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Моды/Dynamic Trees
Dynamic Trees

Dynamic Trees

Trees that grow, forests that spread

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    • Ported new Expression system over from 1.21.1
    • Cleanup and fixes
    • Added new expression system for worldgen chance and density https://github.com/DynamicTreesTeam/DynamicTrees/wiki/Density-Chance-Expressions
    • Removed redundant errors about not finding treepacks
    • Fixed tree explosions + crash on fabric
    • Added "override_sapling_replacement_when_crouching" to species
    • Fixed ocean selector in default.json
    • Fixed incompatibility with C2ME
    • Fixed isLeavesPassable breaking voluntary seed drops
    • Updated Korean translations (Thanks dannykim2011)
    • Fixed crash with Continuty mod
    • Fixed many other crashes
  • DynamicTrees-NeoForge-1.21.1 1.7.2

    release10 июня 2026 г.
    • Added new expression system for worldgen chance and density https://github.com/DynamicTreesTeam/DynamicTrees/wiki/Density-Chance-Expressions
    • Removed redundant errors about not finding treepacks
    • Fixed tree explosions
    • Added "override_sapling_replacement_when_crouching" to species
    • Fixed ocean selector in default.json
    • Fixed incompatibility with C2ME
    • Fixed isLeavesPassable breaking voluntary seed drops
    • Updated Korean translations (Thanks dannykim2011)
    • Fixed many other crashes
  • 1.20.1-1.4.11

    release10 июня 2026 г.
    • Changed leaves loot table from shears item check to forge tool check (fixes incompatibility with Ceramic Shears)
    • Fixed multiple crashes
    • Fixed incompatibility with C2ME
    • Fixed isLeavesPassable breaking voluntary seed drops
    • Backported recipe registration improvement to fix incompatibility with create slice&dice
    • Updated Korean translations (Thanks dannykim2011)
    • Cached surface root shapes
    • Fixed crash when spawning particles
    • Fixed crash related to TrunkShellBlock
    • added "override_sapling_replacement_when_crouching" to species
    • Fixed crash with thick branches
    • Fixed incompatibility with continuity
  • DynamicTrees-NeoForge-1.21.1 1.7.1

    release2 июня 2026 г.
    • Cached surface root shapes
    • Fixed crash when spawning particles
    • Fixed crash related to TrunkShellBlock
    • added "override_sapling_replacement_when_crouching" to species
    • re added comments to config files
    • improved behavior when player is inside leaves
    • added ecliptic season provider
  • DynamicTrees-Fabric-1.21.1 1.7.0-BETA1

    beta22 февраля 2026 г.
    • full fabric port
  • DynamicTrees-NeoForge-1.21.1 1.7.0

    release22 февраля 2026 г.
    • Modernized the mega seed and sapling to seed/seed to sapling recipe code
  • DynamicTrees-NeoForge-1.21.1 1.6.0

    release23 января 2026 г.
    • Fixed broken .ogg sounds
  • DynamicTrees-NeoForge-1.21.1 1.6.0-BETA04

    beta22 января 2026 г.
    • Added options to configure sapling replacement behavior in species class
  • 1.20.1-1.4.10

    release21 января 2026 г.
    • Added options to configure sapling replacement behavior in species class
  • 1.20.1-1.4.9

    release16 декабря 2025 г.
    • fixed thick trunks being dark in distant horizons [Max Hyper]
  • DynamicTrees-NeoForge-1.21.1 1.6.0-BETA03

    beta12 декабря 2025 г.
    • Fixed fruiting offset being wrong
  • DynamicTrees-NeoForge-1.21.1 1.6.0-BETA01

    beta11 декабря 2025 г.
    • New climate system. Tree growth is now affected by biome's climate category (temperate, tropical arid or cold) instead of biome tags.
    • Seasons are now dependent on climate, trees that fruit during summer in temperate climates may fruit between fall and winter in tropical climates (this simulates wet/dry seasons instead of temperature based seasons).
    • Fruit production is now affected by climate. This can be disabled in config.
    • Voluntary seed drops is now properly affected by the seasons. Treepacks:
    • "environment_factors" has been removed from Species and replaced by "preferred_climate".
    • Removed "seasonal_fruit_production_offset", "seasonal_growth_offset" and "seasonal_seed_drop_offset" from Species and replaced them with "seasonal_offsets" with "fruiting", "seed_drop" and "growth" sub-parameters.
    • Added "climate_tolerance" to species. This defines how affected trees are by being outside their preferred climate.
  • 1.20.1-1.4.8

    release29 ноября 2025 г.
    • backported shape caching [Max Hyper]
  • DynamicTrees-NeoForge-1.21.1 1.5.1

    release29 ноября 2025 г.
    • Branch block shapes are now cached (greatly improves rendering performance)
    • Surface roots now connect to thickness 8 trunks
    • Surface roots no longer leave behind parts when broken
    • Fixed map colors
    • Mangrove roots now look denser
  • DynamicTrees-NeoForge-1.21.1 1.5.0

    release25 ноября 2025 г.
    • Fixed mega crimson being transparent when thick
    • Made private methods in BeeNestGenFeature protected instead
  • DynamicTrees-NeoForge-1.21.1 1.5.0-BETA13

    beta10 ноября 2025 г.
    • Fixed predicate gen features ignoring shouldApply
    • Removed mushroom canceller (moved to DT+)
    • Changed DynamicTreeFeature to use uncachedNoiseBiome (should fix worldgen hanging in servers)
    • Fixed surface roots not generating
    • Fixed soil block-properties not working properly
    • Fixed trees breaking when growing on farmland
    • Prevented biome blacklist from trying to load from config in client
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Опубликован:3 года назад
Обновлён:3 дня назад
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