
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Added possibility to put "none" as an enchantmentkey, allowing you to give the trade the possibility not to have any enchantments Added new global config file located in "config/cvtGlobal.json" Added global config option "opLevel" - this determines the op level a player must have in order to execute CVT commands (default = 2) Added wanderer trades to export
Re-added "basic" semi-random feature
Changed how tipped arrows are now made, they work identically to normal potions
Fixed amountRange not applying correctly Fixed potions so they can use NBT data (for awkward and thick potions, and water) Fixed directory creation failure on first load (if config folder doesn't exist, fabric-only) Fixed some trade exports not working Fixed validation for tipped arrows Fixed all.json trades not getting added
Removed config option potionKey Removed config option blacklistedPotionKeys
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Fixed un-modified professions not returning any trades
Reworked trade replacement for better mod compatibility.
Added "maxTrades" for villagers Added "maxCommonTrades" and "maxRareTrades" for wanderer. Note that this only works when "removeOtherTrades" = true
Fixed wanderer trade check throwing an error when trying to add without replacing trades.
Reworked trade replacement for better mod compatibility.
Added "maxTrades" for villagers Added "maxCommonTrades" and "maxRareTrades" for wanderer. Note that this only works when "removeOtherTrades" = true
Fixed wanderer trade check throwing an error when trying to add without replacing trades.
Reworked trade replacement for better mod compatibility.
Added "maxTrades" for villagers Added "maxCommonTrades" and "maxRareTrades" for wanderer. Note that this only works when "removeOtherTrades" = true
Fixed wanderer trade check throwing an error when trying to add without replacing trades.
Reworked trade replacement for better mod compatibility.
Added "maxTrades" for villagers Added "maxCommonTrades" and "maxRareTrades" for wanderer. Note that this only works when "removeOtherTrades" = true
Fixed wanderer trade check throwing an error when trying to add without replacing trades.
