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Моды/Farmer's Delight Refabricated
Farmer's Delight Refabricated

Farmer's Delight Refabricated

Modern Fabric port of the cooking and farming mod, "Farmer's Delight"

11.9M
2.7K
  • Changelog

    • Updated to match upstream 1.3.2. Changes are below.
    • Fixed Knives being unable to mine Bamboo instantly. #288
    • Fixed Colored Canvas Signs not rendering properly. #302
    • Fixed Wild Crops being unable to grow on Grass Blocks, Mud Blocks and Moss Blocks. #314
    • Fixed Copper Knives being missing from the Knives tag. #317
    • Fixed Root Farmer's Delight advancement having a missing translation key. #318
    • Fixed Legacy Baskets not being corrected into Bamboo Baskets. #319
    • Fixed Comfort advancement still existing after Comfort's removal. #326
    • Fixed Gleaming Salad not counting towards the Place Feast advancement. #327
    • Fixed BlockItems with 2D item models appearing upright on Cutting Boards. #330
    • Fixed Tomato on Rope Block interactions when removed.

    1.3.2

    Updates

    • Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
    • Rice Bag has been removed from the straw_blocks tag, due to not being actually made with Straw.
      • Instead, it has been directly added to mineable/knife, which is the main use of the tag above.
    • Added fuel values to the following items:
      • Straw Bale: Smelts 5 items;
      • Rope Fence and Rope Fence Gate: Smelts 1 item each;
    • (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging;
    • (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!);
    • (1.21+) Fuel values have been moved into a NeoForge datamap, furnace_fuels.json:
      • The FuelItem and FuelBlockItem classes have been deprecated, and will be removed in the next major/minor update;

    Fixes

    • Fixed occasional crash with a tag reference load order;
    • (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances;
    • (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment;
    • (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks;

    Translations

    • Added:
      • bg_bg (thanks, OmegaSleepy and friends!);
    • Updated:
      • es_ar (thanks, MilanesaGG!);
      • ja_jp (thanks, Abbage230!);
      • ko_kr (thanks, Kardane!);
      • ru_ru (thanks, mpustovoi!);
      • zh_cn, zh_tw, zh_hk and lzh;
        • Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
  • Нет описания изменений

  • Farmer's Delight Refabricated 3.6.4 - 26.1.2

    release30 апреля 2026 г.
    • Fixed cutting board issue.
    • Fixed missing translations on JEI/RRV integrations.
  • Farmer's Delight Refabricated 3.6.3 - 26.1.2

    release29 апреля 2026 г.
    • Fixed various recipe disparities and missing recipes.
  • Farmer's Delight Refabricated 3.6.2 - 26.1.2

    release29 апреля 2026 г.
    • Fixed Big Dripleaf, Crops and Most Regular Vegetation being unable to be placed on Rich Soil Farmland. #310
  • Farmer's Delight Refabricated 3.6.1 - 26.1.2

    release29 апреля 2026 г.
    • Removed Fabric ASM/Manningham Hills from mod dependencies.
    • Fixed Mule being missing from farmersdelight:drops_leather entity type tag.
    • Re-added missing gameplay related tags.
  • Farmer's Delight Refabricated 3.6.0 - 26.1.2

    release29 апреля 2026 г.

    Changelog

    • Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow).
    • Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher.
      • This is due to the below change.
    • Replaced Fabric ASM as a dependency with a enum extending class tweaker.
    • Moved Farmer's Delight specific tags to vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.
      • The deprecated fields will be removed when the 26.1 branch is updated.
    • Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge.
    • Removed the farmersdelight:survives/* and farmersdelight:does_not_survive/* block tags in favor of vanilla's supports plant block tags.
    • Added farmersdelight:grows_mushroom_colonies block tag, deprecating the original farmersdelight:mushroom_colonies_growable_on tag.

    Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.

    1.3.0

    Additions

    • New items:
      • Onion Soup - A simple dish made with Onions, Milk and Bread;
    • New blocks:
      • Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
      • Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
        • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
      • The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
        • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
        • The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
        • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
    • Pumpkin Pie can now be placed as a block, like the other pies!
      • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
    • Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
      • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
      • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
      • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
    • (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
      • From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
      • All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
    • New block tags:
      • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
      • farmersdelight:feasts: Blocks which represent a placeable feast;
      • farmersdelight:pies: Blocks which represent a placeable pie;
    • New item tags:
      • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
      • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
      • farmersdelight:pies: Items which represent a whole pie;

    Updates

    • The Cutting Board has been redesigned:
      • It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
      • If the board's stack isn't full yet, players can top it up with more items;
      • When cutting, the status bar will show how many items are left on the board;
      • Comparator signal will now be based on the fill percentage for the item's max stack size;
      • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
    • The Nourishment effect has been updated:
      • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
      • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
    • The Comfort effect has been retired, as Nourishment now fulfills its role:
      • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
      • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
    • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
      • The Skillet can render foods in handheld mode again;
      • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
      • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
    • Rich Soil can now boost plants which are planted_from_below:
      • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
      • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
    • Tomato crops have been updated:
      • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
        • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
        • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
        • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
      • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
      • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
      • Tomato seeds can now be planted on any farmland block;
    • Rope has been updated:
      • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
      • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
    • Feasts and Pies have been updated:
      • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
      • They will now emit crumb particles when taking portions from them;
      • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
      • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
      • They now have "Placeable" in their tooltip, to better indicate their role;
        • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
        • Skillets will also display the above tooltip;
    • Wild Crops have been updated:
      • Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
      • Wild Rice now checks for the minecraft:dirt tag when generating;
    • The following recipes were updated:
      • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
      • Vegetable Noodles now accept any mushroom;
      • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
      • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
      • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
      • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
        • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
    • Knives now have tool actions (1.20.1), or item abilities (1.21+):
      • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
      • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
    • All sounds in FD should now have accurate subtitles. Recently added:
      • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
      • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
    • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
    • Mushroom Colonies can now be snipped all at once when using a Knife on them;
    • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
    • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
    • Cats can now be tamed with Salmon Slice and Cod Slice;
    • Various block and item textures were retouched here and there;

    Fixes

    • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
    • (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
    • (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
    • (1.21+) Fix Rope being non-extendable when hanging under a Bell;

    Removals

    • The following tags have been removed:
      • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
      • offhand_equipment: Deprecated with the new Cutting Board mechanics;
      • wolf_prey: Replaced by forge:raw_meat when making Dog Food;
      • (1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;

    Translations

    • Updated:
      • id_id (thanks, barabestfriend!);
      • ru_ru (thanks, TheGridExpert!);
      • uk_ua (thanks, TheGridExpert!);
      • zh_cn (thanks, Artoria2e5!);
      • zh_tw (thanks, DEEMsss!);

    Technical

    • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
    • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
    • All models have been standardized, cleaned up and optimized across the board:
      • If you make a resource pack for FD, you may have to update to conform to these changes;
    • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
      • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
      • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
      • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
        • Thanks to LordFirespeed for helping me realize the issue with the method override!;
    • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
    • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
    • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
    • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
      • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
      • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
    • The following model files were renamed, to make it clearer they're meant to be templates:
      • bush_crop -> template_bush_crop
      • crop_cross -> template_crop_cross;
      • crop_with_rope -> template_crop_with_rope;
      • pie -> template_pie;
      • pie_slice[1-3] -> template_pie_slice[1-3];
  • Farmer's Delight Refabricated 3.3.2 - 1.21.1

    release29 апреля 2026 г.
    • Make recipe book enum extensions transitive.
      • This is a potential fix for a NullPointerException when importing the mod into the developer environment.
  • Farmer's Delight Refabricated 3.3.1 - 1.21.1

    release28 апреля 2026 г.
    • Fixed Pumpkin Pie Slices not dropping from Pumpkin Pie upon breaking the block with a knife.
  • Farmer's Delight Refabricated 3.3.0 - 1.21.1

    release27 апреля 2026 г.

    Changelog

    • Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow).
    • Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher.
      • This is due to the below change.
    • Replaced Fabric ASM as a dependency with a enum extending class tweaker.
    • Moved Farmer's Delight specific tags to vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.
      • The deprecated fields will be removed when the 26.1 branch is updated.
    • Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge.
    • Fixed Rich Soil using the farmersdelight:survives/rich_soil_farmland block tag instead of the farmersdelight:survives/rich_soil block tag to determine what is allowed to be placed on RIch Soil.

    Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.

    1.3.0

    Additions

    • New items:
      • Onion Soup - A simple dish made with Onions, Milk and Bread;
    • New blocks:
      • Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
      • Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
        • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
      • The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
        • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
        • The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
        • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
    • Pumpkin Pie can now be placed as a block, like the other pies!
      • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
    • Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
      • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
      • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
      • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
    • (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
      • From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
      • All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
    • New block tags:
      • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
      • farmersdelight:feasts: Blocks which represent a placeable feast;
      • farmersdelight:pies: Blocks which represent a placeable pie;
    • New item tags:
      • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
      • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
      • farmersdelight:pies: Items which represent a whole pie;

    Updates

    • The Cutting Board has been redesigned:
      • It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
      • If the board's stack isn't full yet, players can top it up with more items;
      • When cutting, the status bar will show how many items are left on the board;
      • Comparator signal will now be based on the fill percentage for the item's max stack size;
      • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
    • The Nourishment effect has been updated:
      • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
      • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
    • The Comfort effect has been retired, as Nourishment now fulfills its role:
      • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
      • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
    • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
      • The Skillet can render foods in handheld mode again;
      • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
      • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
    • Rich Soil can now boost plants which are planted_from_below:
      • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
      • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
    • Tomato crops have been updated:
      • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
        • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
        • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
        • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
      • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
      • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
      • Tomato seeds can now be planted on any farmland block;
    • Rope has been updated:
      • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
      • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
    • Feasts and Pies have been updated:
      • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
      • They will now emit crumb particles when taking portions from them;
      • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
      • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
      • They now have "Placeable" in their tooltip, to better indicate their role;
        • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
        • Skillets will also display the above tooltip;
    • Wild Crops have been updated:
      • Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
      • Wild Rice now checks for the minecraft:dirt tag when generating;
    • The following recipes were updated:
      • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
      • Vegetable Noodles now accept any mushroom;
      • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
      • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
      • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
      • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
        • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
    • Knives now have tool actions (1.20.1), or item abilities (1.21+):
      • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
      • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
    • All sounds in FD should now have accurate subtitles. Recently added:
      • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
      • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
    • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
    • Mushroom Colonies can now be snipped all at once when using a Knife on them;
    • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
    • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
    • Cats can now be tamed with Salmon Slice and Cod Slice;
    • Various block and item textures were retouched here and there;

    Fixes

    • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
    • (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
    • (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
    • (1.21+) Fix Rope being non-extendable when hanging under a Bell;

    Removals

    • The following tags have been removed:
      • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
      • offhand_equipment: Deprecated with the new Cutting Board mechanics;
      • wolf_prey: Replaced by forge:raw_meat when making Dog Food;
      • (1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;

    Translations

    • Updated:
      • id_id (thanks, barabestfriend!);
      • ru_ru (thanks, TheGridExpert!);
      • uk_ua (thanks, TheGridExpert!);
      • zh_cn (thanks, Artoria2e5!);
      • zh_tw (thanks, DEEMsss!);

    Technical

    • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
    • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
    • All models have been standardized, cleaned up and optimized across the board:
      • If you make a resource pack for FD, you may have to update to conform to these changes;
    • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
      • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
      • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
      • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
        • Thanks to LordFirespeed for helping me realize the issue with the method override!;
    • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
    • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
    • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
    • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
      • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
      • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
    • The following model files were renamed, to make it clearer they're meant to be templates:
      • bush_crop -> template_bush_crop
      • crop_cross -> template_crop_cross;
      • crop_with_rope -> template_crop_with_rope;
      • pie -> template_pie;
      • pie_slice[1-3] -> template_pie_slice[1-3];
  • Farmer's Delight Refabricated 3.5.5 - 26.1.2

    release27 апреля 2026 г.
    • Fixed FD Farmer trades not buying the correct item count.
  • Farmer's Delight Refabricated 3.5.4 - 26.1.2

    release27 апреля 2026 г.
    • Fixed Farmer Villager Trades having the inverse buy/sell item. #308
  • Farmer's Delight Refabricated 3.5.3 - 26.1.2

    release26 апреля 2026 г.
    • Added back JEI integration.
    • Updated RRV integration to v8.0.0.
    • Fixed backgrounds not rendering in Cooking Pot screen.
    • Reimplemented villager trades. The config option is no longer present as trades can be disabled via datapacks.
  • Farmer's Delight Refabricated 3.2.8 - 1.21.1

    release13 апреля 2026 г.

    Fixed recipes for Barbeque Stick and Stuffed Pumpkin.

  • Farmer's Delight Refabricated 3.2.7 - 1.21.1

    release4 апреля 2026 г.

    Merged Farmer's Delight v1.2.10, detailed below:

    Updates

    • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
      • The UI icons are still located in the main Cooking Pot UI file;
    • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
    • (1.21+) Tag changes:
      • New mod tags:
        • farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;
        • farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
      • Properly tagged all FD foods inside c:foods, as well as adding them to relevant sub-tags:
        • Wheat Dough, Raw Pasta and Nether Salad were added to c:foods/food_poisoning;
        • All pie slices were added to c:foods/pie. The full pies already exist in c:foods/edible_when_placed;
      • Added c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;
        • FD recipes still use c:foods/dough, as any type of grain is allowed;
      • c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;
        • All FD recipes now use c:drinks/milk;
        • c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.

    Fixes

    • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
    • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
    • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
    • (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;

    Translations

    • Added:
      • kk_kz (thanks, ninsent!);
      • zh_hk (thanks, Duppy-Conqueror!);
    • Updated:
      • hu_hu (thanks, bayi!);
      • ja_jp (thanks, Abbage230!);
      • lzh (thanks, BeiDou114514!);
      • ru_ru (thanks, pansangg!);
  • Farmer's Delight Refabricated 3.5.2 - 26.1

    release30 марта 2026 г.
    • Fixed crash when eating food items without remainder stacks, and other remainder stack related crashes. #295
  • Farmer's Delight Refabricated 3.5.1 - 26.1

    release27 марта 2026 г.
    • Fixed crash when using the Cooking Pot to cook an item without a container. #294
    • Fixed Wild Rice patches being unable to spawn.
    • Corrected configured features to match pre-26.1 rewrite behavior.
  • Farmer's Delight Refabricated 3.5.0 - 26.1

    release25 марта 2026 г.
    • Fixed RRV compatibility.
    • Fixed Create Fly compatibility.
  • Farmer's Delight Refabricated 3.2.5 - 1.21.1

    release24 февраля 2026 г.
    • Fixed Raw Pasta recipe.
    • Prevented crash from Skillet lacking access to a level.
  • Farmer's Delight Refabricated 3.4.9 - 1.21.11

    release21 февраля 2026 г.
    • Fixed RRV compatibility.
    • Fixed Create Fly compatibility.
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