
DragonLib
DragonLib is a small and simple library mod which contains code that is used by most of my mods.
2026-05-31
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
2026-05-31
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
2026-05-31
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
2026-05-31
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
2026-05-03
- Added: Utilities for reading and writing Maps in NBT
2026-05-03
- Added: Utilities for reading and writing Maps in NBT
2026-05-03
- Added: Utilities for reading and writing Maps in NBT
2026-05-03
- Added: Utilities for reading and writing Maps in NBT
2026-04-27
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
2026-04-27
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
2026-04-27
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
2026-04-27
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
2026-03-15
- Fixed: Crash with ReForgedPlay (and probably other mods)
- Fixed: Wrong discord url in the welcome message
2026-03-15
- Fixed: Crash with ReForgedPlay (and probably other mods)
- Fixed: Wrong discord url in the welcome message
2026-03-15
- Fixed: Wrong discord url in the welcome message
- Fixed: Crash with ReForgedPlay (and probably other mods)
2026-03-15
- Fixed: Wrong discord url in the welcome message
- Fixed: Crash with ReForgedPlay (and probably other mods)
2026-03-13
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
2026-03-13
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
2026-03-13
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
2026-03-13
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
