Just updated for 1.21.11 mojang mappings
Color-coded targeting:
White: normal
Red: aiming at an enemy
Cyan: can do a critical hit (falling + enemy in range)
Dynamic crosshair:
Crosshair lines spread out when attack isn’t ready or you’re moving forward (but not sprinting)
Shows four lines expanding from the center based on movement and attack cooldown
Critical hit detection:
Works when you’re falling, not on the ground, not climbing, not in water, and not riding anything
Bow Trajectory Visualization:
Shows a green line for where your arrow will go
Considers draw strength, gravity, air resistance, and block collisions
Line turns red where the arrow will hit, using up to 100 prediction points
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Опубликован:6 месяцев назад
Обновлён:4 месяца назад
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