
Create: Steam 'n' Rails
Adding depth to Create's rail network & steam system
Steam 'n' Rails 1.7.2:
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
- Fix crash when using a potato cannon without ammunition #743
- Fix fuel tank crash
Steam 'n' Rails 1.7.2:
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
- Fix crash when using a potato cannon without ammunition #743
- Fix fuel tank crash
Steam 'n' Rails 1.7.2:
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
Steam 'n' Rails 1.7.2:
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
Steam 'n' Rails 1.7.1:
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
- Fix mixin to Create to access its registrate that crashed depending on mod load order on forge
Steam 'n' Rails 1.7.1:
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
Steam 'n' Rails 1.7.1:
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
- Fix mixin to Create to access its registrate that crashed depending on mod load order on forge
Steam 'n' Rails 1.7.1:
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
Steam 'n' Rails 1.7.0:
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train
- Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Steam 'n' Rails 1.7.0:
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train
- Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Steam 'n' Rails 1.7.0:
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train
- Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Steam 'n' Rails 1.7.0:
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train
- Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Steam 'n' Rails 1.6.15 beta:
Bug Fixes
- Fix train visuals after (de)coupling #726
- Fix unlit casing visuals in subchunks without other visuals #722 #733
- Fix fuel tanks preventing carriage rendering (pr #732 by ✨pato) #721
- Fix reversing handcars restoring exhaustion #716
- Fix single-wheel medium bogey offset #702
Steam 'n' Rails 1.6.15 beta:
Bug Fixes
- Fix train visuals after (de)coupling #726
- Fix unlit casing visuals in subchunks without other visuals #722 #733
- Fix fuel tanks preventing carriage rendering (pr #732 by ✨pato) #721
- Fix reversing handcars restoring exhaustion #716
- Fix single-wheel medium bogey offset #702
Steam 'n' Rails 1.6.14 beta:
Changes
- Update to Create 6.0.7 and 6.0.8
Bug Fixes
- Fix residual
ForgeData.ContraptionDismountLocationfield in passengers of crashed handcars #714
Removals
- Journeymap compatibility (Create has native support now)
Steam 'n' Rails 1.6.14 beta:
Changes
- Update to Create 6.0.7 and 6.0.8
Bug Fixes
- Fix residual
ForgeData.ContraptionDismountLocationfield in passengers of crashed handcars #714
Removals
- Journeymap compatibility (Create has native support now)
Steam 'n' Rails 1.6.13 alpha:
Bug Fixes
- Fix instanced carriage rendering after (de)coupling #690
- Fix wide scotch yoke bogey model #686
- Fix conductor toolbox crash #671
- Fix conductor toolbox lid rendering
Steam 'n' Rails 1.6.12 alpha:
Bug Fixes
- Fix narrow, wide, and phantom tracks rendering black boxes on transparent models #613 #637
- Fix crash when pumping fluids through a portable fuel interface #638 #644
- Fix semaphore arm rendering #622
- Fix a startup crash that was apparent in larger modpacks
- Fix bogey rendering being broken
Steam 'n' Rails 1.6.11 alpha:
Bug Fixes
- Fix issues with liquid fuel system causing crashes #615 #612 #598 #599 #595
- Fix crash when opening bogey menu #614 #610 #602 #601 #597 #591
- Fixed derailed trains causing crashes #607
- Fix track casing not showing up on world join #609
- Fix tieless tracks and monorail tracks missing proper lighting #608 #613 #603
Steam 'n' Rails 1.6.10 alpha:
Changes
- Update to Create 6.0.6
- Remaster Radial Bogey

