Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Distant Horizons
Distant Horizons

Distant Horizons

See farther without turning your game into a slide show

26.6M
13.2K
  • 3.0.3-b - 26.1.2 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.11 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.10 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.9 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.8 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.6 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.5 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.4 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.3 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.21.1 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.20.6 neo/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.20.4 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.20.2 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.20.1 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.19.4 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.19.2 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.18.2 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.17.1 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.3-b - 1.16.5 forge/fabric

    beta4 мая 2026 г.

    Highlights:

    • Up API version 6.1.0 -> 6.1.1
    • Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
    • Fix LODs shading incorrectly after enabling certain Iris shaders
    • Several optimizations
    • LOD detail level now moves with camera position instead of player position

    Full Changelog

    Additions:

    • add position finder debug config

    Improvements:

    • Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
    • Added several profiler based optimizations, thanks mitchej123

    Changes:

    • Up API version 6.1.0 -> 6.1.1
    • Use the camera position for LOD detail calculation
      • This allows DH to show higher detail LODs near the camera with free-cam mods
    • Remove an unnecessary warning in GLBuffer deletion

    Bug Fixes:

    • Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
    • Fix a null pointer on dedicated server shutdown
    • Handle a rare texture color getting error
    • Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
    • Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
      • DH included the wrong version of the Fabric API, causing the mixins to fail
    • Fix LODs shading incorrectly after enabling some Iris shaders
    • Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
    • Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
    • Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
    • Fix VBO buffers getting garbage collected when changing the render distance
      • VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
    • Fix Generic Renderer buffer leaks on level shutdown
    • Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
  • 3.0.2-b - 26.1.2 neo/fabric

    beta24 апреля 2026 г.

    Highlights:

    • Up API version 6.0.0 -> 6.1.0
    • Fix a few rendering related driver crashes
    • Fix world gen not running
    • Fix several shader rendering bugs
    • Fix LODs rendering at much lower quality than wanted

    Full Changelog

    Additions:

    • add opacity to IDhApiBlockStateWrapper
    • add alpha to DhApiBlockColorOverrideEvent

    Changes:

    • Up API version 6.0.0 -> 6.1.0
    • Clean up received payload buffer check
    • Add a timeout for changing CSV block culling configs

    Bug Fixes:

    • Fix world gen not canceling when moving very far away
    • Fix LODs loading outside the set render distance
    • Fix LODs sometimes flashing/loading at much lower detail levels than desired
    • Fix Garbage Collector warnings not respecting the config file
    • Fix a few cases where freed GL buffers could be rendered and crash the game
    • Fix world gen not starting due to a rare constructor race condition
    • Fix near clip plane being too close when using Iris shaders
    • Fix fog rendering when underwater with Iris
    • Fix Iris blend states being overwritten by DH
1
...

Совместимость

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:4 года назад
Обновлён:1 месяц назад
ID проекта:
Главная