[Boss] Code's Dragon Fight
Reworks the Ender Dragon to make a more intense boss fight
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29
Changes
- Boss phases are now divided based on the dragon's max health rather than being hardcoded values
- Increased volume of the audio queue for phase changes
Fixes
- Boss transitions to phase 5 (dead phase) when no players are in the end
- Boss transitions to phase 5 when perching at phase 4
Changes
- Boss phases are now divided based on the dragon's max health rather than being hardcoded values
- Increased volume of the audio queue for phase changes
Fixes
- Boss transitions to phase 5 (dead phase) when no players are in the end
- Boss transitions to phase 5 when perching at phase 4
Fixes
- The miniboss bossbar doesn't disappear after all phantoms are defeated
- Dragon fight events continue even after the dragon is defeated
Fixes
- The miniboss bossbar doesn't disappear after all phantoms are defeated
- Dragon fight events continue even after the dragon is defeated
- Bug fixes
- Buffed phantom miniboss
- Bug fixes
- Buffed phantom miniboss
- Overhauled Phase 4 of the dragon fight
- No longer spawns end crystals
- Now summons a phantom miniboss
- Dragon fireballs summoned in phase 3 change based on the number of players involved in the fight
- Updated pack to 1.20.2
- Overhauled Phase 4 of the dragon fight
- Overhauled Phase 4 of the dragon fight
- No longer spawns end crystals
- Now summons a phantom miniboss
- Dragon fireballs summoned in phase 3 change based on the number of players involved in the fight
- Updated pack to 1.20.2
- Overhauled Phase 4 of the dragon fight
- Fixed a bug that caused a massive buildup of fireballs
- Fixed a bug that caused a massive buildup of fireballs
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Лицензия:
Опубликован:2 года назад
Обновлён:2 года назад
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