
786
9
Fixed
- Markers no longer disappear after dying and rejoining
Added
- Option to display distance compressed.
1kminstead of1000m - Option to change logging level for debugging purposes
Fixed
- Markers no longer disappear after dying and rejoining
Added
- Option to display distance compressed.
1kminstead of1000m - Option to change logging level for debugging purposes
For the new config options and commands. Please check out the wiki on how to use them
https://github.com/JustDoom/Dooms-Markers/wiki/Config https://github.com/JustDoom/Dooms-Markers/wiki/Marker-command
Added
- Marker option to stop players being able to remove them
- Marker option to stop players customising them
- Marker option to delete marker when player gets within a certain distance
- Marker option to specify type. Mainly for modpack devs or removing all markers of a certain type as an admin
- Two new portal marker textures thanks to Nekomaster!
- New remove marker option to the
/markercommand - New teleport marker option to the
/markercommand. Has basic teleport safety - Add config file and options to do stuff
max_markersallows you to specify the max amount of markers players getminimumMarkerDistancethe minimum distance between player made markers requireddeathMarkerssection for death marker stuff. Look at the wikidimensionsallows making a whitelist/blacklist of worlds that markers can be used in
Fixed
- Only one marker can be in focus at once. May not of had any issues but makes sure non pop up
For the new config options and commands. Please check out the wiki on how to use them
https://github.com/JustDoom/Dooms-Markers/wiki/Config https://github.com/JustDoom/Dooms-Markers/wiki/Marker-command
Added
- Marker option to stop players being able to remove them
- Marker option to stop players customising them
- Marker option to delete marker when player gets within a certain distance
- Marker option to specify type. Mainly for modpack devs or removing all markers of a certain type as an admin
- Two new portal marker textures thanks to Nekomaster!
- New remove marker option to the
/markercommand - New teleport marker option to the
/markercommand. Has basic teleport safety - Add config file and options to do stuff
max_markersallows you to specify the max amount of markers players getminimumMarkerDistancethe minimum distance between player made markers requireddeathMarkerssection for death marker stuff. Look at the wikidimensionsallows making a whitelist/blacklist of worlds that markers can be used in
Fixed
- Only one marker can be in focus at once. May not of had any issues but makes sure non pop up
Added
- Markers are now able to be set per dimension (Technically a fix because I don't know how I even missed this
- Some feedback to the marker command and toggling the markers
Added
- Markers are now able to be set per dimension (Technically a fix because I don't know how I even missed this
- Some feedback to the marker command and toggling the markers
Added
- New command that allows placing of Markers for players through commands
/marker <player> add <marker> <structure>Structure position overrides any specified Marker position
Added
- New command that allows placing of Markers for players through commands
/marker <player> add <marker> <structure>Structure position overrides any specified Marker position
Changed
- Improved logging so it shouldn't crash in case of unexpected data
Fixed
- Marker data now is properly disposed of both on singleplayer and multiplayer
- Sudden FOV changes (Sprinting, Swiftness/slowless) shouldn't cause as big Marker jumps which should make it look a bit better
Changed
- Improved logging so it shouldn't crash in case of unexpected data
Fixed
- Marker data now is properly disposed of both on singleplayer and multiplayer
- Sudden FOV changes (Sprinting, Swiftness/slowless) shouldn't cause as big Marker jumps which should make it look a bit better
Added
- Markers scale when close to help with perspective
Fixed
- Now clears old data when a Singleplayer world is closed
Added
- Markers scale when close to help with perspective
Fixed
- Now clears old data when a Singleplayer world is closed
Initial Release!
Initial Release!
Совместимость
Сведения
Лицензия:
Опубликован:7 месяцев назад
Обновлён:1 месяц назад
ID проекта:

