
Epic Structures: Villages
This mod completely replaces and overhauls Minecraft villages with sprawling cities and towns based on medieval architecture.
Fixed the entire mod not working,
big thanks to:
ggabbr and l0chlainn for pointing out the issue on Discord
Fixed the entire mod not working,
big thanks to:
ggabbr and l0chlainn for pointing out the issue on Discord
Fixed some issues in the biome tags,
Fixed an issue with buried buildings from village add-on mods,
Removed most banners to help with performance,
Fixed broken item frames in the snowy village,
Fixed some issues in the biome tags,
Fixed an issue with buried buildings from village add-on mods,
Removed most banners to help with performance,
Fixed broken item frames in the snowy village,
Fixed some issues in the biome tags,
Fixed an issue with buried buildings from village add-on mods,
Removed most banners to help with performance,
Fixed broken item frames in the snowy village,
Fixed some issues in the biome tags,
Fixed an issue with buried buildings from village add-on mods,
Removed most banners to help with performance,
Fixed broken item frames in the snowy village,
Fixed some issues in the biome tags,
Fixed an issue with buried buildings from village add-on mods,
Removed most banners to help with performance,
Fixed broken item frames in the snowy village,
Fixed some issues in the biome tags,
Fixed an issue with buried buildings from village add-on mods,
Removed most banners to help with performance,
Fixed broken item frames in the snowy village,
Now compatible with most if not all village mods! (Waystones, guard villagers, bountiful, ect...)
.
2 new houses in the plains
1 new house in the taiga
.
Improved spawning in many scenarios
Reduced structure floating in worst case scenarios
Now compatible with most if not all village mods! (Waystones, guard villagers, bountiful, ect...)
.
2 new houses in the plains
1 new house in the taiga
.
Improved spawning in many scenarios
Reduced structure floating in worst case scenarios
Now compatible with most if not all village mods! (Waystones, guard villagers, bountiful, ect...)
.
2 new houses in the plains
1 new house in the taiga
.
Improved spawning in many scenarios
Reduced structure floating in worst case scenarios
Now compatible with most if not all village mods! (Waystones, guard villagers, bountiful, ect...)
.
2 new houses in the plains
1 new house in the taiga
.
Improved spawning in many scenarios
Reduced structure floating in worst case scenarios
Now compatible with most if not all village mods! (Waystones, guard villagers, bountiful, ect...)
.
2 new houses in the plains
1 new house in the taiga
.
Improved spawning in many scenarios
Reduced structure floating in worst case scenarios
Now compatible with most if not all village mods! (Waystones, guard villagers, bountiful, ect...)
.
2 new houses in the plains
1 new house in the taiga
.
Improved spawning in many scenarios
Reduced structure floating in worst case scenarios
NOW SUPPORTING: Majority of generation mods
William Wythers' Expanded Ecosphere
William Wythers' Overhauled Overworld
Regions Unexplored
NOW SUPPORTING: Majority of generation mods
William Wythers' Expanded Ecosphere William Wythers' Overhauled Overworld Regions Unexplored
NOW SUPPORTING: Majority of generation mods
William Wythers' Expanded Ecosphere William Wythers' Overhauled Overworld Regions Unexplored
NOW SUPPORTING: Majority of generation mods
William Wythers' Expanded Ecosphere William Wythers' Overhauled Overworld Regions Unexplored
NOW SUPPORTING: Majority of generation mods
William Wythers' Expanded Ecosphere William Wythers' Overhauled Overworld Regions Unexplored
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