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- Possible FINAL fix for The Fever crash associated with the rift matrix4f being null
- Freshened up the "you can't fall into the void" visuals while fixing the crash
- Execution now works on players
- Widened the Suspicious bedrock pool
- Added a block to simulate the world's edge (as it's the only region with an "inconsistent" location) (gaze)
- MAYBE finally fixed the fever crash
- The rain is now ONLY in the depths
- fixed(???) the fever crash some people had with the rift renderer
MULTIPLAYER FIXED skybox improvements for some regions.
- fixed warhorn first person model bug
- fixed enderscape incompat
- MAYBE????? fixed the incompilable shader bug
- possible fix for the fever crash
- zombies no longer take double damage
- starfall in The Fever actually deals damage to you
- The Star now fires lasers instead of fireballs
- The Star now causes the rifts to BSOD
- resizing framebuffer fix
- incorrect drop fixes for The Roof
- some more stuff i forgot
- fixes
- Phasing shader changes
- Removed phasing potion recipe
- Added a way to use the alternative font in chat
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added snowfall that fall forever to the calm
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added tooltips to ectoplasm
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added anathemised effect and a potion for it
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added potions for phasing
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added suspicious bedrock
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added a new font
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implemented the fever skybox, starfall and icospheres (WIP)
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added nightmare fuel (WIP)
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Added bedrock crags, a subbiome below deep dark biomes
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More enemy AI changes for depths variants (the main trio)
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Depths zombies speed up from knockback.
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Depths skeletons fire 2 more arrows at 20 degree horizontal angles.
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Depths creepers can explode 4 times.
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Improvements to the roof shader
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- Reworked the depths post shader for future additions to the depths
- Improved phasing
- Improved spawning of "them"
- Fixed vitric campfire's mining effeciency
- Fixed vitric campfire's loot table
- Added vitric campfire
- Changed ectoplasm visuals
- Improved UV mapping for the monolith
- Added a shader at the edge of existense
- Added the calm
- Added the depths
- Added the roof
- Added "them" (hostile mob)
- Voidtouched and Vitric recipe types
- "end transmutation" by throwing stuff into the void
- Multitools in form of fish (Voidtouched tools)
- Voidtouched totem of undying
- Vitric dragon egg
- "obfuscated" leaves for the roof
- Fixed a Multiplayer bug related to hollow core
- Improved Hollow Core
- Added a bow enchant, Arbalest
- Added a skeleton-type enemy, Vitrified
- Made execution visuals fancier
- Added a new mace enchant - Hollow core
Adds a singular enchant to axes, Execution, which is an alternative to sharpness
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Опубликован:1 год назад
Обновлён:1 неделю назад
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