
Create: Solar Powered
Harness the power of the sun to generate electricity.
Changes
- Curio API support added for sunglasses
- New Growth Lamp logic implemented
Changes
- Curios API is no longer a strict dependency
- Sunglasses logic tweaks
Changes
- Growth Lamp bonemealing logic completely rewritten and nerfed
- Sunglasses are now curio compatible
- Maximum durability of sunglasses has been changed to 100
- Durability drain when on fire has been made consistent (-1 durability per 20 ticks while on fire)
- Proper helmet tags added
- Sculk Panel block hardness value increased
Backport release
Changes
- Ponders: more consistent with vanilla ponders
- Solar panels: now emit redstone signal to blocks above and below (not just sides)
- Solar panel efficiency calculation: collection window runs from tick 23000 to 13000; peak window shortened
- Growth lamps: now require at least 125 FE to turn on; continuously consume power while redstone-powered (even if unlit) - prevents flickering with insufficient supply
- Growth lamps: share FE with adjacent lamps
- Sunglasses: max durability slightly reduced; durability now drains when hit by fireballs
Added Growth Lamp. Added Sunglasses. Solar panels no longer provide redstone signal to blocks above and below them. Default config energy output value was changed to 10 FE/t.
Texture and model change. Ponder tweaks. Temperature factor added (disabled by default). Altitude factor config adjustments (disabled by default). Default config energy generation was changed to 10 FE/t max from 12.5 FE/t. Solar panels will now emit particles when above 51% solar efficiency. Added off and on blockstates. Solar panels will now emit a redstone signal directly. Connectors from C&A no longer draw FE from any side, only from the bottom. Cables from other mods no longer visually connect from the sides and the top of the block (unintended behaivour, the cables didn't draw any power anyway).
Changed side textures to be consistent with brass casings. Fixed an issue where solar panels would still generate electricity when other panels were placed directly above them.
Ponder entry added. Updated the bottom texture. Minor code tweaks.
Changed license to MIT in mod metadata. Default value in the config for energy generation was reduced to 250 (12.5 FE per tick at maximum efficiency)


