
Ember's Castles And Keeps
Adds big new castles and towers with traps, enemies, loot and even parkour challenges!
Restructured spawning and other changes
This update overhauls major structure spawning systems, the last few structures I introduced have been updated to spawn at different rates. This is due to the fact that I unfortunately lost access to a few files, hence why this update is required before I can move on with adding new structures.
Changelog
- The villager keep will now appear less frequently
- The undead castle will now appear less frequently
- The undead castle and the villager keep cannot appear close to each other anymore
The Villager Kepp
- Added more loot
- Overhauled structure spawning to integrate it more smoothly into the terrain
The villager keep I've added a huge castle, inhabited by villagers (with a secret treasury).
The Desert Tower has returned!
In a previous update, I removed the desert tower because I thought it was really ugly. Now I finally took the time to completely rebuild it and add it again. I also decided to turn it into a villager home instead of filling it with monsters.
The desert tower can be found in any desert, however it is really rare, so keep your eyes out!
If you need help, want to ask questions or simply chat with the community, why don't you join our discord?
I removed the desert tower, unfortunately it wasn't up to my standards anymore
The Pillager Update
In this update, I added a completely new, huge pillager outpost towering over the landscape. It is filled to the brim with pillagers, evokers and a powerful Master Evoker at the top - can you beat them and take back the treasure they've been hording?
Added the first big castle, the Undead Castle!
First changelog, nothing to see here!

