
Fire Spread Tweaks changes how fire behaves in the game.
In the vanilla game when you set the gamerule 'doFireTick' to false, it will prevent fire from spreading but those fires will also remain lit forever. I didn't want my buildings to burn down, but fire should also go out unless it's on top of netherrack, a magma block or soul sand. That's why this mod has been created.
The mod sets the gamerule 'doFireTick' on first world load to false, but also extends the feature by making the fires actually go out. There are multiple config values to give you control over how long the fire should burn. By default a fire burns randomized in between 10 and 20 seconds.
All available config options:
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timeFireBurnsInTicks default 300, min 0, max 72000
The time a fire will keep burning for in ticks. 20 ticks = 1 second.
enableRandomizedFireDuration default true
When enabled, uses the MinRandomExtraBurnTicks and MaxRandomExtraBurnTicks config values to randomize the time fire burns for.
minRandomExtraBurnTicks default -100, min -36000, max 0
If randomized fire duration is enabled, a random tick number will be chosen in between the minimum and maximum value. This will be added to timeFireBurnsInTicks. If the outcome is negative, it will be subtracted.
maxRandomExtraBurnTicks default 100, min 0, max 36000
See MinRandomExtraBurnTicks's description.
When fire is placed on top of netherrack, magma blocks or soul sand it will still remain lit forever:
Trees and other blocks can burn for some time, but blocks won't be destroyed:

Fires have a randomized burning time:
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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
