
Enchants and Expeditions
An expansive reimagining of vanilla enchanting.
15.6K
40
- Smiting now always smelts mob drops
- Smiting now always smelts mob drops
Changed
- fixed default config generation for disabled enchantments and enchantment slots
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- in order for this fix to apply, you will have to delete your config or the specific list entries in your config
Integration
- tagged Farmer's Delight's Backstabbing enchantment as Powerful and Mana
Changed
- fixed default config generation for disabled enchantments and enchantment slots
-
- in order for this fix to apply, you will have to delete your config or the specific list entries in your config
Integration
- tagged Farmer's Delight's Backstabbing enchantment as Powerful and Mana
Changed
- Wolf Armor can no longer be enchanted with durability or generic armor enchantments
- Wolf Armor can now be enchanted with Frost Walker, Icebound and Blazing
- enchantment slot tooltips are now automatically hidden when the total slots of an item are equal to 0
Integration
- tagged Legacies and Legends` Pull enchantment in the Might pool
Changed
- Wolf Armor can no longer be enchanted with durability or generic armor enchantments
- Wolf Armor can now be enchanted with Frost Walker, Icebound and Blazing
- enchantment slot tooltips are now automatically hidden when the total slots of an item are equal to 0
Integration
- tagged Legacies and Legends` Pull enchantment in the Might pool
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Нет описания изменений
Changed
- overhauled librarian trades
- updated internal pack.mcmeta files
Config
- added
general.updated_villager_tradesboolean option
Changed
- overhauled librarian trades
- updated internal pack.mcmeta files
Config
- added
general.updated_villager_tradesboolean option
Changed
- Blessing of Arcana can no longer be applied to or found on items for which enough enchantments do not exist to fill their slots
- slot-cap calculation now filters out disabled enchantments before calculation
- anvil combining better respects disabled enchantments
Changed
- Blessing of Arcana can no longer be applied to or found on items for which enough enchantments do not exist to fill their slots
- slot-cap calculation now filters out disabled enchantments before calculation
- anvil combining better respects disabled enchantments
What's New
- multiloader 26.1 port!
- 4 new blessings, 2 enchantments and 1 curse!
- enchanting table re-overhaul!
- chiseled treasure enchanting!
- re-roll enchantments
- better anvil formula
- visual attributes!
- powerful enchantments!
- much more!
Added
- Blessing of Neptune (Flow)
- Blessing of Winter (Frost)
- Blessing of Celerity (Greed)
- Blessing of Arcana (Mana)
- Critical Strike (Might)
- Blizzard (Frost)
- Curse of Torment
- new Powerful enchantment system, wherein strong enchantments use 2 slots and have a new symbol next to their name
Changed
- overhauled enchanting table calculations and balancing
-
- this change is actually so large that i can't really go into detail here
-
- re-enchanting is infinitely better, and finds you upgrades to existing enchantments or even blessings when applicable, rather than hard-stopping once you had a certain amount of enchantments
-
- added a reroll mechanic in the event no enchantments are found
-
- enchantment costs are now more expensive / dynamic to accomodate the table being far more capable
-
- a new second panel has been added explaining more mechanics, and the game now remembers whether you last had a panel open or not properly
- new anvil formula and balancing
-
- experience costs to combine enchanted items are far more reasonable
-
- books no longer have durability - use chiseled enchanting for renewable treasure enchantments instead
- grindstones now remove blessings / curses in the same step as everything else
- chiseled enchanting
-
- chiseled bookshelves with books count towards enchanting power
-
- enchanted books provide a very small amount of their enchantments' attributes
-
- placing treasure enchantments in a bookshelf allows it to appear in its attribute pool from the table - meaning treasure enchantments now work with EaE's enchanting table overhaul!
- enchantment slot overhaul
-
- rather than being a universal cap, different items have different caps under the new variable slot system
-
- powerful enchantments use 2 slots
-
- you can configure the slots used by any item incredibly easily in the config
-
- the used slots appear on item tooltips
- all enchantments and tooltips now use unique symbols to represent key information, such as attribute category, blessing, curse, powerful generic and treasure
- any of your 3 altars can now be replaced by additional bookshelves if you wish
- Blessing of Tempering now works on all items, including held and dropped items
- misc loot table tweaks
- lowered the weight of Unbreaking
- slightly nerfed Thorns
- made Bloodlust a Chaos enchantment
- much more, but I really did too much this update to detail here lol, especially on fundamental system improvements / overhauls
Notes
- now depends on Unified API
Removed
- Entropy (replaced by Critical Strike)
Config
- added new item_enchantment_slots list, which allows you to customise the slots on any vanilla or modded item with ease
- disabled enchantments can now be configured right in the config via a new list, with the old tag being used by default
- added and changed options for new systems - including panel visibility, slot tooltips, enchantment symbols, powerful enchantments and more!
What's New
- multiloader 26.1 port!
- 4 new blessings, 2 enchantments and 1 curse!
- enchanting table re-overhaul!
- chiseled treasure enchanting!
- re-roll enchantments
- better anvil formula
- visual attributes!
- powerful enchantments!
- much more!
Added
- Blessing of Neptune (Flow)
- Blessing of Winter (Frost)
- Blessing of Celerity (Greed)
- Blessing of Arcana (Mana)
- Critical Strike (Might)
- Blizzard (Frost)
- Curse of Torment
- new Powerful enchantment system, wherein strong enchantments use 2 slots and have a new symbol next to their name
Changed
- overhauled enchanting table calculations and balancing
-
- this change is actually so large that i can't really go into detail here
-
- re-enchanting is infinitely better, and finds you upgrades to existing enchantments or even blessings when applicable, rather than hard-stopping once you had a certain amount of enchantments
-
- added a reroll mechanic in the event no enchantments are found
-
- enchantment costs are now more expensive / dynamic to accomodate the table being far more capable
-
- a new second panel has been added explaining more mechanics, and the game now remembers whether you last had a panel open or not properly
- new anvil formula and balancing
-
- experience costs to combine enchanted items are far more reasonable
-
- books no longer have durability - use chiseled enchanting for renewable treasure enchantments instead
- grindstones now remove blessings / curses in the same step as everything else
- chiseled enchanting
-
- chiseled bookshelves with books count towards enchanting power
-
- enchanted books provide a very small amount of their enchantments' attributes
-
- placing treasure enchantments in a bookshelf allows it to appear in its attribute pool from the table - meaning treasure enchantments now work with EaE's enchanting table overhaul!
- enchantment slot overhaul
-
- rather than being a universal cap, different items have different caps under the new variable slot system
-
- powerful enchantments use 2 slots
-
- you can configure the slots used by any item incredibly easily in the config
-
- the used slots appear on item tooltips
- all enchantments and tooltips now use unique symbols to represent key information, such as attribute category, blessing, curse, powerful generic and treasure
- any of your 3 altars can now be replaced by additional bookshelves if you wish
- Blessing of Tempering now works on all items, including held and dropped items
- misc loot table tweaks
- lowered the weight of Unbreaking
- slightly nerfed Thorns
- made Bloodlust a Chaos enchantment
- much more, but I really did too much this update to detail here lol, especially on fundamental system improvements / overhauls
Notes
- now depends on Unified API
Removed
- Entropy (replaced by Critical Strike)
Config
- added new item_enchantment_slots list, which allows you to customise the slots on any vanilla or modded item with ease
- disabled enchantments can now be configured right in the config via a new list, with the old tag being used by default
- added and changed options for new systems - including panel visibility, slot tooltips, enchantment symbols, powerful enchantments and more!
Changed
- fixed duplicate grindstone Blessing XP & backported Blessing / Curse disenchanting
Changed
- fixed duplicate grindstone Blessing XP & backported Blessing / Curse disenchanting
Changed
- fixed duplicate grindstone Blessing XP & backported Blessing / Curse disenchanting
Changed
- enchanted items can now be grindstoned a second time, which removes all blessings & curses
Changed
- reweighted curses to make fragility & vanishing less common
- fixed enchanted items not being anvil-combineable when at full durability
Changed
- backported improvements from v2.4.6 & v2.4.7
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