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Моды/Cuffed
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  • Cuffed - 1.3.13 - Forge - 1.20

    release5 декабря 2025 г.

    Fixed the pillory not working since 1.3.12

  • Cuffed - 1.3.12 - Forge - 1.20

    release1 декабря 2025 г.

    Additions

    • Added a condig option to disable players taking off and putting on their own restriants.

    Fixes

    • Changed event priority of entity interact event to allow cuffed to come first.
    • Shackles now stop sprinting by double tapping forward.
    • Fixed Duck Tape on legs not stopping movement and jumping.
    • Fixed Duck Tape on arms not stopping interaction and item use.
    • Cuffed no longer forces players to take fall damage even if another mod disables it.
    • Fixed not being able to close/open the pillory without a player in front.
    • Fixed some small issues in the lang.
  • Cuffed - 1.3.11 - Forge - 1.20

    release7 ноября 2025 г.

    Fixes

    • Fixed a crash on servers due to 1.3.10 (oops my bad)
  • Cuffed - 1.3.10 - Forge - 1.20

    release7 ноября 2025 г.

    Additions

    • Added a new config option for whether or not to drop heads from the guillotine
    • You can now escort a player to a bunk click it to force-set their spawn.
    • Added the bundle recipe from 1.21 to make it craftable for Cuffed
    • Restraints can now be equipped/unequipped by sneaking and left clicking while look at your feet/forward/head to equip/unequip legs/arms/head respectively. Still requires keys and sneaking to unequip restraints.

    Fixes

    • Fixed Epic Fight compat crashing on startup in more recent epic fight versions.
    • Fixed an issue causing players to be positioned wrong when escorting them to a pillory.
    • Fixed guillotine doing damage instead of straight up killing the player.
    • Added a usage tooltip to show how to use restraints.
    • Added a tooltip to show what key removes each restraint.
    • Fixed some tooltip errors, specifically on Handcuffs, Fuzzy Handcuffs, and Shackles.
    • Fixed un-enchantable restraints not getting removed on death.
    • Buffed mana drain from Drain enchantment to better counter Ars Novuea
    • Fixed padlocks locking chests that are next to each other whether or not those chests are connected.
    • Fixed Duck Tape restraining a player's arms
    • Finally added Russion translation
    • Removed A Warden's Guide recipe
    • Fixed can_reinforce_padlock item tag containing an invalid item ("diamond_ingot" lol)
    • Added Shadow Locked Away poster to the Creative Menu
  • Cuffed - 1.3.9 - Forge - 1.20

    release2 мая 2025 г.

    Fixes

    • Fixed 1.3.8 breaking chat
    • Fixed "Allow breaking out of the pillory" config option not applying.
  • Cuffed - 1.3.8 - Forge - 1.20

    release2 мая 2025 г.

    Fixes

    • Fixed the "Can Be Broken Out Of" config option for restraints not applying.
    • Fixed an issue where inputs would be blocked in menus while restrained.
  • Cuffed - 1.3.7 - Forge - 1.20

    release6 апреля 2025 г.

    Fixes

    • Fixed the Bunk recipe
    • Fixed the Reinforced Bars recipe
  • Cuffed - 1.3.6 - Forge - 1.20

    release21 марта 2025 г.

    Additions

    • Added Creative Key item that can lock and unlock all lockable objects.
    • Added Creative Bind Breaker item that can reset the bindings of any lockable object.
    • Added Creative Restraint Cutter item that can remove all restraints off of a player.
    • Added the item tag "can_reinforce_padlock" so users can replace the item used to reinforce padlocks, multiple entries are supported.
    • Each restraint's durability can now be changed via the server config.

    Fixes

    • Fixed an error on servers allowing locked blocks to be accessed while holding any key.
    • A player's chat messages are now "muffled" when duck tape is on their head.
  • Cuffed - 1.3.5 - Forge - 1.20

    release20 марта 2025 г.

    Additions:

    • Revamped escorting, the escorting player now drags the escorted player around with them as they move.
      NOTE: now to escort right click a restrained player with an empty hand. and to remove a restraint that doesn't require a key, crouch+right click.

    Fixes:

    • Added the posters to the creative tab.
    • Player's whos head is restrained can now be put into a pillory.
    • Reinforced padlocks now drop the diamond when their block is destroyed.
    • Padlocks can no longer be put on cell doors.
    • Fixed a crash when a chained entity died by suffocation.
    • Shackles when on arms no longer restrict item use and inventory access.
    • Shackles when on legs no longer restrict movement, but still restricts sprinting and jumping.
    • Added a missing recipe for the bunk.
    • Adjusted the recipe for cell bars gap to make it more affordable than the cell bars.
  • Cuffed - 1.3.3 - Forge - 1.20

    release23 января 2025 г.

    Actually fixed duck tape restraining mining :)

    + 1.3.2's changes:

    Fixes:

    • Convert Key and Lock system to Id-based system where each lock is assigned a unique ID.
    • Added the cell bars gap to the creative menu.
    • Added the Bunk to the creative menu.
    • Fixed an issue preventing restraints from being able to be taken off with their key.
    • Fixed an issue where if a padlock's block was broken while the padlock was locked the padlock would continue to sit mid air, becoming unbreakable.
    • Fixed an issue causing player to be not able to break out of arm restraints.
    • Fixed an issue with the back of the skeleton poster.
    • Fixed an issue where all restraints don't break, they just remain at 0 durability.
    • Fixed an issue when a player who is being frisked leaves the frisker can still take items from their old inventory.
    • Duck tape when applied to a player's head no longer restrains item use and mining.
    • Duck tape can now be broken out of when on a player's arms or legs.
    • Key Rings now retain the name of the keys added to them.
    • Fixed Escorting, you can now force players to ride any entity.
    • Chain doesn't drop when a player dies while anchored.
    • Fixed the recipe conflict with the knife and sheers.
    • Retextured some items to better match the style of cuffed.
    • Convert Restraints class to allow for restraints to manage themselves without it, so that Addons may add new restraints.

    Removed:

    • Completely removed the Information Booklet.
    • Remove Legcuffs and Leg Shackles, handcuffs and shackles can now be applied to players' legs the same as duck tape.
    • Removed compat for Player Revive.
  • Cuffed - 1.3.1 - Forge - 1.19

    release21 сентября 2024 г.

    Additions:

    • Added a config option to disable breaking out of the pillory.

    Fixes:

    • Fixed an issue where when a player died in guillotine with Player Revive installed, they wouldn't actually die.
    • Forks, Knives, Spoons, and the Tray has been added to the Creative Tab
    • Box of Possessions lore being wrong
    • The /cuffed command now works in command blocks and function files
  • Cuffed - 1.3.1 - Forge - 1.19.2

    release21 сентября 2024 г.

    Additions:

    • Added a config option to disable breaking out of the pillory.

    Fixes:

    • Fixed an issue where when a player died in guillotine with Player Revive installed, they wouldn't actually die.
    • Forks, Knives, Spoons, and the Tray has been added to the Creative Tab
    • Box of Possessions lore being wrong
    • The /cuffed command now works in command blocks and function files
  • Cuffed - 1.3.1 - Forge - 1.20

    release21 сентября 2024 г.

    Additions:

    • Added a config option to disable breaking out of the pillory.

    Fixes:

    • Fixed an issue where when a player died in guillotine with Player Revive installed, they wouldn't actually die.
    • Forks, Knives, Spoons, and the Tray has been added to the Creative Tab
    • Box of Possessions lore being wrong
    • The /cuffed command now works in command blocks and function files
  • Cuffed - 1.2.3 - Forge - 1.20

    release24 июня 2024 г.

    This version has a lot of changes, see them all on the wiki: https://lazrs-mods.fandom.com/wiki/1.2.0_Update Additions

    Additions

    • Completely reworked handcuffs, now referred to as restraints:
      • Added Two types of Restraints for hands and legs, leg restraints prevent movement while arm restraints prevent interacting and breaking blocks
      • Added mutliple types of Restraints for both hands and legs, each perform differently
      • Added multiple Restraint Enchantments including: Unbreaking, Curse of Binding, Imbue, Famine, Shroud, Exhaust, Silence, and Bouyant
      • Added the ability to Escort restrained players, allowing captors to force them to ride entities
      • Reworked break-out mechanic, all restraints have a set durability and spamming the movement keys (for leg restraints) or the interact/attack keys (for arm restraints) will slowly wear them down
      • Added proper models and animations for all restraints
    • Players no longer have to be restrained to be chained.
    • Added Shackles
    • Added Legcuffs
    • Added Leg Shackles
    • Added Shackles Key
    • Added Raw and Baked Key Molds, which can be used to copy keys
    • Added the ability to chain any* passive entity. (* this can be edited using a datapack, see the WIKI)
    • Added Smooth Reinforced Stone
    • Added Reinforced Lamps
    • Added Guillotine, which can be placed on top of pillories to execute players and gather their heads
    • Added Safe, a lockable unbrekable container
    • Completely reworked Possessions Box, now it opens the other player's inventory and items can be picked out and put into the box
    • Added block tag for Reinforced Blocks to allow any any block to reinforced through datapacks
    • Players can now be detained in pillories without being restrained
    • Compltely revamped Lockpicking skillcheck to be more involved
    • Added seperate config options for lockpicking each lockpickable block and entity
    • Cell Doors can now be lockpicked
    • Nicknames (applied by prisoner tag) now persist on death and logout (configurable in config)
    • Added "A Warden's Guide" an encyclopedia of all of Cuffed's features
    • Added Statistics for each type of restraint (breaking out, time restrainted, times restrained)
    • Renamed /handcuffs command to /cuffed

    Changes

    • Removed Soft-cuffing

    Fixes

    • Fixed players in pillory remaining in the pillory state after pillory has been destroyed
    • Added compatability for Better Combat, Epic Fight, Parcool, Ars Nouveau, and Iron's Spells n' Spellbooks
    • Slight changes to the textures of Reinforced Bars, Cell Door, Padlocks, and all Reinforced Stone(s)
    • Adjusted the hardness of all reinforced blocks to better represent the strength of reinforced blocks
    • Padlocks now secure both halves of double chests
    • Fixed an issue where players couldn't target entities if there was a reinforced block on the other side of that entity
    • Restrained Players can no longer swim
    • Keys added and taken from a key ring now keep their bindings
    • Added config options to disable anchoring entities to Fences, Tripwire Hooks, and Weighted Anchors
    • Prisoner Tags now function correctly in all circumstances
    • Breaking out of restraints destroys item config option now functions properly
  • Cuffed - 1.1.2 - Forge - 1.20

    release21 января 2024 г.

    Fixes:

    • Added missing recipes for the pillory and reinforced bars.
  • Cuffed - 1.1.1 - Forge - 1.20

    release21 декабря 2023 г.

    Additions:

  • You can now force-feed handcuffed players food.
  • Fixes:

  • Fixed a duplication bug when removing a player's handcuffs while they are detained in a pillory.
  • Cuffed - 1.1.0 - Forge - 1.20

    release8 декабря 2023 г.

    Additions:

    • Added Pillory block, a new restraint that handcuffed players can be detained in.
    • Added Reinforced Bars, a variant of iron bars that acts like the reinforced stone blocks.
    • Added Captive Tag, a type of nametag that can be applied to players, changing their display name.
    • Added the ability to break out of handcuff by spamming left and right movement keys, can be disabled in config.
    • Added config options for enabling/disabling the interruption phase while getting handcuffed
    • Added statistics for the following:
      • Times Handcuffed
      • Players Handcuffed
      • Time Spent Handcuffed
      • Handcuffs Broken Out Of
      • Handcuffs Interrupted
      • Time Spent Lockpicking
      • Lockpicks Broken
      • Successful Lockpicks
    • Added handcuffed animations, and variants for the various states of being handcuffed (IE: soft-cuffed, detained, anchored).

    Fixes:

    • Reworked Config Schema, configs are now .json files and are more reliable. (!) All old configs will not apply to this version and above, and must be re-configured.
    • Reworked Command Syntax, cleaned and fixed up /handcuff (and changed it to /handcuffs) to make it more reliable and user-freindly.
    • Handcuffed players no longer break out of their handcuffs when disconnecting.
    • Anchored players remain anchored when disconnecting.
    • Handcuffed players can no longer scroll in their hotbar with the number keys.
    • Fixed progress freezing after disconnecting while getting handcuffed.
    • Fixed being able to duplicate handcuffs by killing someone as they are getting handcuffed.
    • Chained players now take progressive damage immedietely when getting hanged while anchored.
    • Handcuffed players can now be targetted by mobs.
    • Make padlock hitbox shorter for easier access to locked blocks.
    • Fix Cell Doors dropping 2 Cell Door items instead of 1.
    • Padlocks now drop a padlock item when breaking with no block under it.
    • Rearranged creative menu for better usability.
    • Removed chain neck overlay when anchored, there is animation to replace this.
    • Fixed lang file not including UI text and command responses.
    • Removed many unneccessary log spamming, mostly left-over from debugging.
  • Cuffed - 1.0.7 - Forge - 1.20

    release8 сентября 2023 г.

    Version 1.0, Patch 7


    Additions:

    • Added missing recipe for lockpicks


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