
Fairy Lights
Decorative hanging lights that can have any combination of light variants of any dye color, with Sable support and Flywheel optimizations.
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20
- fixed Chinese translation, by ShiinaG
- fixed Japanese translation
- hopefully fixed fences connections breaking on dedicated servers
- fixed Chinese translation, by ShiinaG
- fixed Japanese translation
- hopefully fixed fences connections breaking on dedicated servers
- Prevent text editor from crashing the game
- Fixed Fabric not registering blocks on early init
- Fixed Incandescent Light not appearing on Flywheel
- Fixed hanging lights icon not rendering properly
- Added Twinkle animation to hanging light icon rendering
- Prevent text editor from crashing the game
- Fixed Fabric not registering blocks on early init
- Fixed Incandescent Light not appearing on Flywheel
- Fixed hanging lights icon not rendering properly
- Added Twinkle animation to hanging light icon rendering
- Added ru_ru.json (thanks to ROSTYSLAV4IK22)
- Hopefully fixed fences losing connections on a server restart
- Added ru_ru.json (thanks to ROSTYSLAV4IK22)
- Hopefully fixed fences losing connections on a server restart
- Fasteners (connection squares) can now be waterlogged!
- Light blocks can now be waterlogged!
- Fixed highlight for some Light blocks
- Better translucent shader on Flywheel
- Fixed crash when Sable is not present on Fabric
- Fixed a lot of problems related to adventurer mode (breaking, re-coloring, viewing hitbox, etc)
- General cleanups and optimizations of old codebase
- Fasteners (connection squares) can now be waterlogged!
- Light blocks can now be waterlogged!
- Fixed highlight for some Light blocks
- Better translucent shader on Flywheel
- Fixed crash when Sable is not present on Fabric
- Fixed a lot of problems related to adventurer mode (breaking, re-coloring, viewing hitbox, etc)
- General cleanups and optimizations of old codebase
- Hopefully fixed compatibility with Sinytra Connector
- Hopefully fixed compatibility with Sinytra Connector
Fixed a crash with older flywheel versions (again)
Fixed a crash with older flywheel versions (again)
Additions
- Light blocks can now be placed on diagonal/16-step-rotation (like Minecraft skulls)
- Tinsel can now be colored by interacting with a dye
- Light blocks can be colored by interacting with a dye
- Vine Garland now renders with Flywheel (optimization)
- Vine Garland now renders its red bow (Christmas is saved!)
- Light Blocks now renders with Flywheel (optimization)
Fixes
- /jingler fixes (NeoForge-only command). It now can be used with virtual MIDI devices (loopMidi).
- Fixes placement on Ceiling
- Fixed Meteor Light animation when placed as block
- Fixed Light hitboxes when placed as block
- Fixed Hanging Lights not updating when changing its model by interacting with it
- Fixed fasteners not coloring without a block update when interacting with it
- Fixed Letter Bunting not being able to be placed
- Fixed Light models not rendering the Wall Fasteners when placed on a wall
- Fixed a rare crash that could occur when opening the text editor
- Hopefully fixed missing textures by removing atlases/blocks.json dependency
- Fixed Penannt Bunting not swapping pennants properly when interacting
- Fixed a rare server crash when unloading a chunk
Changes
- Some light models have been changed to look a bit better
- Some changes to Flywheel rendering to reduce GPU memory usage
- Automatically focus the input field when opening the text editor
- Disabled ambient occlusion when its available (Flywheel >= 1.0.6)
Additions
- Light blocks can now be placed on diagonal/16-step-rotation (like Minecraft skulls)
- Tinsel can now be colored by interacting with a dye
- Light blocks can be colored by interacting with a dye
- Vine Garland now renders with Flywheel (optimization)
- Vine Garland now renders its red bow (Christmas is saved!)
- Light Blocks now renders with Flywheel (optimization)
Fixes
- /jingler fixes (NeoForge-only command). It now can be used with virtual MIDI devices (loopMidi).
- Fixes placement on Ceiling
- Fixed Meteor Light animation when placed as block
- Fixed Light hitboxes when placed as block
- Fixed Hanging Lights not updating when changing its model by interacting with it
- Fixed fasteners not coloring without a block update when interacting with it
- Fixed Letter Bunting not being able to be placed
- Fixed Light models not rendering the Wall Fasteners when placed on a wall
- Fixed a rare crash that could occur when opening the text editor
- Hopefully fixed missing textures by removing atlases/blocks.json dependency
- Fixed Penannt Bunting not swapping pennants properly when interacting
- Fixed a rare server crash when unloading a chunk
Changes
- Some light models have been changed to look a bit better
- Some changes to Flywheel rendering to reduce GPU memory usage
- Automatically focus the input field when opening the text editor
- Disabled ambient occlusion when its available (Flywheel >= 1.0.6)
- Hopefully fixed problems with Flywheel <= 1.0.4
- Hopefully fixed problems with Flywheel <= 1.0.4
- Fixed Pennant Bunting icon rendering
- Optimized Pennant Bunting and Letter Bunting icon rendering
- Fixed Pennant Bunting icon rendering
- Optimized Pennant Bunting and Letter Bunting icon rendering
- Fabric support! (multi-loader)
- Placement fixes (should prevent new connections from being started before the old one has been resolved)
- Sable should be supported when flywheel backend is OFF
- Improved inventory icons performance with colors cache
- Fabric support! (multi-loader)
- Placement fixes (should prevent new connections from being started before the old one has been resolved)
- Sable should be supported when flywheel backend is OFF
- Improved inventory icons performance with colors cache
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Опубликован:1 месяц назад
Обновлён:2 недели назад
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