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Моды/Even Better Archeology
  • 2.0.0-beta.6

    beta12 октября 2023 г.

    Changelog

    2.0.0-beta.6

    • update sakuralib to 1.5.3
    • Switch from Archeology book to the new sakuralib dynamic book
    • Using dynamic lang entries for the book
    • Moving away from deprecated APIs (now only some tick and updateNeighbor methods need to be replaced)
    • Rewritten networking and inventory code (Now the inventory content is always synced)
    • Some loot table fixes
    • Fixing nbt data of villagers spawned by archeology camps
    • Remove some entities from other structures (they spawn there anyway)

    2.0.0-beta.5

    • update sakuralib to 1.4.0
    • Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game)
    • switch to maven modrinth for arrp
    • inject artifact shards into Dungeons and Taverns archeology table loot
    • Rework of penetrating strike
      • Now it reduces the armor of the target by (effectiveness) per level
      • Default max level is now 3
      • The effective armor reduction can be configured default is 1
    • Reworked implementation of Artifact Enchantments
      • All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments)
      • Moving the register code into the class
    • Moving Artifacts Compatibility into its own class
    • Use the new enchantment loot table in the archeology table loot
    • Add initial patchouli book
      • Generate Patchouli pages in datagen of BetterBrushItem
    • Rewoked chest loot tables
      • Now there are common loot tables to unify some of the outputs

    2.0.0-beta.4

    • Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)

    2.0.0-beta.3

    • Hotfix for the loot tables (I added the shards as extra pool not entry)

    2.0.0-beta.2

    • actually have loot in the underwater chests
    • get loot from underwater sus gravel
    • Simplify archeology loot tables
      • All vanilla archeology loot tables contain artifact shards
      • Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)

    2.0.0-beta.1

    • Use now external sakuralib for datagen (by default it is included in the jar)
    • Adding enchantment descriptions (works when enchantment descriptions mod is installed)
    • Setting sakuralib format_version to 1

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-beta.5

    beta29 сентября 2023 г.

    Changelog

    2.0.0-beta.5

    • update sakuralib to 1.4.0
    • Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game)
    • switch to maven modrinth for arrp
    • inject artifact shards into Dungeons and Taverns archeology table loot
    • Rework of penetrating strike
      • Now it reduces the armor of the target by (effectiveness) per level
      • Default max level is now 3
      • The effective armor reduction can be configured default is 1
    • Reworked implementation of Artifact Enchantments
      • All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments)
      • Moving the register code into the class
    • Moving Artifacts Compatibility into its own class
    • Use the new enchantment loot table in the archeology table loot
    • Add initial patchouli book
      • Generate Patchouli pages in datagen of BetterBrushItem
    • Rewoked chest loot tables
      • Now there are common loot tables to unify some of the outputs

    2.0.0-beta.4

    • Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)

    2.0.0-beta.3

    • Hotfix for the loot tables (I added the shards as extra pool not entry)

    2.0.0-beta.2

    • actually have loot in the underwater chests
    • get loot from underwater sus gravel
    • Simplify archeology loot tables
      • All vanilla archeology loot tables contain artifact shards
      • Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)

    2.0.0-beta.1

    • Use now external sakuralib for datagen (by default it is included in the jar)
    • Adding enchantment descriptions (works when enchantment descriptions mod is installed)
    • Setting sakuralib format_version to 1

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-beta.4

    beta17 сентября 2023 г.

    Changelog

    2.0.0-beta.4

    • Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)

    2.0.0-beta.3

    • Hotfix for the loot tables (I added the shards as extra pool not entry)

    2.0.0-beta.2

    • actually have loot in the underwater chests
    • get loot from underwater sus gravel
    • Simplify archeology loot tables
      • All vanilla archeology loot tables contain artifact shards
      • Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)

    2.0.0-beta.1

    • Use now external sakuralib for datagen (by default it is included in the jar)
    • Adding enchantment descriptions (works when enchantment descriptions mod is installed)
    • Setting sakuralib format_version to 1

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-beta.3

    beta17 сентября 2023 г.

    Changelog

    2.0.0-beta.3

    • Hotfix for the loot tables (I added the shards as extra pool not entry)

    2.0.0-beta.2

    • actually have loot in the underwater chests
    • get loot from underwater sus gravel
    • Simplify archeology loot tables
      • All vanilla archeology loot tables contain artifact shards
      • Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)

    2.0.0-beta.1

    • Use now external sakuralib for datagen (by default it is included in the jar)
    • Adding enchantment descriptions (works when enchantment descriptions mod is installed)
    • Setting sakuralib format_version to 1

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-beta.2

    beta16 сентября 2023 г.

    Changelog

    2.0.0-beta.2

    • actually have loot in the underwater chests
    • get loot from underwater sus gravel
    • Simplify archeology loot tables
      • All vanilla archeology loot tables contain artifact shards
      • Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)

    2.0.0-beta.1

    • Use now external sakuralib for datagen (by default it is included in the jar)
    • Adding enchantment descriptions (works when enchantment descriptions mod is installed)
    • Setting sakuralib format_version to 1

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-beta.1

    beta14 сентября 2023 г.

    Changelog

    2.0.0-beta.1

    • Use now external sakuralib for datagen (by default it is included in the jar)
    • Adding enchantment descriptions (works when enchantment descriptions mod is installed)
    • Setting sakuralib format_version to 1

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-alpha.10

    alpha5 сентября 2023 г.

    Changelog

    2.0.0-alpha.10

    • Fix underwater structures
    • Move away from some deprecated apis
    • Prepare for datafixing better archeology
    • Moving all data declarations into registry package
    • Creating a mixin plugin to handle mixin loading for mods that are loaded

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-alpha.9

    alpha4 сентября 2023 г.

    Changelog

    2.0.0-alpha.9

    • Enable seas bounty enchantment
    • Add Seas Bounty to Archeology Table loot
    • Simplify the Enchantments code
    • Generating tag for fossil parts
    • Generating most of the structure data in code
    • Changing the structure sets to actually conform to minecrafts structure set format
    • More config options
      • Disable Artifacts from Loot in Archaeology Table
      • Change the weight of the artifacts in the Archaeology Table
    • Simplified Data generation API

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • 2.0.0-alpha.8

    alpha31 августа 2023 г.

    Changelog

    2.0.0-alpha.8

    • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
    • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
      • terralith
      • wider wild
      • terrestria
      • Traverse
      • William Wythers' Overhauled Overworld
      • Regions Unexplored
    • Create an Identifier class that allows tags
    • Create a loot distribution class to generate loot tables
    • Generate the Archeoloy Tabe loot table in code
      • add all levels of soaring winds to loot table
      • add artifacts form the artifacts mod as possible loot
    • Use mc-publish github action to publish releases to modrinth

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • Even Better Archeology 2.0.0-alpha.7

    alpha29 августа 2023 г.

    Changelog

    2.0.0-alpha.7

    • Another rework of the Datageneration API (Should be mostly stable now)
    • Generating all blockstate and item models in code
    • Generating all recipes in code
    • Rewritten implementation of the fossils (they now share as much code as possible)
    • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
    • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
    • Adding some documentation using doxygen
    • Creating all tags using the data generation API
    • Transition loot tables to use the new data generation API
    • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
    • Migrate the structure processors to the new data generation API

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • Even Better Archeology 2.0.0-alpha.6

    alpha24 августа 2023 г.

    2.0.0-alpha.6

    • More work on the data generation API
    • Generation of blockstates, block models and block item is now split
    • Created interface to generate data in block classes
    • Generating models for items
    • Generating more block models
    • Allow automatically adding items to creative menu
  • Even Better Archeology 2.0.0-alpha.5

    alpha23 августа 2023 г.

    2.0.0-alpha.5

    • Adding custom annotations to generate data of blocks
    • Using Arrp to generate even more data
    • moving some textures in other folders
  • Even Better Archeology 2.0.0-alpha.4

    alpha23 августа 2023 г.

    2.0.0-alpha.4

    • Using arrp to generate data dynamically
    • Fixing broken build due to implementation of the ItemRarity Tag

    2.0.0-alpha.3

    • Using owo-lib to register items and blocks
    • Using owo-lib for creative menu
    • Using data generators to register brushes
  • Even Better Archeology 2.0.0-alpha.2

    alpha20 августа 2023 г.

    2.0.0-alpha.2

    • Support for Numismatic-Overhaul
    • Added helper class for villager trades
    • reworked villager trades and costs
    • renaming stuff that was missed before

    2.0.0-alpha.1

    • Support for Trinkets API
    • Using OwO lib for config
    • support for higher levels of soaring winds
    • rename form BetterArcheology to EvenBetterArcheology
  • Even Better Archeology 2.0.0-alpha.1

    alpha19 августа 2023 г.
    • rename to even better archeology
    • support for trinkets and higher levels of soaring winds
    • use owo for configs

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Опубликован:2 года назад
Обновлён:2 года назад
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