
initial 26.1 release
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
-
- fixes issues with modernfix dynamic resource loading
-
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
-
- fixes issues with modernfix dynamic resource loading
-
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
-
- fixes issues with modernfix dynamic resource loading
-
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
-
- fixes issues with modernfix dynamic resource loading
-
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
-
- fixes issues with modernfix dynamic resource loading
-
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
