
Deep Blue: Ocean Survival
Survive a post-apocalyptic world submerged by water in a nearly vanilla experience.
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5
- Blue Depths compatibility: handling mob's spawn in ocean and a few actions. Make sure to place Deep Blue on top of all datapacks.
- Add ocean structures to the worldgen (beta): rings, totems, air pouch, old house, pit, natural pit. More to come.
- Drowned have been reduce in number, replaced by fish. Drowned with trident is much rarer (replaced by spear).
- Blue Depths compatibility: handling mob's spawn in ocean and a few actions. Make sure to place Deep Blue on top of all datapacks.
- Add ocean structures to the worldgen (beta): rings, totems, air pouch, old house, pit, natural pit. More to come.
- Drowned have been reduce in number, replaced by fish. Drowned with trident is much rarer (replaced by spear).
- underwater doors now break when placed
- add a config file to improve OceanBreaths's behavior
- underwater doors now break when placed
- add a config file to improve OceanBreaths's behavior
- ALPHA launch: bugs will occur!
- ocean only worlgen, with lower visibility in water, and oceans under oceans
- structures: base spawn, floating wood, under water pit
- achievements/advancements as progression
- crafts diving masks and base material (see achievements ingame)
- custom buoyancy in water, depending on the depth
- randomized water creature sizes
- ALPHA launch: bugs will occur!
- ocean only worlgen, with lower visibility in water, and oceans under oceans
- structures: base spawn, floating wood, under water pit
- achievements/advancements as progression
- crafts diving masks and base material (see achievements ingame)
- custom buoyancy in water, depending on the depth
- randomized water creature sizes

