
Domix's Creatures
A mod that focuses on adding cool creatures, structures, blocks & items
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IMPORTANT
- CLOTH CONFIG IS NO LONGER NEEDED
- THE MOD HAS A NEW DEPENDENCY (Domix's Guidebook)
Added
- Added the crow entity
- Added the pigeon entity
- Added the owl entity
- Added the komodo dragon entity
- Added the komodo dragon egg
- Added the blowgun weapon
- Added the ability to coat quills
- Added the crow feather item
- Added the crow feather cape item
- Added the enableKomodoDragonRiding gamerule
- Added the enableOwlTreasureEnchanting gamerule
- Added the recovery enchantment
- Added new colors for hermit crab shells: yellow, brown, white
- Added a new shape for hermit crab shells: flat
- Added Guidebook guidebook entry (what a sentence)
- Added new sounds for vine and shaman entities
- Added owl guidebook entry
- Added crow guidebook entry
- Added komodo dragon guidebook entry
- Added blowgun guidebook entry
Fixed
- Fixed butterflies sometimes spawning as babies
- Fixed wyvern and fire salamander armor sets not preventing bleeding
- Fixed missing magenta, lime, light gray, light blue, and cyan net block recipes
- Fixed players being able to hit their own shoulder pet with the sword's sweeping attack
- Fixed the raccoon hat tail animation playing on armor stands
- Fixed baby anteaters and hyenas not following their parents
- Fixed hippo not rolling in one block deep mud
Changes
- Added the recovery enchantment as book loot in jungle and Aztec temples
- Shaman now applies a brief glowing effect (2 seconds) to his vines when he's hit
- Shaman now has a summoning animation similar to the vanilla evoker
- Most entities now properly rotate their head the same as vanilla entities
- Guidebook is now crafted by combining a book and quill with a select few items from the mod instead of every single item
- Rats now flee from owls
- Porcupine quills can now be coated with a komodo dragon venom bottle in crafting, causing the quills to apply bleeding on hit
- Piglins now admire gold coin, coin pile block, and gold pile block
- Deer now flee from komodo dragons
- The bleeding effect now does more damage based on the amplifier (default is 1 damage per 2 seconds. Damage increases by 1 with each amplifier level and is capped at 8 damage)
- Any creature that is basking and gets hit will now stop basking
- Made fireweed bush, crimson bloom, blue sage, clovers, cheese piece, and cheese wheel compostable
- Moved the limestone statue and chiseled limestone to the end of limestone blocks in the creative tab
- Hermit crab variants are no longer tied only to the beach biome (you can get any variant in any biome with a spawn egg)
- Removed the built-in guidebook system in favor of the new Guidebook API (the old guidebook item should still work with the new system)
- Removed Cloth Config dependency as it is no longer needed and not worth keeping for only two settings
- Coconut bonk sound is now an April 1st exclusive instead of a client-side setting
Technical
- Added the reduced_bleeding entity type tag (entities in this tag get a 50% reduction to bleeding effect duration. Reduction is ignored if the effect is set to infinite duration)
- Added spawns_snow_owl biome tag
- Added not_scary_for_bird, not_scary_for_pigeon, not_scary_for_owl, not_scary_for_crow, rat_flee_from, owl_hunts, pigeon_hunts, and crow_hunts entity type tags
- Added crow, pigeon, owl, butterfly, spectral bat, and wisp into the vanilla fall_damage_immune entity type tag
- Added the wyvern and fire salamander armor sets into the
prevents_bleedingitem tag - Added wisp, magma ball, and water strider into the
immune_to_bleedingentity type tag - Added komodo dragon and crocodile into the new
reduced_bleedingentity type tag. - Added penguin into the vanilla
freeze_immune_entity_typesentity type tag - Added quill projectile into the vanilla
impact_projectileentity type tag - Added ant and termite into the vanilla
arthropodentity type tag - Added gold coin, coin pile block, and gold pile block into the vanilla
piglin_loveditem tag - Added crafts_guidebook item tag (used for guidebook crafting recipe instead of the all_items tag)
- Cleaned up folders to be more organized
- Reworked the iguana basking goals into reusable goals
- Bleeding immunity is now checked in the
LivingEntityMixininstead of theBleedingEffect - Added
ModRecipesclass - Added
CoatedQuillRecipeclass - Updated the
QuillProjectileEntityandQuillItemto use theCOATED_QUILLcomponent for effects - The bleeding effect duration reduced by armor is now calculated with percentages in
BleedingUtil(same percentages for any source of bleeding. Entities still set different max durations which are then reduced by percentage depending on the amount of armor worn by the target) - The bleeding effect now gets cancelled in the
HEADofaddStatusEffectinLivingEntityMixinfor immune or fully armored entities - Renamed all trumpet sound files to have a
_before the number in their name:copper_trumpet1->copper_trumpet_1 - Quills shot by porcupines or dispensers are now explicitly set to allow pickup
- Removed
onBlockHitmethod fromQuillProjectileEntity - Added
ModRegistryDataGeneratorclass - Renamed
HermitCrabBodyLayertoHermitCrabShellLayer - Hermit crab shell shape and color variants are now handled in the
HermitCrabShellLayerinstead of swapping entire models in theHermitCrabModelclass - Hermit crab shell shape variants are now all part of one model geo.json file (the unused bones are hidden)
- The body model of the hermit crab is now hidden when the crab is hiding
- Updated Gradle to 9.3.0
- Updated Fabric version to 0.116.9+1.21.1
- Updated Loom version to 1.15-SNAPSHOT
- Updated Loader version to 0.18.4
- Removed CoconutLandedPayload since it is no longer needed
- Added ShoulderPetHelper class
- SnowLayerUtil, BleedingUtil, and CaveWyvernSoundHelper classes are now final with a private constructor
- Raccoon tail hat is now animated in the model class instead of premade keyframe animations
- Added EnchantmentScreenHandlerMixin class
Added
- Added
swimandbreath_attack_swimanimations to the cave wyvern
Fixed
- Fixed cave wyvern not swimming in water
- Fixed cave wyvern not playing any animations while in water
Technical Changes
- Renamed the
isFoodmethod inside RaccoonEntity toisStealableFood(this fixes a crash when using NeoForge and Sinytra Connector)
- Added
Added
- Added Cave Wyvern entity
- Added Termite entity
- Added Ant entity
- Added Anteater entity
- Added Coin Pile block
- Added Cave Wyvern Lair structure
- Added Gold Pile block
- Added Poison Breath particle
- Added Iron Chain item
- Added a new advancement for crafting the Wyvern Scale armor set
- Added Cave Wyvern guide book entry
- Added Iguana guide book entry
- Added Termite guide book entry
- Added Ant guide book entry
- Added Anteater guide book entry
- Added Worm guide book entry
- Added Rich Dirt guide book entry
- Added Cheese guide book entry
- Added tooltips to armors/items with special properties
- Added Glass Jar item
- Added Rich Dirt block
- Added Rich Farmland block
- Added Termite Nest block
- Added Termite Mound block
- Added Ant Hill block
- Added Ant Nest block
- Added hollow log and stripped hollow log blocks for every wood variant
- Added Termite Hill feature (generates in savanna and jungle)
- Added Ant Hill feature (generates in taigas and jungle)
- Added Terralith biome support for entity spawning
- Added
enableMoleWormDigging,enableTermiteLogHollowing,enableAntLeafCollecting,enableRainBreakingCrackedGlass, andenableDeerAntlerSheddinggamerules - Added a new baby model for the Hippo
Fixed
- Fixed baby mobs from breeding tamed creatures not being tamed
- Fixed the Limestone Wall and all Mossy Limestone blocks not dropping when mined
- Fixed a bug where breeding Crocodiles crashed the game
- Fixed a bug where Crocodile eggs could replace blocks when laid
- Fixed Carp not being affected by the Eraser item
- Fixed the regeneration effect given to tamed entities by Capybaras not actually healing them
- Fixed Iguana sit/follow command overlapping with putting them on the shoulder
- Fixed some items missing from the
all_itemsitem tag - Fixed some advancement translation keys beginning with
advancementsinstead ofadvancement - Fixed baby Hippos not having the muddy textures
- Acquiring the Arapaima Scale item now correctly unlocks the armor recipes of the corresponding scale color
Changes
- The Water Strider is now tamed with Fermented Spider Eyes instead of Worms
- Slightly tweaked the baby Deer textures
- Slightly tweaked the Deer walk/run animation and the baby Deer walk animation
- The Mole can now dig up Worms from Rich Dirt/Farmland blocks
- Added Limestone to the vanilla
base_stone_overworldblock tag - Limestone can now turn into moss when bonemealing Moss blocks near it
- Reworked the Beaver model, textures, and animations
- Slightly increased adult Beaver hitbox size
- Updated the Beaver icon in the Beaver guide book entry
- Slightly changed the Boar model (the teeth are now straight)
- Spectral Leaves blocks now allow Spectral Bats to spawn on them (only in
end_midlandsbiome) - Spectral Bats now spawn in
end_midlandsbiomes on Spectral Leaves blocks instead of only being placed by the Spectral Tree structure - The Spectral Tree now generates as a feature instead of a prebuilt structure
- The Hippo Mud Bath now generates as a feature instead of a prebuilt structure
- The Iguana now requires a stick to be set to sit/follow
- The Butterfly now pollinates flowers and can cause crops to grow faster
- Updated the Butterfly, Deer, and Hippo guide book entries
- Deer now shed their antlers over time (they grow back)
- The Eel can now power Lightning Rods with its electric attack
- Iguanas will now bask in the sun
- Hippos now attack boats if the boat is in water
- The Cracked Glass block now has a chance to break when exposed to rain
- The Wisp now uses a separate render layer for its skull instead of switching textures directly in the model
- Slightly changed the Wisp texture
- Changed which blocks the Worm can spawn on. It now spawns on Podzol, Mycelium, Grass blocks, and Rich Dirt instead of only Dirt
- Worms can now spawn in more biomes (
swamp,mangrove_swamp,plains,sunflower_plains,meadow,forest,flower_forest,birch_forest,old_growth_birch_forest,dark_forest,taiga,old_growth_spruce_taiga,old_growth_pine_taiga,jungle,sparse_jungle,bamboo_jungle,mushroom_fields) - Worms can now be collected using the Glass Jar item
- The Worm item can now be composted
- Renamed
crocodile_overgrown_layer.pngtocrocodile_overgrown.png - Renamed
hippo_dry_mud_layer.pngandhippo_mud_layer.pngtohippo_muddy_dry.pngandhippo_muddy.png - The
HippoMudLayerclass has been renamed toHippoMuddyLayer - Guide book entries now follow standard sentence capitalization
- Arapaima entities and Arapaima armor now play the arrow hit sound instead of the shield block sound when reflecting arrows
- The Eraser creative item now kills entities with left-click (drops loot) and completely erases with right-click
- The Eraser can no longer break blocks
Technical Changes
- Moved Worms from the
CREATUREspawn group into theAMBIENTspawn group - Added
CropBlockMixinandUniversalPlantingMixin - Added
hollow_logsitem tag - Added
has_wormsandhollow_logsblock tags - Added
anteater_spawns_in,has_termite_hill,has_ant_hill, andhas_hippo_mud_bathbiome tags - Added
capturable_in_jar,anteater_prey, andanteater_for_breedingentity type tags - Moved the Shaman's Mask poison protection logic from the
ModEventsclass into theLivingEntitymixin - Added
ModClientEvents,CaveWyvernSoundHelper,CaveWyvernSoundInstance,ModFeatureGeneration, andModFeaturesclasses - Removed
ModBlockTagProviderandModItemTagProviderdata generator classes
ADDED:
- Added Penguin entity
- Added Rat entity
- Added Carp entity
- Added Penguin Egg block and item
- Added Salt item
- Added Command Flute item
- Added Cheese Wheel block and Cheese Piece item
- Added Mistletoe block
- Added Raw Carp and Cooked Carp items
- Added a new Gamerule to enable the Command Flute to affect any tamed entity, not just rats
- Added a new Gamerule to disable Rats breaking crops (also affected by mob griefing)
- Added Rat guide book entry
- Added Penguin guide book entry
- Fisherman villagers now buy/sell Raw and Cooked Carp
- Butcher villagers now buy Deer Venison and Bison Meat (raw/cooked)
- Butcher villagers now sell Salt
- Farmer villagers now sell Mistletoe during Christmas (December 20-31)
CHANGES:
- Hippos will now attack anything that hits them
- Copper Trumpet now tracks usage in the statistics tab
- Tameable Creatures that previously required an empty hand to be controlled can now be controlled with any item
- Hyenas, Cheetahs, and Bison can no longer be leashed while sleeping
- Spike Traps now slow the player down when stepped on while activated
- Barnacle blocks can now be mined with any pickaxe (requires Silk Touch)
- Water Striders are no longer pushable while being ridden
- Reduced Water Strider land speed
- Barnacle, Crocodile Egg, Coconut, Sawdust, and Cracked Glass blocks are now destroyed when pushed by a piston
- Pushable Statue blocks can no longer be pushed by pistons
FIXES:
- Fixed Tamed Tigers attacking entities without their owner hitting them first
- Fixed Water Strider walk animations not playing for other players on multiplayer servers
- Fixed Catfish not spawning
- Fixed the Coconut "bonk" sound setting not working on multiplayer servers
- Fixed the Coconut land sound getting spammed when it landed on a transparent/non-solid block
TECHNICAL:
- Added ModGameRules class
- Added
penguin_egg_hatchableblock tag - Added
penguin_can_slide_onblock tag - Added Raw Eel meat to the
raw_meatitem tag - Added Catfish to the
not_scary_for_pufferfishandnot_scary_for_freshwater_stingrayentity tags - Removed the
setSitmethod from all tameable entities;setSittingis now overridden to match vanilla behavior - Removed all server-side settings from Cloth Config in favor of Gamerules to improve multiplayer compatibility
- Sleep Particle settings are now correctly handled by the client-side only via Cloth Config
- Fixed SoundManagerMixin running on the server (no more warning messages when you start a server :) )
ADDED:
- Added Clover block.
- Added the Fireweed Bush, Blue Sage, and Crimson Bloom flowers.
- Added the Catfish entity.
- Added all added potions to the mod's Creative Tab
CHANGES:
- Unicorn Dust now grows the newly added flowers (Fireweed, Blue Sage, Crimson Bloom) instead of vanilla ones.
- Clovers now generate naturally in the Meadow biome.
FIXES:
- Fixed an issue where the Anglerfish moved extremely slow.
- Hopefully fixed Unicorn spawning.
ADDED:
- Added Fish Trap block.
- Added Track block.
- Added Activator Track block.
- Added Spike Trap block.
- Added Pushable Statue block.
- Added Limestone blocks (bricks, stairs, slab, chiseled, wall).
- Added Mossy Limestone blocks (bricks, stairs, slab, chiseled, wall).
- Added Limestone Statue block.
- Added Block of Jade.
- Added Jade Ores.
- Added Ancient Chest and Cursed Ancient Chest.
- Added Net Block (16 colors).
- Added Table Cloth block (16 colors).
- Added Silk item.
- Added Macuahuitl weapon.
- Added Net item.
- Added Marshmallow, Cooked Marshmallow, and Burnt Marshmallow items.
- Added Copper Trumpet item (oxidizes over time).
- Added Raw and Cooked Eel Meat.
- Added Raccoon Tail item.
- Added Raccoon Hat item.
- Added Unicorn Dust item.
- Added attack animations to most entities
- Added a new Skeleton variant for the Crocodile (only spawns on Halloween from Oct. 30 to Nov. 1).
- Added Ancient Skeleton entity.
- Added Hyena entity.
- Added Capybara entity.
- Added Unicorn entity.
- Added Raccoon entity.
- Added the Aztec Temple structure.
- Added Unicorn Dust particle.
- Added Electrifying Potion.
- Added ambient, hurt, and death sounds for the Bison.
- Added hurt sounds for the Moose.
- Added "A Bear’s Necessity" advancement for feeding a Sun Bear with honeycomb.
- Added a config option to disable Beaver log stripping.
- Added a config option to disable Raccoon stealing food.
- Added Butterfly entry to the Guide Book.
- Added Capybara entry to the Guide Book.
- Added Raccoon entry to the Guide Book.
- Added Copper Trumpet entry to the Guide Book.
- Added Macuahuitl entry to the Guide Book.
- Added Unicorn entry to the Guide Book.
- Added Unicorn Dust entry to the Guide Book.
- Added Net Item entry to the Guide Book.
- Added Net Block entry to the Guide Book.
- Added Bug Net entry to the Guide Book.
- Added Hermit Crab entry to the Guide Book.
- Added Marshmallow entry to the Guide Book.
CHANGES:
- The Vine entity now takes 2× damage from fire.
- Updated the Bison guide book entry.
- Updated the Water Strider Saddle texture to match the vanilla horse saddle color.
- Bison now also drop Leather when killed.
- Beavers stripping logs now play the Axe Strip sound.
- Reworked the Bark item texture.
- Reworked the Adult Bison model (made it bigger).
- Removing snow from entities now requires a Brush instead of a Shovel.
- Shaman’s Mask now has durability and protects you from getting poisoned.
- The Sun Bear now attacks Caterpillars.
- Lowered knockback for Crocodile and Moose.
- Caterpillar now drops Silk instead of String when it transforms into a Butterfly.
- Increased the Echolocation Potion duration from 10 to 40 seconds.
- Butterflies can now be tempted with Flowers.
- The Bug Net is now crafted with Net instead of String.
- Spawn eggs in the Creative Tab are now ordered alphabetically.
- All blocks from the mod now appear on maps with correct colors.
- Pearl Block now requires a Stone Tool instead of Iron to mine.
- Beavers can now also strip Spectral, Palm, Mangrove, and Cherry logs.
- Vanilla Frogs can now eat Butterflies and Caterpillars.
- The
getStrippedLogmethod inside the Beaver’s - Removing snow from animals now spawns Snowflake particles.
- The Arapaima guide book entry now shows all 3 variants.
TECHNICAL CHANGES:
- Most attack goals now extend
ModMeleeAttackGoal.- All attack goals extending
ModMeleeAttackGoalnow require:- An attack delay value (in ticks) to sync damage with animations.
- The name of the animation controller handling the attack animation.
- A sound, which can be set to
nullif no sound is desired.
- All attack goals extending
- Changed how the Guide Book loads translations, allowing custom entries via resource packs.
- Items held by the Sun Bear and Gorilla now follow their animations instead of being hardcoded.
- StripLogGoal now uses a Map instead of being hardcoded.
- Added ModMeleeAttackGoal class.
- Added SnowLayerUtil class.
- Added the
raccoon_stealsitem tag. - Added Block of Magnetite to the
magnetic_itemstag. - Text in book entries is now translatable, and all entries are now translated to both English and Czech.
FIXES:
- Fixed Bison, Boar, and Deer Meat not getting cooked when killed with a Fire Aspect weapon.
- Fixed the Magnet Item being rotated incorrectly in first-person left hand.
- Fixed Echolocation Potion not having translations for Splash and Lingering versions.
- Fixed the Coconut not dealing damage when falling on an entity.
- Fixed the Crocodile not attacking when the player hits it while sneaking.
- Hopefully fixed the snow problem where the snow layer would appear even when it shouldn't.
- Fixed a bug where the Guide Book would create a new second page for every entry after the initial eight.
ADDED:
- Added the "All Hail The Magic Conch" advancement for acquiring the conch shell item.
- Added Block of Magnetite.
- Added the Coconut guide book entry.
- Added the Conch Shell guide book entry.
CHANGES:
- The Boar and Cheetah will now attack the player if they are hit first.
- Made saplings, leaves, Sawdust item, Spectral Fruit, Banana, Truffle, Honeyed Apple, Coconut Slice/Shell/Block, and Mud Blossom Seed compostable.
- Water Lilies can now be crafted into pink dye.
- Crocodile and Shark Teeth can now be crafted into bone meal.
TECHNICAL CHANGES:
- Added the
teethitem tag for teeth items dropped by creatures. - Added the
ModCompostablesclass.
FIXES:
- Fixed a major problem where the Positive Magnet Block would not pull items from the
magnetic_itemstag.
ADDED:
- Added the Butterfly entity (10 variants).
- Added the Caterpillar entity (2 variants).
- Added the Sun Bear entity.
- Added the Gorilla entity.
- Added the Piranha entity (3 variants).
- Added the Neon Tetra entity.
- Added the Peacock Bass entity.
- Added the Betta Fish entity (14 variants).
- Added the Arapaima entity (3 variants).
- Added the Cheetah entity.
- Added the Anglerfish entity.
- Added the Freshwater Stingray entity (2 variants).
- Added the Hermit Crab entity (2 shell shape variants / 2 shell color variants).
- Added Bison Meat and Deer Venison.
- Added Bucket items for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray.
- Added the Banana and Honeyed Apple items.
- Added the Conch Shell item.
- Added the Eraser item (for instantly removing any entity from the mod by left-clicking (creative tool)).
- Added the Bug Net item.
- Added the Magnet item.
- Added the Pearl item and Pearl Block.
- Added the Palm Tree, including its Sapling and Wood Set.
- Added the Coconut Block, Coconut Slice item, and Coconut Shell item.
- Added Negative Magnet and Positive Magnet Blocks.
- Added Magnetite Ore and Deepslate Magnetite Ore.
- Added the Guide Book item (WORK IN PROGRESS).
- Added the Sleep particle.
- Added the Falling Leaf particle for the Spectral Tree.
- Added Positive and Negative Magnet particles.
- Added the Electric particle.
- Added Falling Blood and Blood Puddle particles.
- Added the "Fish Mode" Advancement for acquiring both sets of Arapaima Armor.
- Added the Ocean's Blessing status effect.
- Added Cloth Config as a new dependency, allowing you to configure some parts of the mod to your liking.
- Added compatibility with Nature's Spirit biomes for entity spawning.
- Added compatibility with Oh The Biomes We've Gone biomes for entity spawning.
CHANGES:
- Reduced Vine health from 60 to 40.
- Increased Shaman health from 200 to 250.
- Added swim animations for Deer, Baby Deer, Moose, and Baby Moose.
- Tigers now attack Deer and Sun Bears.
- Deer now run away from Sun Bears and Cheetahs.
- Boars can now dig up Worms.
- Sleep particles will now appear above sleeping entities (any entity using the
SleepGoalwill have this). - The duplication recipe for the Salamander Upgrade Smithing Template is now unlocked after picking up Fire Salamander Scales.
- Hippo, Tiger, and Crocodile now attack Illagers and Villagers.
- Spectral Saplings can now only be planted on End Stone.
- The Barnacle Block now requires an iron pickaxe or better to be mined and dropped.
- Changed how Bleeding works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely.
- Bleeding effect now spawns Falling Blood particles.
- Electric particles now spawn from the Electrified effect and Eel attacks.
- Added back eye height changes for entities that previously had them.
- Eels now spawn in Biomes O' Plenty rainforest and bayou biomes.
- Eels will now attack any entity if the entity hits the eel first.
- The Deer flee goal now uses the
deer_flee_fromtag to specify which entities the deer run away from. - Added a run animation for the Deer entity.
- Improved Magma Ball movement.
- Spectral Bats no longer spawn particles when touching the ground.
- Improved the Beaver StayNearHome goal.
- Moles can no longer be leashed.
- Creatures can no longer be leashed if they are sleeping.
- Some items now use the vanilla rarity system.
TECHNICAL CHANGES:
- Added a new
particleIntervalvariable to the Sleep Goal (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles). - Added a new
maxHitsToWakeUpvariable to the Sleep Goal (sets the amount of hits before the entity wakes up; 0 for not waking up from hits). - The message that appears when you set a tamed entity to sit/follow is now translatable, and a Czech translation has been added for it.
- Added
for_breedingitem tags for butterfly, sun bear, gorilla, and cheetah. - Added
raw_meatitem tag for items the piranha can eat. - Added
hermit_crab_temptitem tag for items that can be used to tempt the hermit crab. - Added
spawns_inbiome tags for all newly added entities. - Added
spawns_jungle_butterflybiome tag. - Added
spawns_plains_butterflybiome tag. - Added
erasableentity type tag for all entities in the mod to allow the eraser to remove them. - Added
deer_flee_fromentity type tag. - Added
reflective_armoritem tag for armor that reflects arrows. - Added all bucket items into the
conductive_itemsitem tag. - Added
can_break_coconutitem tag. - Added
magnetic_itemsitem tag. - Added
palm_can_grow_onandspectral_tree_can_grow_onblock tags for blocks that the saplings can be placed on. - Added
not_scary_for_freshwater_stingrayentity type tag. - Added
reflectable_projectilesentity type tag. - Added
capturableentity type tag. - Added the arapaima armor sets and the salamander armor set into the vanilla
foot_armor,chest_armor,leg_armor, andhead_armoritem tags. - Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla
not_scary_for_pufferfishtag. - Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla
aquatictag. - Added hermit crab into the vanilla
can_breathe_under_waterentity type tag. - Added
hermit_crab_barteringloot table (trading drops). - Added
BleedingUtilclass. - Added
ModModelPredicatesclass. - Added
ModEventsclass. - Added
ModSaplingBlockclass. - Added
ModDataComponentsclass. - Added
ModPlacedFeaturesclass. - Added
ModTreeGenerationclass. - Added
ModWorldGenerationclass. - Added
ModOrePlacementclass. - Added
ModOreGenerationclass.
FIXES:
- Fixed a problem where the Strider Rider advancement would get triggered by riding any entity.
- Fixed a problem where leaves would not break instantly if broken with shears/hoes.
- Fixed the Tiger not being translated correctly to Czech.
- Fixed armor durability not working and the Salamander set giving no armor points.
UPDATED:
- Updated to 1.21.1
CHANGES:
- Fixed a problem where the Water Strider could be fed truffle
- Removed the
water_strider_for_breedingitem tag
UPDATED:
- Updated to Minecraft 1.20.6
ADDED:
- Added 5 new advancements
- Added
en_ustranslation for tags - Added
BabyFollowParentGoal
CHANGES:
- Deer and Moose now have a smaller hitbox when sleeping
- Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance)
- Salamander Upgrade Template can now be duplicated
- Fixed Salamander Upgrade name/tooltip
- Fixed Antler item/hat tooltip always saying Large
- Baby creatures no longer follow their parents while sleeping
- Fixed quills shot by dispensers not being shot as projectiles
- Added all antler sizes to the creative tab
- Added truffle to creative tab
- Advancement translations now use
.descriptioninstead of.descat the end for advancement descriptions - Advancement translations now use
.titleat the end for advancement titles - Changed how advancements are structured in the in-game advancement screen
- Changed the title and description of the Adventurer's Hat advancement
- Added shadows to entities that were missing them
REMOVED (Internal/Technical):
- Removed
BrewingRecipeRegistryMixin - Removed
FoliagePlacerTypeInvoker - Removed
TrunkPlacerTypeInvoker
UPDATED:
- Updated to Minecraft 1.20.4
ADDED:
- Added Compatibility with Biomes o' Plenty biomes
FIXES:
- Fixed Water Strider not spawning naturally
UPDATED:
- Updated to Minecraft 1.20.2
ADDED:
- Added Porcupine entity
- Added Bison entity
- Added Boar entity
- Added Water Strider entity (doesn't spawn naturally in this version)
- Added truffle item
- Added quill item
- Added Fire Salamander Upgrade Template
- Added Fire Salamander armor set
CHANGES:
- Some bigger entities will now attack the player if their babies are around
- Fisherman Villagers can now buy Shark Teeth
- Baby moles now follow their parents
- Renamed the mole land controller from "controller" to "land_controller"
- Beaver StripLogGoal now respects the
MobGriefinggamerule and the beaver won't strip logs ifMobGriefingis false - Entities no longer look around while sleeping
- The
sleepgoalnow usesisBeingRainedOninstead ofisTouchingWaterOrRainto determine if it should wake up when it's being rained on - Removed the
attackRangevariable from all custom melee attack goals
TECHNICAL CHANGES:
- Added
boar_can_dig_inbiome tag - Added
drops_from_boar_diggingitem tag - Added
ProtectBabiesGoal - Updated the
all_itemstag to include newly added items - Added
for_breedingitem tag for entities that can be bred - Added
MobEatGrassGoal - Added
EatsGrassinterface - Added
can_eatblock tag - Added snowy layer to mud golem
- Entities now use tags to determine in which biomes they can spawn
- Added swim animation for the mole
- Added swim animation for the mud golem
- Added quill projectile entity
FIXES:
- Fixed the Hippo not having
idle_swimanimation - Fixed Fire Salamander glow sections not being mapped correctly
- Fixed a problem where entities that can get a snowy layer would get it even when under a roof. This has been fixed, and the entities have to actually "touch" the falling snow to get the snowy layer
- Fire Salamander Scales item can no longer burn in lava/fire
- Fixed mud golem not having a shadow
IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.
ADDED:
- Added death and hurt sounds for the Fire Salamander.
- Added the Worm entity.
- Added the Mole entity.
- Added the Mud Golem entity.
- Added the Hippo entity.
- Added the Shaman entity.
- Added the Vine entity.
- Added the Magma Ball entity (used as a projectile for the Fire Salamander).
- Added the Shaman's Altar structure.
- Added the Hippo Mud Bath structure.
- Added the Savanna variant to the Crocodile.
- Crocodiles now also spawn in the Savanna Biome.
- Added the Sawdust Block.
- Added the Crocodile and Albino Crocodile Chestplate.
- Added the Molehill Block.
- Added the Mud Blossom Seed and Plant.
- Added the Shaman's Mask item.
- Added the Worm item.
CHANGES:
- Added a Magma Ball attack to the Fire Salamander entity.
- Spectral Fruit can now be eaten.
- Goldfish items can now be eaten.
- Sonic Blockers now have durability (520) and can be repaired with Shulker Shells.
- Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D).
- Eels now attack Cod and Salmon.
- Whales can no longer be pushed.
- Sharks now take less knockback.
- Reworked the Goldfish entity texture.
- Reworked the Goldfish item texture.
- Reworked the Goldfish Bucket item texture.
- Changed the colors of the Goldfish spawn egg.
- Bark can now be used as fuel.
- The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel.
TECHNICAL CHANGES:
- Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome.
- Added the
spawns_savanna_crocodilebiome tag. - Added the
spawns_abyss_eelbiome tag. - Renamed the
WispAttackGoaltoWispMeleeAttackGoalfor consistency with other entities. - Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags.
FIXES:
- Fixed an issue where baby crocodiles had unusually deep sounds.
- Fixed an issue where entities would play idle animations instead of walking even when moving.
- Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).
ADDED:
- Corrected the link to the homepage/sources in the
fabric.mod.json. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added Shark entity.
- Added Eel entity.
- Added Moose entity.
- Added Electrified effect.
- Added Bleeding effect.
- Added step sound to the Deer entity.
- Added icon for the Echolocation effect.
- Whale now has a rare Albino variant (5% chance to spawn).
CHANGES:
- Whale no longer plays ambient sounds when beached.
- Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The Deer now flees from Tigers and Polar Bears.
- Baby creatures now follow their parents.
TECHNICAL CHANGES:
- Added
prevents_bleedingtag for armor that protects the player from the Bleeding effect caused by entities. - Added
conductive_itemstag for items/armor affected by the Electrified effect. - Fire Salamander now uses enum-based variants for consistency with other entities.
- Renamed
EntityBeachedGoaltoBeachedGoal. - Renamed the Whale idle animation to
idle_swimfromidlefor consistency with other entities. - Changed the active eye height of the Whale.
- Made the Beaver hitbox slightly smaller.
- Changed the active eye height of the Beaver.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
- The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
- Corrected the link to the homepage/sources in the
Added:
- Entity Sitting Toggle Message: A message now appears when you toggle the sitting behavior of tamed entities.
- Iguana Entity: The Iguana has been added.
- Tiger Entity: The Tiger entity has been added.
- Deer Entity: The Deer entity has been added.
- Sonic Blockers: Sonic Blockers have been added.
- Baby Beaver Model: A baby model has been added for the Beaver entity.
- Baby Spectral Bat Model: A baby model has been added for the Spectral Bat entity.
Fixes:
- Beaver Sleeping: The Beaver sleeping behavior now functions correctly.
- Beaver Breeding: The Beaver breeding behavior now functions correctly.
Changes:
- Baby Spectral Bat Attack: Baby Spectral Bats are now passive and cannot attack.
- Adventurer's Hat Durability: The Adventurer's Hat is now purely cosmetic and no longer has durability.
Other:
- Wiki: The official wiki for the mod is now available on GitHub.
- Source Code: The mod's source code is now also available on GitHub.
Initial Release
Совместимость
Авторы
Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:2 месяца назад
ID проекта:
