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Моды/Enderscape
Enderscape

Enderscape

Total overhaul of the End dimension with new generation, biomes, mobs, and other features.

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  • Enderscape 2.1.0

    release17 января 2026 г.

    Changes

    • Added unique model for baby Rustle
    • Added Russian localization by AstardGrimoire
    • Added Immersive Overlay icon integration
      • Icons by YourLocalOtto and lunarbunten
    • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
      • Existing driftlets may automatically change to adult Drifters

    Fixed Issues

    • Fixed crash when teleporting mobs with Mirrors in Dispensers
    • Fixed missing Magnia Attractor description field for Legacies and Legends
    • Fixed missing Void Campfire loot table
    • Fixed Murublight Bracket texture size causing issues with mipmap levels
    • Fixed potential issues with null checks for certain block entities
    • Fixed slab blocks dropping only one slab
    • Fixed Stronghold music not being present in the enderscape:structure_music tag
  • Enderscape 2.1.0

    release17 января 2026 г.

    Changes

    • Added unique model for baby Rustle
    • Added Russian localization by AstardGrimoire
    • Added Immersive Overlay icon integration
      • Icons by YourLocalOtto and lunarbunten
    • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
      • Existing driftlets may automatically change to adult Drifters

    Fixed Issues

    • Fixed crash when teleporting mobs with Mirrors in Dispensers
    • Fixed missing Magnia Attractor description field for Legacies and Legends
    • Fixed missing Void Campfire loot table
    • Fixed Murublight Bracket texture size causing issues with mipmap levels
    • Fixed potential issues with null checks for certain block entities
    • Fixed slab blocks dropping only one slab
    • Fixed Stronghold music not being present in the enderscape:structure_music tag
  • Enderscape 2.1.0

    release17 января 2026 г.

    Changes

    • Added unique model for baby Rustle
    • Added Russian localization by AstardGrimoire
    • Added Immersive Overlay icon integration
      • Icons by YourLocalOtto and lunarbunten
    • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
      • Existing driftlets may automatically change to adult Drifters

    Fixed Issues

    • Fixed crash when teleporting mobs with Mirrors in Dispensers
    • Fixed missing Magnia Attractor description field for Legacies and Legends
    • Fixed missing Void Campfire loot table
    • Fixed Murublight Bracket texture size causing issues with mipmap levels
    • Fixed potential issues with null checks for certain block entities
    • Fixed slab blocks dropping only one slab
    • Fixed Stronghold music not being present in the enderscape:structure_music tag
  • Strongholds & Shadoline

    release1 января 2026 г.

    Dependencies

    • Now requires Lithostitched

    Name Changes

    • "Lightspeed" → "Resonance"

    Changes

    Structures

    • Overhauled Strongholds
      • Intended to be vanilla friendly, not differing greatly from the original design
        • Features a visual update making use of more blocks
        • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
        • Features greater room variety, including research rooms, living quarters, and more
      • Overrides the natural hostile mob pool with its own
        • Includes common hostiles, Silverfish, and more frequent Endermen
      • Unique monster rooms can be found that include Monster Spawners with Silverfish
      • Chests found in this structure contain different loot depending on their location
        • Most altar chests contain basic tools, materials, and food
        • Living quarters' chests contain books, emeralds, leads, and similar items
        • Hidden chests found in certain areas contain higher quality loot
        • Mirrors may be found uncommonly in Library and Mansion room chests
      • Includes unique background music track, "Prélude"
    • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
      • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
      • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
      • Each can be disabled in config
    • End City ships now generate more commonly, and now have a maximum of 1 per End City
    • End City chests now include items added by other mods:
      • Use original End City loot table path
      • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
      • Mods can inject into original loot table and appear in Enderscape End City chests
    • Updated End City vault loot:
      • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
      • Golden Carrot count increased from 1-8 to 4-12
      • Golden Carrot odds decreased from 54% to ~39%
      • Golden Apple odds decreased from ~13.5% to ~9.8%
      • Enchanted Golden Apple odds decreased from ~1.35% to 1%
      • Enchanted book odds decreased from ~42.5% to ~27.3%
        • Bundling enchantment no longer found in End Cities
        • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
        • Rebound odds increased from ~6.7% to ~11% of books
        • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
      • Mirror and Spire Armor Trim odds increased from 7% to ~10%
      • Music Disc "glare" odds decreased from 7% to ~5%
      • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
    • End City Trial Spawner difficulty adjusted:
      • Spawner simultaneous mobs per player decreased from 3 to 1.5
      • Spawner simultaneous mobs decreased from 6 to 4
      • Normal spawner Endermite odds increased from 75% to 80%
      • Normal spawner ticks between spawn increased from 10 to 20
      • Ship spawner Endermite odds increased from 50% to ~66%
      • Ship spawner ticks between spawn increased from 5 to 10
    • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

    Blocks and Items

    • Added Shadoline armor set
      • Crafted with Shadoline Ingots and Rubble Chitin
      • Equivalent protection to Iron armor
      • ~60% more durable than Iron, ~25% less than Diamond
      • Each piece grants additional Stealth, reducing the range mobs will target you
        • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
        • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
        • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
        • Your footsteps will also become quieter the higher your stealth
    • Added Dagger weapon
      • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
      • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
      • When fueled, backstabbing a mob will stun them, pausing their movement and AI
      • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
      • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
        • Each level of Resonance grants two additional stuns before consuming fuel
    • Added Shadoline Bars
      • Crafted with 6 Shadoline Ingots, makes 16
    • Added Shadoline Chain
      • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
    • Added Void Torch
      • Crafted with Void Shale and Stick, makes 4
      • Emits light level of 12
    • Added Void Lantern
      • Crafted with Void Torch and 8 Shadoline Nuggets
      • Emits light level of 12
    • Added Void Campfire
      • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
      • Emits light level of 12
    • Rubble Shields rebalanced
      • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
      • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
    • Nebulite tool HUD no longer appears for Magnia Attractor
    • Nebulite tool HUD and screen effects now render smoother
    • Nebulite tools can now be fueled in crafting grids (including the Crafter)
    • Updated Mirror tooltip layout to avoid confusion
    • Changed Mirror rarity from Epic to Rare
    • Cut Shadoline blocks now use normal Shadoline sounds
    • Updated textures of Shadoline blocks and related items
    • Updated Murublight Bracket block model and texture

    Miscellaneous

    • Stunned mob effect, which completely immobilizes the mobs that have it
    • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
    • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
    • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
    • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
    • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
    • Added Config option for disabling Enderscape creative mode tab
    • Added Config option for disabling Enderscape items in vanilla creative mode tabs
    • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
    • Removed Cliffman

    Entities

    • Drifters now use vanilla home position based AI in 1.21.6 and onward
      • Uses custom implementation in 1.21.1 and previous Enderscape versions
    • Endermites now only spawn in dark areas, like most hostile mobs
      • Can be disabled in config
    • Silverfish now only spawn in dark areas, like most hostile mobs
      • Can be disabled in config
    • Silverfish now have a delay before they can re-infest stone after emerging
      • Can be disabled in config
    • Rubblemite animations updated
    • Rubblemites now play a "preparing" animation and sound before dashing
    • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

    Technical

    Miscellaneous

    • Temporary client-side data is now cleared on join and disconnect
    • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

    Item Components

    • Renamed "current_nebulite_fuel" component to "current_fuel"
    • Added "attack_sounds" component, for altering Player attack sounds with an item
      • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
    • Updated "dash_jump" component, used by Rubble Shield
      • "dash_power": Map
        • "base": Map with x and y
        • "gliding_multiplier": Float
      • "durability_damage", "food_exhaustion": Maps
        • "base": Float
        • "gliding_multiplier": Float
      • "sound": Sound event
      • "stop_using_afterwards": Boolean
    • Added "entity_magnet" component, used by Magnia Attractor
      • "entities_to_pull": Entity type tag
      • "exempt_from_abuse_cost": Entity type tag
      • "can_deposit_into_bundles_by_default": Boolean
      • "pull_range": Map with x and y
      • "pull_entity_sound": Sound event
    • Added "lodestone_teleportation" component, used by Mirror data codec
      • "name_has_prefix": Boolean
      • "allows_transdimensional_by_default": Boolean
      • "maximum_entity_size": Map with x and y
      • "cost": Map
        • "increase_with_distance": Boolean
        • "distance_to_increase": Integer
      • "visuals": Map
        • "teleport_out_particle", "teleport_in_particle": Particle options
        • "overlay_texture", "vignette_texture": Texture paths
      • "sounds": Map
        • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
    • Added "fueled_tool" component, used by Nebulite tools
      • "fuels": Item tag
      • "maximum_fuel": Integer
      • "fuel_per_use" Integer
      • "display": Map
        • "bar_color": Integer
        • "hud": Map
          • "visible": Boolean
          • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
          • "outline", "cost_overlay": Texture paths
        • "tooltip": Map
          • "visible": Boolean
          • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
          • "offset": Map with x and y
      • "sounds": Map
          • "add_fuel", "fuel_full", "use_fuel": Sound events
    • Added "stun_attack" component, used by Dagger
      • "backstab_effect_duration_multiplier": Integer
      • "range": Map with x and y
      • "normal_sound": Sound event
      • "effect": Mob effect instance
      • "particle": Particle options
    • Added "threshold_counter" component, used by Magnia Attractor and Dagger
      • "value", "threshold": Integer
    • Added "togglable" component, used by Magnia Attractor
      • "in_hand", "in_inventory": Booleans
      • "toggle_on_sound", "toggle_off_sound": Sound events
  • Strongholds & Shadoline

    release1 января 2026 г.

    Dependencies

    • Now requires Lithostitched

    Name Changes

    • "Lightspeed" → "Resonance"

    Changes

    Structures

    • Overhauled Strongholds
      • Intended to be vanilla friendly, not differing greatly from the original design
        • Features a visual update making use of more blocks
        • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
        • Features greater room variety, including research rooms, living quarters, and more
      • Overrides the natural hostile mob pool with its own
        • Includes common hostiles, Silverfish, and more frequent Endermen
      • Unique monster rooms can be found that include Monster Spawners with Silverfish
      • Chests found in this structure contain different loot depending on their location
        • Most altar chests contain basic tools, materials, and food
        • Living quarters' chests contain books, emeralds, leads, and similar items
        • Hidden chests found in certain areas contain higher quality loot
        • Mirrors may be found uncommonly in Library and Mansion room chests
      • Includes unique background music track, "Prélude"
    • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
      • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
      • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
      • Each can be disabled in config
    • End City ships now generate more commonly, and now have a maximum of 1 per End City
    • End City chests now include items added by other mods:
      • Use original End City loot table path
      • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
      • Mods can inject into original loot table and appear in Enderscape End City chests
    • Updated End City vault loot:
      • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
      • Golden Carrot count increased from 1-8 to 4-12
      • Golden Carrot odds decreased from 54% to ~39%
      • Golden Apple odds decreased from ~13.5% to ~9.8%
      • Enchanted Golden Apple odds decreased from ~1.35% to 1%
      • Enchanted book odds decreased from ~42.5% to ~27.3%
        • Bundling enchantment no longer found in End Cities
        • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
        • Rebound odds increased from ~6.7% to ~11% of books
        • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
      • Mirror and Spire Armor Trim odds increased from 7% to ~10%
      • Music Disc "glare" odds decreased from 7% to ~5%
      • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
    • End City Trial Spawner difficulty adjusted:
      • Spawner simultaneous mobs per player decreased from 3 to 1.5
      • Spawner simultaneous mobs decreased from 6 to 4
      • Normal spawner Endermite odds increased from 75% to 80%
      • Normal spawner ticks between spawn increased from 10 to 20
      • Ship spawner Endermite odds increased from 50% to ~66%
      • Ship spawner ticks between spawn increased from 5 to 10
    • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

    Blocks and Items

    • Added Shadoline armor set
      • Crafted with Shadoline Ingots and Rubble Chitin
      • Equivalent protection to Iron armor
      • ~60% more durable than Iron, ~25% less than Diamond
      • Each piece grants additional Stealth, reducing the range mobs will target you
        • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
        • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
        • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
        • Your footsteps will also become quieter the higher your stealth
    • Added Dagger weapon
      • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
      • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
      • When fueled, backstabbing a mob will stun them, pausing their movement and AI
      • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
      • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
        • Each level of Resonance grants two additional stuns before consuming fuel
    • Added Shadoline Bars
      • Crafted with 6 Shadoline Ingots, makes 16
    • Added Shadoline Chain
      • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
    • Added Void Torch
      • Crafted with Void Shale and Stick, makes 4
      • Emits light level of 12
    • Added Void Lantern
      • Crafted with Void Torch and 8 Shadoline Nuggets
      • Emits light level of 12
    • Added Void Campfire
      • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
      • Emits light level of 12
    • Rubble Shields rebalanced
      • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
      • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
    • Nebulite tool HUD no longer appears for Magnia Attractor
    • Nebulite tool HUD and screen effects now render smoother
    • Nebulite tools can now be fueled in crafting grids (including the Crafter)
    • Updated Mirror tooltip layout to avoid confusion
    • Changed Mirror rarity from Epic to Rare
    • Cut Shadoline blocks now use normal Shadoline sounds
    • Updated textures of Shadoline blocks and related items
    • Updated Murublight Bracket block model and texture

    Miscellaneous

    • Stunned mob effect, which completely immobilizes the mobs that have it
    • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
    • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
    • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
    • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
    • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
    • Added Config option for disabling Enderscape creative mode tab
    • Added Config option for disabling Enderscape items in vanilla creative mode tabs
    • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
    • Removed Cliffman

    Entities

    • Drifters now use vanilla home position based AI in 1.21.6 and onward
      • Uses custom implementation in 1.21.1 and previous Enderscape versions
    • Endermites now only spawn in dark areas, like most hostile mobs
      • Can be disabled in config
    • Silverfish now only spawn in dark areas, like most hostile mobs
      • Can be disabled in config
    • Silverfish now have a delay before they can re-infest stone after emerging
      • Can be disabled in config
    • Rubblemite animations updated
    • Rubblemites now play a "preparing" animation and sound before dashing
    • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

    Technical

    Miscellaneous

    • Temporary client-side data is now cleared on join and disconnect
    • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

    Item Components

    • Renamed "current_nebulite_fuel" component to "current_fuel"
    • Added "attack_sounds" component, for altering Player attack sounds with an item
      • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
    • Updated "dash_jump" component, used by Rubble Shield
      • "dash_power": Map
        • "base": Map with x and y
        • "gliding_multiplier": Float
      • "durability_damage", "food_exhaustion": Maps
        • "base": Float
        • "gliding_multiplier": Float
      • "sound": Sound event
      • "stop_using_afterwards": Boolean
    • Added "entity_magnet" component, used by Magnia Attractor
      • "entities_to_pull": Entity type tag
      • "exempt_from_abuse_cost": Entity type tag
      • "can_deposit_into_bundles_by_default": Boolean
      • "pull_range": Map with x and y
      • "pull_entity_sound": Sound event
    • Added "lodestone_teleportation" component, used by Mirror data codec
      • "name_has_prefix": Boolean
      • "allows_transdimensional_by_default": Boolean
      • "maximum_entity_size": Map with x and y
      • "cost": Map
        • "increase_with_distance": Boolean
        • "distance_to_increase": Integer
      • "visuals": Map
        • "teleport_out_particle", "teleport_in_particle": Particle options
        • "overlay_texture", "vignette_texture": Texture paths
      • "sounds": Map
        • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
    • Added "fueled_tool" component, used by Nebulite tools
      • "fuels": Item tag
      • "maximum_fuel": Integer
      • "fuel_per_use" Integer
      • "display": Map
        • "bar_color": Integer
        • "hud": Map
          • "visible": Boolean
          • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
          • "outline", "cost_overlay": Texture paths
        • "tooltip": Map
          • "visible": Boolean
          • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
          • "offset": Map with x and y
      • "sounds": Map
          • "add_fuel", "fuel_full", "use_fuel": Sound events
    • Added "stun_attack" component, used by Dagger
      • "backstab_effect_duration_multiplier": Integer
      • "range": Map with x and y
      • "normal_sound": Sound event
      • "effect": Mob effect instance
      • "particle": Particle options
    • Added "threshold_counter" component, used by Magnia Attractor and Dagger
      • "value", "threshold": Integer
    • Added "togglable" component, used by Magnia Attractor
      • "in_hand", "in_inventory": Booleans
      • "toggle_on_sound", "toggle_off_sound": Sound events
  • Strongholds & Shadoline

    release1 января 2026 г.

    Dependencies

    • Now requires Lithostitched

    Name Changes

    • "Lightspeed" → "Resonance"

    Changes

    Structures

    • Overhauled Strongholds
      • Intended to be vanilla friendly, not differing greatly from the original design
        • Features a visual update making use of more blocks
        • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
        • Features greater room variety, including research rooms, living quarters, and more
      • Overrides the natural hostile mob pool with its own
        • Includes common hostiles, Silverfish, and more frequent Endermen
      • Unique monster rooms can be found that include Monster Spawners with Silverfish
      • Chests found in this structure contain different loot depending on their location
        • Most altar chests contain basic tools, materials, and food
        • Living quarters' chests contain books, emeralds, leads, and similar items
        • Hidden chests found in certain areas contain higher quality loot
        • Mirrors may be found uncommonly in Library and Mansion room chests
      • Includes unique background music track, "Prélude"
    • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
      • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
      • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
      • Each can be disabled in config
    • End City ships now generate more commonly, and now have a maximum of 1 per End City
    • End City chests now include items added by other mods:
      • Use original End City loot table path
      • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
      • Mods can inject into original loot table and appear in Enderscape End City chests
    • Updated End City vault loot:
      • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
      • Golden Carrot count increased from 1-8 to 4-12
      • Golden Carrot odds decreased from 54% to ~39%
      • Golden Apple odds decreased from ~13.5% to ~9.8%
      • Enchanted Golden Apple odds decreased from ~1.35% to 1%
      • Enchanted book odds decreased from ~42.5% to ~27.3%
        • Bundling enchantment no longer found in End Cities
        • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
        • Rebound odds increased from ~6.7% to ~11% of books
        • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
      • Mirror and Spire Armor Trim odds increased from 7% to ~10%
      • Music Disc "glare" odds decreased from 7% to ~5%
      • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
    • End City Trial Spawner difficulty adjusted:
      • Spawner simultaneous mobs per player decreased from 3 to 1.5
      • Spawner simultaneous mobs decreased from 6 to 4
      • Normal spawner Endermite odds increased from 75% to 80%
      • Normal spawner ticks between spawn increased from 10 to 20
      • Ship spawner Endermite odds increased from 50% to ~66%
      • Ship spawner ticks between spawn increased from 5 to 10
    • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

    Blocks and Items

    • Added Shadoline armor set
      • Crafted with Shadoline Ingots and Rubble Chitin
      • Equivalent protection to Iron armor
      • ~60% more durable than Iron, ~25% less than Diamond
      • Each piece grants additional Stealth, reducing the range mobs will target you
        • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
        • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
        • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
        • Your footsteps will also become quieter the higher your stealth
    • Added Dagger weapon
      • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
      • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
      • When fueled, backstabbing a mob will stun them, pausing their movement and AI
      • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
      • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
        • Each level of Resonance grants two additional stuns before consuming fuel
    • Added Shadoline Bars
      • Crafted with 6 Shadoline Ingots, makes 16
    • Added Shadoline Chain
      • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
    • Added Void Torch
      • Crafted with Void Shale and Stick, makes 4
      • Emits light level of 12
    • Added Void Lantern
      • Crafted with Void Torch and 8 Shadoline Nuggets
      • Emits light level of 12
    • Added Void Campfire
      • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
      • Emits light level of 12
    • Rubble Shields rebalanced
      • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
      • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
    • Nebulite tool HUD no longer appears for Magnia Attractor
    • Nebulite tool HUD and screen effects now render smoother
    • Nebulite tools can now be fueled in crafting grids (including the Crafter)
    • Updated Mirror tooltip layout to avoid confusion
    • Changed Mirror rarity from Epic to Rare
    • Cut Shadoline blocks now use normal Shadoline sounds
    • Updated textures of Shadoline blocks and related items
    • Updated Murublight Bracket block model and texture

    Miscellaneous

    • Stunned mob effect, which completely immobilizes the mobs that have it
    • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
    • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
    • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
    • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
    • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
    • Added Config option for disabling Enderscape creative mode tab
    • Added Config option for disabling Enderscape items in vanilla creative mode tabs
    • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
    • Removed Cliffman

    Entities

    • Drifters now use vanilla home position based AI in 1.21.6 and onward
      • Uses custom implementation in 1.21.1 and previous Enderscape versions
    • Endermites now only spawn in dark areas, like most hostile mobs
      • Can be disabled in config
    • Silverfish now only spawn in dark areas, like most hostile mobs
      • Can be disabled in config
    • Silverfish now have a delay before they can re-infest stone after emerging
      • Can be disabled in config
    • Rubblemite animations updated
    • Rubblemites now play a "preparing" animation and sound before dashing
    • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

    Technical

    Miscellaneous

    • Temporary client-side data is now cleared on join and disconnect
    • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

    Item Components

    • Renamed "current_nebulite_fuel" component to "current_fuel"
    • Added "attack_sounds" component, for altering Player attack sounds with an item
      • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
    • Updated "dash_jump" component, used by Rubble Shield
      • "dash_power": Map
        • "base": Map with x and y
        • "gliding_multiplier": Float
      • "durability_damage", "food_exhaustion": Maps
        • "base": Float
        • "gliding_multiplier": Float
      • "sound": Sound event
      • "stop_using_afterwards": Boolean
    • Added "entity_magnet" component, used by Magnia Attractor
      • "entities_to_pull": Entity type tag
      • "exempt_from_abuse_cost": Entity type tag
      • "can_deposit_into_bundles_by_default": Boolean
      • "pull_range": Map with x and y
      • "pull_entity_sound": Sound event
    • Added "lodestone_teleportation" component, used by Mirror data codec
      • "name_has_prefix": Boolean
      • "allows_transdimensional_by_default": Boolean
      • "maximum_entity_size": Map with x and y
      • "cost": Map
        • "increase_with_distance": Boolean
        • "distance_to_increase": Integer
      • "visuals": Map
        • "teleport_out_particle", "teleport_in_particle": Particle options
        • "overlay_texture", "vignette_texture": Texture paths
      • "sounds": Map
        • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
    • Added "fueled_tool" component, used by Nebulite tools
      • "fuels": Item tag
      • "maximum_fuel": Integer
      • "fuel_per_use" Integer
      • "display": Map
        • "bar_color": Integer
        • "hud": Map
          • "visible": Boolean
          • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
          • "outline", "cost_overlay": Texture paths
        • "tooltip": Map
          • "visible": Boolean
          • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
          • "offset": Map with x and y
      • "sounds": Map
          • "add_fuel", "fuel_full", "use_fuel": Sound events
    • Added "stun_attack" component, used by Dagger
      • "backstab_effect_duration_multiplier": Integer
      • "range": Map with x and y
      • "normal_sound": Sound event
      • "effect": Mob effect instance
      • "particle": Particle options
    • Added "threshold_counter" component, used by Magnia Attractor and Dagger
      • "value", "threshold": Integer
    • Added "togglable" component, used by Magnia Attractor
      • "in_hand", "in_inventory": Booleans
      • "toggle_on_sound", "toggle_off_sound": Sound events
  • fabric-1.1.3+mc1.21.10

    release9 ноября 2025 г.

    Additions

    • Added zh_cn translation by Quilt1003

    Fixes

    • Fixed crashes when modifying armor item models
  • fabric-1.1.3+mc1.21.8

    release9 ноября 2025 г.

    Additions

    • Added zh_cn translation by Quilt1003

    Fixes

    • Fixed crashes when modifying armor item models
  • fabric-1.1.3+mc1.21.5

    release9 ноября 2025 г.

    Additions

    • Added zh_cn translation by Quilt1003

    Fixes

    • Fixed crashes when modifying armor item models
  • fabric-1.1.3+mc1.21.1

    release9 ноября 2025 г.

    Additions

    • Added zh_cn translation by Quilt1003

    Fixes

    • Fixed crashes when modifying armor item models
  • fabric-1.1.2+mc1.21.1

    release28 октября 2025 г.

    Notice

    In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

    Additions

    • Added JEED support for Low Gravity effect
    • Added options for End Flashes in 1.21.10

    Changes

    • Updated Rustle model and textures

    Fixes

    • Fixed Enderman stare sound stacking
    • Fixed issue with leashing Drifters
  • fabric-1.1.2+mc1.21.5

    release28 октября 2025 г.

    Notice

    In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

    Additions

    • Added JEED support for Low Gravity effect
    • Added options for End Flashes in 1.21.10

    Changes

    • Updated Rustle model and textures

    Fixes

    • Fixed Enderman stare sound stacking
    • Fixed issue with leashing Drifters
  • fabric-1.1.2+mc1.21.8

    release28 октября 2025 г.

    Notice

    In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

    Additions

    • Added JEED support for Low Gravity effect
    • Added options for End Flashes in 1.21.10

    Changes

    • Updated Rustle model and textures

    Fixes

    • Fixed Enderman stare sound stacking
    • Fixed issue with leashing Drifters
  • fabric-1.1.2+mc1.21.10

    release28 октября 2025 г.

    Notice

    In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

    Additions

    • Added JEED support for Low Gravity effect
    • Added options for End Flashes in 1.21.10

    Changes

    • Updated Rustle model and textures

    Fixes

    • Fixed Enderman stare sound stacking
    • Fixed issue with leashing Drifters
  • fabric-1.1.1+mc1.21.1

    release8 октября 2025 г.

    Additions

    • Added Shadoline Nuggets, crafted from Shadoline Ingots
    • Added "Mystique" background music track for End Cities

    Changes

    • Reduced Raw Shadoline drops from Shadoline Ores
    • Updated Drift Jelly Block model and texture opacity
    • "Elytra stop gliding" sound now only plays while player is fall flying

    Fixes

    • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
    • Fixed crash when End level stem is unavailable
    • Fixed End City background music continuing to play after respawning
    • Fixed End City background music fading out after reentering
    • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
    • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
  • fabric-1.1.1+mc1.21.5

    release8 октября 2025 г.

    Additions

    • Added Shadoline Nuggets, crafted from Shadoline Ingots
    • Added "Mystique" background music track for End Cities

    Changes

    • Reduced Raw Shadoline drops from Shadoline Ores
    • Updated Drift Jelly Block model and texture opacity
    • "Elytra stop gliding" sound now only plays while player is fall flying

    Fixes

    • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
    • Fixed crash when End level stem is unavailable
    • Fixed End City background music continuing to play after respawning
    • Fixed End City background music fading out after reentering
    • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
    • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
  • fabric-1.1.1+mc1.21.8

    release8 октября 2025 г.

    Additions

    • Added Shadoline Nuggets, crafted from Shadoline Ingots
    • Added "Mystique" background music track for End Cities

    Changes

    • Reduced Raw Shadoline drops from Shadoline Ores
    • Updated Drift Jelly Block model and texture opacity
    • "Elytra stop gliding" sound now only plays while player is fall flying

    Fixes

    • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
    • Fixed crash when End level stem is unavailable
    • Fixed End City background music continuing to play after respawning
    • Fixed End City background music fading out after reentering
    • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
    • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
  • fabric-1.1.0+mc1.21.1

    release25 сентября 2025 г.

    Name Changes

    • "Murublight Shelf" → "Murublight Bracket"
    • "Magnia Crags" → "Magnia Fields"

    Additions

    Config

    • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

    Blocks

    • Added Etched Alluring Magnia slabs, stairs, and walls

    • Added Etched Repulsive Magnia slabs, stairs, and walls

    • Added Blistered Magnia

      • Generates on Magnia arches, towers, and spikes
      • Adopts polarity of Alluring or Repulsive Magnia next to it
      • Favors Repulsive Magnia if more next to it than Alluring Magnia
      • Emits power to Magnia Blocks of the same polarity as itself
      • Can be created by placing a Magnia block directly above a powered Magnia Sprout
    • Added Polarized Magnia

      • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
      • Changes Magnia polarity upon redstone impulse
      • Emits power to Magnia Blocks of the same polarity as itself
    • Alluring Magnia and Repulsive Magnia can now be powered

      • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
      • Can be read by Comparators to convert to redstone power
      • Will not play ambient sounds when powered
    • Block of Nebulite now powers Magnia Blocks regardless of polarity

    Items

    • Bulb Flowers now craftable into Suspicious Stew with Glowing effect

    • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

    • Drift Jelly Bottle now brewable into Potion of Levity

      • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
      • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

    Entities

    • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

    World Generation

    • Added Repulsive Magnia Spikes to Magnia Fields

    Ambience

    • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
      • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

    Localization

    • Added Indonesian translation (id_id)

    Changes

    Blocks

    • Drift Jelly Blocks now only bounce you when you fall onto them

    • Updated appearance of Purpur Tile blocks

    • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

    • Updated textures for:

      • Block of Raw Shadoline
      • Dusk Purpur
      • End Lamp
      • Magnia Sprouts
      • Purpur Tiles
      • Void Shale
    • Added unique sound type for Etched Magnia blocks

    • Added unique sound type for Dusk Purpur

    • Updated "break" and "place" sounds for Void Shale

    • Updated "idle" sounds for Nebulite Ore blocks

    Items

    • Updated Low Gravity Effect

      • Now grants -60% Gravity instead of -40%
      • Updated particle color
      • Now "neutral" instead of "beneficial"
    • Updated Drift Leggings

      • Now grants -30% Gravity instead of -40%
      • Now grants -30% Safe Fall Distance instead of -60%

    Entities

    • Added new idle, hurt, and death sounds for Drifters

    • Updated Rubblemites

      • Variants now data-driven
      • Variant chosen when spawning depends on what block it is on
      • Natural spawning now obeys light level
      • Reduced natural spawn rate
      • No longer attempt to look at players when dashing or inside shell

    Structures

    • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

    • Updated End City chest loot

      • Bows are now found damaged
      • Damaged shields can now be found
      • Arrows of Levity can now be found
      • Potion of Slow Falling can now be found
      • Lingering Potion of Slowness can now be found
      • Lingering Potion of Low Gravity can now be found
      • Removed amplified Splash Potion of Healing
      • Removed amplified Splash Potion of Harming
      • Removed extended Splash Potion of Slow Falling
    • Updated End City Spawner Loot

      • Increased chances of obtaining Golden Apples and Golden Carrots
      • Lingering Potion of Healing now found instead of Splash Potion of Healing
      • Lingering Potions now in separate loot pool than food

    World Generation

    • Updated surface rule generation
      • End Stone no longer present in Corrupt Barrens
      • Magnia does not generate as deep in Magnia Fields

    Ambience

    • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

    • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

    • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds

    • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

    • Removed "crack" addition sounds from Celestial Grove

    • Removed "lost_song" addition sound from Corrupt Barrens

  • fabric-1.1.0+mc1.21.5

    release25 сентября 2025 г.

    Name Changes

    • "Murublight Shelf" → "Murublight Bracket"
    • "Magnia Crags" → "Magnia Fields"

    Additions

    Config

    • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

    Blocks

    • Added Etched Alluring Magnia slabs, stairs, and walls

    • Added Etched Repulsive Magnia slabs, stairs, and walls

    • Added Blistered Magnia

      • Generates on Magnia arches, towers, and spikes
      • Adopts polarity of Alluring or Repulsive Magnia next to it
      • Favors Repulsive Magnia if more next to it than Alluring Magnia
      • Emits power to Magnia Blocks of the same polarity as itself
      • Can be created by placing a Magnia block directly above a powered Magnia Sprout
    • Added Polarized Magnia

      • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
      • Changes Magnia polarity upon redstone impulse
      • Emits power to Magnia Blocks of the same polarity as itself
    • Alluring Magnia and Repulsive Magnia can now be powered

      • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
      • Can be read by Comparators to convert to redstone power
      • Will not play ambient sounds when powered
    • Block of Nebulite now powers Magnia Blocks regardless of polarity

    Items

    • Bulb Flowers now craftable into Suspicious Stew with Glowing effect

    • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

    • Drift Jelly Bottle now brewable into Potion of Levity

      • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
      • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

    Entities

    • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

    World Generation

    • Added Repulsive Magnia Spikes to Magnia Fields

    Ambience

    • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
      • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

    Localization

    • Added Indonesian translation (id_id)

    Changes

    Blocks

    • Drift Jelly Blocks now only bounce you when you fall onto them

    • Updated appearance of Purpur Tile blocks

    • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

    • Updated textures for:

      • Block of Raw Shadoline
      • Dusk Purpur
      • End Lamp
      • Magnia Sprouts
      • Purpur Tiles
      • Void Shale
    • Added unique sound type for Etched Magnia blocks

    • Added unique sound type for Dusk Purpur

    • Updated "break" and "place" sounds for Void Shale

    • Updated "idle" sounds for Nebulite Ore blocks

    Items

    • Updated Low Gravity Effect

      • Now grants -60% Gravity instead of -40%
      • Updated particle color
      • Now "neutral" instead of "beneficial"
    • Updated Drift Leggings

      • Now grants -30% Gravity instead of -40%
      • Now grants -30% Safe Fall Distance instead of -60%

    Entities

    • Added new idle, hurt, and death sounds for Drifters

    • Updated Rubblemites

      • Variants now data-driven
      • Variant chosen when spawning depends on what block it is on
      • Natural spawning now obeys light level
      • Reduced natural spawn rate
      • No longer attempt to look at players when dashing or inside shell

    Structures

    • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

    • Updated End City chest loot

      • Bows are now found damaged
      • Damaged shields can now be found
      • Arrows of Levity can now be found
      • Potion of Slow Falling can now be found
      • Lingering Potion of Slowness can now be found
      • Lingering Potion of Low Gravity can now be found
      • Removed amplified Splash Potion of Healing
      • Removed amplified Splash Potion of Harming
      • Removed extended Splash Potion of Slow Falling
    • Updated End City Spawner Loot

      • Increased chances of obtaining Golden Apples and Golden Carrots
      • Lingering Potion of Healing now found instead of Splash Potion of Healing
      • Lingering Potions now in separate loot pool than food

    World Generation

    • Updated surface rule generation
      • End Stone no longer present in Corrupt Barrens
      • Magnia does not generate as deep in Magnia Fields

    Ambience

    • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

    • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

    • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds

    • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

    • Removed "crack" addition sounds from Celestial Grove

    • Removed "lost_song" addition sound from Corrupt Barrens

  • fabric-1.1.0+mc1.21.8

    release25 сентября 2025 г.

    Name Changes

    • "Murublight Shelf" → "Murublight Bracket"
    • "Magnia Crags" → "Magnia Fields"

    Additions

    Config

    • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

    Blocks

    • Added Etched Alluring Magnia slabs, stairs, and walls

    • Added Etched Repulsive Magnia slabs, stairs, and walls

    • Added Blistered Magnia

      • Generates on Magnia arches, towers, and spikes
      • Adopts polarity of Alluring or Repulsive Magnia next to it
      • Favors Repulsive Magnia if more next to it than Alluring Magnia
      • Emits power to Magnia Blocks of the same polarity as itself
      • Can be created by placing a Magnia block directly above a powered Magnia Sprout
    • Added Polarized Magnia

      • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
      • Changes Magnia polarity upon redstone impulse
      • Emits power to Magnia Blocks of the same polarity as itself
    • Alluring Magnia and Repulsive Magnia can now be powered

      • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
      • Can be read by Comparators to convert to redstone power
      • Will not play ambient sounds when powered
    • Block of Nebulite now powers Magnia Blocks regardless of polarity

    Items

    • Bulb Flowers now craftable into Suspicious Stew with Glowing effect

    • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

    • Drift Jelly Bottle now brewable into Potion of Levity

      • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
      • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

    Entities

    • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

    World Generation

    • Added Repulsive Magnia Spikes to Magnia Fields

    Ambience

    • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
      • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

    Localization

    • Added Indonesian translation (id_id)

    Changes

    Blocks

    • Drift Jelly Blocks now only bounce you when you fall onto them

    • Updated appearance of Purpur Tile blocks

    • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

    • Updated textures for:

      • Block of Raw Shadoline
      • Dusk Purpur
      • End Lamp
      • Magnia Sprouts
      • Purpur Tiles
      • Void Shale
    • Added unique sound type for Etched Magnia blocks

    • Added unique sound type for Dusk Purpur

    • Updated "break" and "place" sounds for Void Shale

    • Updated "idle" sounds for Nebulite Ore blocks

    Items

    • Updated Low Gravity Effect

      • Now grants -60% Gravity instead of -40%
      • Updated particle color
      • Now "neutral" instead of "beneficial"
    • Updated Drift Leggings

      • Now grants -30% Gravity instead of -40%
      • Now grants -30% Safe Fall Distance instead of -60%

    Entities

    • Added new idle, hurt, and death sounds for Drifters

    • Updated Rubblemites

      • Variants now data-driven
      • Variant chosen when spawning depends on what block it is on
      • Natural spawning now obeys light level
      • Reduced natural spawn rate
      • No longer attempt to look at players when dashing or inside shell

    Structures

    • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

    • Updated End City chest loot

      • Bows are now found damaged
      • Damaged shields can now be found
      • Arrows of Levity can now be found
      • Potion of Slow Falling can now be found
      • Lingering Potion of Slowness can now be found
      • Lingering Potion of Low Gravity can now be found
      • Removed amplified Splash Potion of Healing
      • Removed amplified Splash Potion of Harming
      • Removed extended Splash Potion of Slow Falling
    • Updated End City Spawner Loot

      • Increased chances of obtaining Golden Apples and Golden Carrots
      • Lingering Potion of Healing now found instead of Splash Potion of Healing
      • Lingering Potions now in separate loot pool than food

    World Generation

    • Updated surface rule generation
      • End Stone no longer present in Corrupt Barrens
      • Magnia does not generate as deep in Magnia Fields

    Ambience

    • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

    • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

    • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds

    • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

    • Removed "crack" addition sounds from Celestial Grove

    • Removed "lost_song" addition sound from Corrupt Barrens

1
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Minecraft: Java Edition

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Сведения

Лицензия:Enderscape Mod License
Опубликован:4 года назад
Обновлён:4 месяца назад
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