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- Switched Surface Rules to from Biolith to Lithostitched
- Removed Biolith dependency
- Added
#dusks_biomes:has_feature/swamp_carbontag- Biomes in this tag contain more coal and slightly more diamonds
- Added Pale Undergarden - A pale variant of the lush caves
- All Cave biomes now spawn a lot more often:
- Sand Caverns spawn under ever Dessert and Warm Ocean
- Red Sand Caverns spawn under ever Red Dessert, Badlands and Red Warm Ocean
- Ice Caverns spawn under Frozen Oceans, Ice Spikes and Frozen Peaks
- Pale Undergarden spawn under Pale Garden and Pale Grove
- All these new placements are in addition to the original ones
- Switched biome placements to from Biolith to Lithostitched (Surface rules still use Biolith for now)
- Ported some biome color changes from Voided Variance:
- Deep Dark grass, foliage and water
- Lush Cave grass, foliage and water
- Dripstone Cave grass and foliage
- Trail chamber changes:
- Iron chains have been replaced with Copper ones
- Parched have been added to the ranged and slow_ranged templated pools
- Fixed:
- Custom dessert wells not spawning suspicious sand
- Red biome variants being too common
- 1.21.11 port
Added translations for biomes
Fixed a crash with lithostiched adding "s" to a json field
Temporarily removed sand cave vines in hope of fixing a frame drop issue with said caves
fixed another minor issue that you really shouldnt worry about
Spoiler
trial chambers were not generating in Dusk Biomes biomes
- added Lithostitched as an optional dependency
- villages are now added with Lithostitched
- desert and mesa water colors have been adjusted to be inline with the warm rivers
- Updated Biolth version (this should fix the crash)
Port from datapack Minor breaking changes
Spoiler
you cant convert old worlds with the datapack
Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:1 месяц назад
ID проекта:


