
Deus Chrono-Machina
Adds Clockwork (Chronosapiens) as a transformation to Alien Evo
- Fixed ships floating in the air.
- Expanded the Maltruant altar space for easier combat.
- Fixed missing Time Reborn enchanted books inside the Maltruant altar.
- Fixed Clockwork default light color being white.
- Fixed time rewind triggering death drops multiple times.
- Fixed Exoskull and Subdora not disappearing properly while time-frozen.
Нет описания изменений
- added the ship :D
- fixed some bugs
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Fixed Maltruant sinking into the ground while using Grab.
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Fixed Maltruant and Time Beast glow issues.
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Increased Time Bomb glow brightness.
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Improved Upgrade Ray penetration and Rollback Ray effects.
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Time Stop Ray can now freeze projectiles.
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First-person laser is now fixed at the bottom of the screen.
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Reworked laser hit detection: beams pierce targets and hit on contact.
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Added Ray Enhancement: Ray and Upgrade Ray can be enhanced for higher damage at higher energy cost.
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Added Time Reborn enchantment: chestplates can trigger a cooldown-based time rollback when taking fatal damage.
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Maltruant Spawn Egg can now also unlock Chronosapien.
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Added Maltruant fragment equipment for Clockwork:
- Part 1 / Leggings: +2 armor, +2 attack damage, replaces the Manual Charging skill with a hand ray skill, with the same hit effect as Maltruant.
- Part 2 / Chestplate: +10 armor, +4 toughness, +4 max health, passive regeneration after 10 seconds without damage, and repeated-damage reduction.
- Key / Helmet: Time Acceleration, Time Slow, and Time Stop cast instantly with no cooldown, consuming energy instead; energy becomes corrupted and is forced to red; faster right-click charging; immune to head-hit stun.
- Gear or Hex / Boots: +2 armor, +2 toughness, +10% movement speed, no sprint fatigue slowdown, projectile immunity, and Maltruant-style projectile dodging.
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Additions
- Added Xaero's Minimap icons for mod entities (including Maltruant - Fragments — much easier to track down now)
- Raid events now have a chance to trigger Exoskull and Subdora encounters
- Exoskull and Subdora now have proper loot tables (yes, they actually drop stuff now)
Improvements
- Skill-cast visual effects are now smoother and fully compatible with shaders
- Optimized the internal logic for Time Stop and tickrate modification
- Polished the single-target Freeze visual: full grayscale on the target plus a highlighted outline
- Improved Clockwork's beam/laser visual effects
- Time Acceleration and Day/Night Cycle skills are now fully separated
- Time Acceleration/Deceleration skills now remember and reuse the previously selected level when re-activated
Bug Fixes
- Fixed a bug where entity models would fail to render (hopefully for real this time)
- Subdora and Exoskull encounter events will no longer spawn inside altars
- Fixed the GeckoLib model twitching issue while a target is frozen
- Killing Maltruant now correctly grants the related advancement
- Fixed an issue where the server side could trigger client-side errors
fixed some bugs
Reworked visuals, fixed severe performance issues, and added the
/chrono selfUpgradeand/chrono selfDowngradecommands for standalone ability upgrades.
New Adjustment
Boss
- Reduced Exoskull's laser explosion range.
- Removed the piercing effect from Maltruant's rays.
- Made Diamondhead and Chromastone immune to time ray damage.
- Added strength variations based on difficulty for Timebeast and Maltruant.
Other
- Added a maximum 4‑second charge limit for time control.
- Added visual enhancement, overhead key lights up when using an ability.
- Added perspective switching, rotate key to switch to third person view.
- Added Exo-Skull and Subdora drops with low chance.
- Added chance for music discs to drop when defeating Maltruant and Timebeast.
- Added a mysterious crossover character who trades like a wandering merchant.
- Optimized the algorithm performance of the rewind time module.
- Optimize server/client code to fix "invalid dist DEDICATED_SERVER" error.
- Optimized algorithm performance for Rewind Time; it can now revive players.
- Optimized AI behavior for Maltruant, Exo-Skull and Subdora to reduce lag.
- Optimized Maltruant's altar disappearance process to fade out gradually and prevent lag.
- Adjusted: Color1 and Color2 now used for custom colors.
Bug Fixed
- Fixed hand laser effect lag in 10K form.
- Fixed shader overriding other mods' shaders.
- Fixed fragments being broken by Subdora and Exoskull.
- Fixed mob despawn not triggering when killed while frozen in time.
- Fixed color effect disappearance when switching perspectives during timestop.
- Fixed an issue with the Galvan Compass locate function occasionally not working.
- Fixed Timebomb to function the same as Remove Blast (kicking players from the server) after removing them.
- Fixed Exo-Skull & Subdora fragments battle event: added short cooldown to prevent repeated triggers, and blocked additional triggers from multiple nearby players.
Enjoy! 😉
fixed:
- Fixed the issue where the server failed to start.
- Resolved the Mixin conflicts.
- Fixed model gaps and the issue where skill points couldn't be fully consumed.
- Significantly nerfed Maltruant, Exoskull, Subdora, and Timebeast. Maltruant's health and damage will now dynamically adjust based on the game's difficulty.
- Optimized the Rewind Time module to reduce memory overhead and improve overall smoothness.
tips:
- Maltruant's fragments must be arranged according to this layout to summon it and there's a corresponding animation.

- For any fragment, you’ll encounter Subdora and Exoskull the first time you come across it. If you place all of fragments at once, you’ll have 5 battles to fight. And once Maltruant is defeated, it all resets and starts over.
Changelog
New Adjustment
- Clockwork
- Time slowdown, accelerate, and stop all require manual key rotation to charge before use. The longer the charge time, the longer the duration of the effect (now u can freely move when accelerate time). When combined with upgrade, you can still activate all abilities instantly.
- When Time Slow/Accelerate is active, ability 3 can freely adjust the time alteration intensity using the mouse wheel.
- When Time Accelerate is active, ability 2 can alter the day-night cycle.

- The Upgraded Beam and Rollback Beam can now interact with more types of blocks.
- Added new abilities: Time Rewind (Sotobro Effect). The longer you charge it, the larger the rewind radius and the longer the effect lasts. Not everything can be rewound.
- Added two exclusive new passives for 10k: 1. Auto-recharge; 2. Charged hand cannon
- The Omnitrix Charge and Time Out have been merged into Restore and Rollback Beam respectively. The area Time Out ability has been moved into Time Slow.
- The Rollback Beam can turn iron golems, snow golems and withers back into their original blocks (with minor differences).
- When time is frozen, allow Clockwork to walk on water.
- Clockwork's beam damage was nerfed, but it ignores defense and invulnerability.
- Clockwork will never be hungry (provided by godday, author of Chromastone Addon).
- If Clockwork is hit in the head, it will be stunned for 1.5 seconds and cannot cast abilities. Taking any EMP damage will also be stuned (e.g., from Cataclysm or the Galvan EMP).
- Added Visual Effects: Time stop and slowdown will turn the world gray (based on glow color). Different types of Beams are distinguished by color: green, red, and yellow.

- Time Beast
- The dormant state is no longer invulnerable, and it will activate when taking damage or when a player approaches.
- Added Time Beast's boss bar and battle BGM.
- Nerfed Time Beast's damage and per-hit damage. The Time Beast now drops more high-value loot, and the /kill command can now take it down instantly.

- Other
- Added a built-in time stop and tickrate control module so we don’t need the two dependency mods—Timeclock and Tickrate API—anymore!
- Added a lightweight time rewind module.
- Compatible with latest ITO version: added 10K and UAF models.

- Diamondhead takes significantly reduced damage from Time Beams.
- Timeclock Gears can be used to randomly boost the attributes of Clockwork, including attack, armor, toughness and health.
- Optimized ore detect ability to save FPS.
- Item and ability descriptions are now much clearer.
- Added new advancements.
New Enemies
- Added Exo-Skull: A 250 HP heavily armored foe, immune to multiple damage types. It uses melee knockback attacks, charging rushes, and dive strikes that knock flying targets.
- Added Subdora: A 60 HP enemy that cycles between invisibility and visibility. It is immune to multiple damage types and deals block-breaking melee knockback attacks.
- Added the final boss Maltruant: The final boss Maltruant has three phases with a variety of abilities. His weakness is the clockwork on his head, and EMP can limit his teleportation frequency. Petrosapien would be a better choice.

New Items
- Galvan Compass: Right-click to detect ores (4s CD). Sneak right-click to locate the three Maltruant parts worldwide.
- Galvan EMP: Used to fire electromagnetic pulses (EMP) to increase damage taken by mobs in the area and weaken Chronosapiens. Charged with Omni Crystals.

- Battle BGM Records.
- Chronosapien Time Bomb: Obtained by defeating Maltruant.Right-click to set a program and erase targeted mobs from the current timeline. Requires Timeclock Key to charge.Ineffective against Maltruant. Use the Sotobro Effect to rewind time and bring them back.

- Maltruant Key, Gear, Hex, Part I and Part II: These parts are scattered across the Overworld. Place them on the altar in order to summon Maltruant. Exo-Skull and Subdora are also looking for these parts.When Maltruant explodes, the parts and altar will respawn randomly.
The
/chrono locatecommand lets you locate targets and click the coordinates to teleport.


Bug Fixed
- Time Beast doesn't float in the air when dormant.
- Upgraded Clockwork's skin texture bug.
- Reset primary color will show correct default skin.
- Fixed incompatibility issues with Radium, Rubidium, ReforgedPlay and Carpet.
Enjoy! 😉
More playable content, such as the pet Galvanic Mechamorph, is coming soon.
The Final BOSS Maltruant Introduction
Maltruant has a total of 375 health, divided into 3 phases (375/250/125), with attributes increasing progressively in each phase.
I. Melee Abilities
- Regular Melee AOE: Forward area-of-effect attack with a knockback effect.
- Grab and Throw Skill: Chance to grab and stun the target, followed by throwing them away for high damage.
- Melee Shot Beam: Triggered at close range, continuously releasing small beam attacks.
II. Ranged Abilities
- Double Beam Cannon: Triggered at long range, and stops when the target approaches.
- Beam Cannon: Exclusive to Phase 3, teleports to the front and rear of the target before releasing beams.
- Hand Cannon: Triggered at medium range, with different release frequencies across phases.
- Ultimate Hand Cannon: Triggered after taking massive damage in a short time, causing large-scale knockback and high damage.
III. Summoning Abilities
- Time Beast Summon: Exclusive to Phase 1, summons an allied Time Beast to assist in combat. The Time Beast will leave by a portal later.
- Clone Summon: Exclusive to Phase 2, summons two clones to assist in combat.
- Exo-Skull and Subdora Summon: Exclusive to Phase 3, summons Exo-Skull and Subdora to assist in combat.
IV. Passive Abilities
- Random Teleportation: Periodically teleports randomly around the target.
- Damage Teleport Counterattack: Chance to teleport behind the target after taking damage, triggering a melee or ranged counterattack.
- Phase 3 Close-Range Beam Cannon: Exclusive to Phase 3, periodically teleports directly in front of the target to instantly release a beam cannon.
- Time Slowdown: Periodically triggers a slowdown effect.
- Projectile Dodge: Chance to teleport to dodge projectile attacks.
- Defense State: Triggered after taking multiple attacks in a short time.
- Giant Death Explosion: Triggers a large-scale explosion upon death, knocking back surrounding targets.
- Nerfed Clockwork's defense and damage
- Nerfed Fusion Form's defense
- Removed mistransform obtainment method
- Restore Ray can now cure zombified entities and revive skeleton-type entities
- Custom color available (body[primary] and prototype cloth [secondary]). Default color is classic yellow
- Add a new weapon exclusive treasure tier enchantment Time Reborn: Killing the target has a 25% chance of dropping a time device revives the target. (works on mobs with max health ≤ 30 × enchant level)
- Add DNA scanning animation (Thanks to Quill, the developer for Omni Extras)
Obtainment Method
- Locate Maltruant's Time Beast in the Overworld.
(The Time Beast teleports around you and ages blocks to vanish. It attacks all nearby entities, fires Time Rays at you, and inflicts heavy debuffs if you get too close. If you flee, the Time Beast will calm down and remain stationary.)
- Defeat it to obtain Timeclock Parts and craft Chronosapien DNA.
(100% chance to drop 2–4 Timeclock Gears; 5% chance to drop a Timeclock Core; 1% chance to drop a Time Beast Spawn Egg; 0.5% chance to drop Chronosapien DNA)
- Right-click the DNA to unlock Clockwork.
Bug fixed
- ito icons shows correctly
- beams will not affect clockwork itself
- time beast model no longer lag
- compatible with carry on
Enjoy! 🙂
More playable content, such as the final boss Maltruant, is coming soon.
Changelog for v4.1 addonpack:
- Remade models: Prototype (with "lovely smile") and 10k
- Added animation: Manual key rotation to charge energy, and auto-rotation when abilities are activated
- Basic Time Ray unlocked at Lvl 0
- Nerfed defense, energy consumption/charge rates, and cooldowns (CDs) for balance
- Nerfed the minimum energy limit required to use abilities
- Added passive ability: Right-click to charge energy (4s cooldown)
- Added advancement for ability unlocking
- Added advancement for ability upgrading
- Chromastone is charged by rays and immune to time-stop effects- New form: Upgraded Clockwork
- Added interaction with Upgrade (with independent glow color). Clockwork controls movement and time-based abilities, while Upgrade controls newly supported abilities.
(P1: Clockwork; P2: Upgrade)
- P1 unlocks more abilities than the basic form in the skill tree
- P1 abilities: Enhanced abilities (massive damage), increased flexibility (speed and jump height), improved defensive stats (armor, toughness, and HP), and rapid auto-charging
- P1’s Restoration Ray heals targets more effectively
- P2 abilities:
Passive: Right-click to make P1 fire a powerful Galvanic Ray (4s cooldown);
1. Grants Drill Hand and buffs P1;
1.1 (with Drill Hand equipped): P1 can use Sonic Punch via right-click;
1.2 (with Drill Hand equipped): P1 & P2 can detect nearby ores;
(Drill Hand has been nerfed for balance)
2. Allows P2 to fire Shoulder Bombs;
3. Enables instant Super Leap for P2- Fixed animation bug that occurred when shaders were enabled
enjoy 🙂
-Rolmifixes
Clockwork is not an overly flashy hero, but one with extremely complex mechanics.
Changelog: -Added hit effects for different Time Rays -Added flame particle effects for accelerated smelting -Added Ben 10 & Ben 23 easter eggs -Added highlighted display for time-frozen targets
Now both 10k and Prototype have smiles
-New Ability: Can fire a ray to recharge other players' watches while accelerated -New Ability: Can timeout other players' watches (even Master Control) while slowed -New Ability: Can timeout everyone's watches in the surrounding area (even Master Control) -New Ability: Remove the target from the current timeline ; if the target is a player, directly remove them from MC timeline (more damage to mobs, consumes more energy) -New Abilities: When time is stopped – Ability 1 restores the timeline flow of entities in a small surrounding area ; Ability 2 re-freezes the timeline flow of entities in a small surrounding area ; Ability 4 grants speed up
-Fixed crash caused by time stop in multiplayer -Fixed ITO icon display
enjoy 🙂 -Rolmi
Now when time is accelerated, world time will also increase accordingly.
- Fixed lag issues (feedback if u have new lag issue)
- Skill 1 can be upgraded. After upgrading, it can accelerate crop growth and smelting speed, while providing +10 damage and the Slow II effect.
- Skill 2's Restore Ray can turn baby entities into mature ones.
- In Time Slow mode, Skill 2 can turn mature entities back into baby ones (restores to original state after 30 seconds) and restore health.
- Added to the Omniverse Icons.
- Added hit particle effect (Happy Village).
enjoy 🙂 -Rolmi
The Chronosapien (Clockwork) is a hero with incredibly fun mechanics! I’m excited to share you this more playable addonpack since I couldn’t wait for the original author any longer, I decided to do it myself (3 days went into it). required: https://www.curseforge.com/minecraft/mc-mods/tickrate-api https://www.curseforge.com/minecraft/mc-mods/time-stop-clock-mod
Changelog: New icons, new abilities, new 10k texture and new mechanics. Ability 1: Time Beam – Deals damage, 4-second cooldown, costs energy. Ability 2: Time Freeze/Restore Beam – No damage; freezes the target entity in time (forever). Frozen targets are immunity. Ability 3: Time Stop – Actually stops time entirely. Ability 4: Time Slow/Accelerate – Slows down or speeds up time; the Clockwork is unaffected.
with Omnitrix Evolution Addon (old model) and Into The Omniverse (no icon)
Warning: Modifying the game’s ticks is a dangerous action and may cause unexpected lag or even long-term freezes. However, it will not corrupt your save file or any data. There's an old saying in my field: "Time travel is for immortals and fools." And I speak from experience.” – Professor Paradox.
Enjoy 🙂
-rolmi_20584
Fixed up Clcokwork a lot, adds fully completed clockwork that works.
obtain by right clicking clock (will be changed later with propper obtainment)


