities and tile entities based on your frame rate.
The config options give you some flexibility on performance.
This is a client-side only mod.
Inspired by Out Of Sight by Corosus.
Requires: SpongeMixins by TimeConqueror
Сведения
Лицензия:
Опубликован:4 года назад
Обновлён:3 года назад
ID проекта:

