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Моды/Create Picky Wheels
  • Create Picky Wheels 1.21.1-6.0.9-6

    release8 апреля 2026 г.

    Compat stuff

    • Flowing fluids, added waterwheelsAcceptsFlowing, set it to true for it to work with that mod.
    • TFC, fixed the wheel not updated correctly when needed, making the bigger one have the wrong capacity and rpm. Also likely fixed the capacity increasing overtime.
  • Create Picky Wheels 1.20.1-6.0.8-6

    release8 апреля 2026 г.

    Compat stuff

    • Flowing fluids, added waterwheelsAcceptsFlowing, set it to true for it to work with that mod.
    • TFC, fixed the wheel not updated correctly when needed, making the bigger one have the wrong capacity and rpm. Also likely fixed the capacity increasing overtime.
  • Create Picky Wheels 1.21.1-6.0.9-5

    release24 марта 2026 г.
    • change the empty space check slightly to make it less clunky. allows to disable this part now if wanted, as to keep only the two other checks. 
  • Create Picky Wheels 1.20.1-6.0.8-5

    release24 марта 2026 г.
    • change the empty space check slightly to make it less clunky. allows to disable this part now if wanted, as to keep only the two other checks. 
  • Create Picky Wheels 1.21.1-6.0.9-4

    release11 января 2026 г.
    • another config renamed, sorry.

    • changed the tooltip a bit, maybe it is more clear? idk

  • Create Picky Wheels 1.20.1-6.0.8-4

    release11 января 2026 г.
    • another config renamed, sorry.

    • changed the tooltip a bit, maybe it is more clear? idk

  • Create Picky Wheels 1.21.1-6.0.9-2

    release9 января 2026 г.
    • porquenolosdos update

     

    For those updating: warning warning, config changes! So, I recommend deleting it and regenerating, then applying any changes again. Or whatever else. 

     

    • enables create's default behavior but at a high penalty. optimal conditions is now buffed. 

    • changed configs around a bit, adding new stuff in. change of default values. just more clean and clear. 

    • you can now boost/penalty RPM and STRESS separately, so any slightly buffed wheel doesn't turn too fast. 

    • revamped the goggles tooltips, more clarity and a few touches. show optimal conditions due to having enough water around. 

  • Create Picky Wheels 1.20.1-6.0.8-2

    release9 января 2026 г.
    • porquenolosdos update

    For those updating: warning warning, config changes! So, I recommend deleting it and regenerating, then applying any changes again. Or whatever else. 

    • enables create's default behavior but at a high penalty. optimal conditions is now buffed. 

    • changed configs around a bit, adding new stuff in. change of default values. just more clean and clear. 

    • you can now boost/penalty RPM and STRESS separately, so any slightly buffed wheel doesn't turn too fast. 

    • revamped the goggles tooltips, more clarity and a few touches. show optimal conditions due to having enough water around. 

  • Create Picky Wheels 1.21.1-6.0.9-1

    release5 января 2026 г.
    • add base boost config
    • add requiresFlow config (for TFC compat, so waterwheel only work on their rivers since they have flow like vanilla flowing water).
  • Create Picky Wheels 1.20.1-6.0.8-1

    release5 января 2026 г.
    • add base boost config
    • add requiresFlow config (for TFC compat, so waterwheel only work on their rivers since they have flow like vanilla flowing water).
  • Create Picky Wheels 1.21.1-6.0.1-1

    release6 марта 2025 г.
    • removing annoying console logging
  • Create Picky Wheels 1

    release4 марта 2025 г.
    • update 6 for 1.21.1
  • Create Picky Wheels 1.20.1-6.0.0-1

    release4 марта 2025 г.
    • update 6
  • Create Picky Wheels 1.20.1-0.5.1.f-c

    release22 марта 2024 г.
    • Waterwheels now have a block state called Picky. It is set to true onPlacement event. 

    • Why? When worldgen'ed Picky will be false since that don't trigger onPlacement. So the waterwheels will work as default, specifically requested for the IDAS structures mod on discord. 

    • If you plan to make a structure and doesn't desire such logic, there is config option to disabled the condition. 

    • I tested placing the block a few ways, and it set Picky as true even with the deplayer. There might be exceptions, and if I find it, I will make this config as not default. For now, it is on.

    • Notice 1: If updated from previous version, replacing the waterwheels is required for it to work again. Otherwise, the ones placed with the older version will remain with picky set to false. 

    • Notice 2: If updated from previous version, if the water wheels don't work even after being replaced, try deleting the config and reloading the world.  

  • Create Picky Wheels 1.19.2-0.5.1.f-c

    release22 марта 2024 г.
    • Waterwheels now have a block state called Picky. It is set to true onPlacement event. 

    • Why? When worldgen'ed Picky will be false since that don't trigger onPlacement. So the waterwheels will work as default, specifically requested for the IDAS structures mod on discord. 

    • If you plan to make a structure and doesn't desire such logic, there is config option to disabled the condition. 

    • I tested placing the block a few ways, and it set Picky as true even with the deplayer. There might be exceptions, and if I find it, I will make this config as not default. For now, it is on.

    • Notice 1: If updated from previous version, replacing the waterwheels is required for it to work again. Otherwise, the ones placed with the older version will remain with picky set to false. 

    • Notice 2: If updated from previous version, if the water wheels don't work even after being replaced, try deleting the config and reloading the world. 

  • Create Picky Wheels 1.18.2-0.5.1.f-c

    release22 марта 2024 г.
    • Waterwheels now have a block state called Picky. It is set to true onPlacement event. 

    • Why? When worldgen'ed Picky will be false since that don't trigger onPlacement. So the waterwheels will work as default, specifically requested for the IDAS structures mod on discord. 

    • If you plan to make a structure and doesn't desire such logic, there is config option to disabled the condition. 

    • I tested placing the block a few ways, and it set Picky as true even with the deplayer. There might be exceptions, and if I find it, I will make this config as not default. For now, it is on.

    • Notice 1: If updated from previous version, replacing the waterwheels is required for it to work again. Otherwise, the ones placed with the older version will remain with picky set to false. 

    • Notice 2: If updated from previous version, if the water wheels don't work even after being replaced, try deleting the config and reloading the world. 

  • Create Picky Wheels 1.19.2-0.5.1.f-b

    release26 февраля 2024 г.
    • Fixed windmills glitchy animation and generated speed

    • Changed how biomes preference works. It now has 3 layers. The first gives full generation, the second works but at some penalty, and the third it doesn't generates at all. The efficiency shows it the tooltip. Now there are four tags instead of 2.

    • For waterwheels, rivers biomes gives full, while others with enough water only gives 0.25. Outside of overworld still doesn't work.

    • For windmill, Ocean, Deserts, Peaks, Badlands, and Plains gives full, while others within overworld gives only 0.75. Other dimensions doesn't generate at all either.

    • Changed windmill height influence. And it now shows in the tooltip. At ground level it gives 0.5, when averaging ~12 blocks above ground, it gives full power.

    • The generated power still takes create default values, which can be changed in the create-server config. But, instead of adding to it, the mod now subtracts a percentage from it when under certain conditions.

  • Create Picky Wheels 1.18.2-0.5.1.f-b

    release26 февраля 2024 г.
    • Fixed windmills glitchy animation and generated speed

    • Changed how biomes preference works. It now has 3 layers. The first gives full generation, the second works but at some penalty, and the third it doesn't generates at all. The efficiency shows it the tooltip. Now there are four tags instead of 2.

    • For waterwheels, rivers biomes gives full, while others with enough water only gives 0.25. Outside of overworld still doesn't work.

    • For windmill, Ocean, Deserts, Peaks, Badlands, and Plains gives full, while others within overworld gives only 0.75. Other dimensions doesn't generate at all either.

    • Changed windmill height influence. And it now shows in the tooltip. At ground level it gives 0.5, when averaging ~12 blocks above ground, it gives full power.

    • The generated power still takes create default values, which can be changed in the create-server config. But, instead of adding to it, the mod now subtracts a percentage from it when under certain conditions.

  • Create Picky Wheels 1.20.1-0.5.1.f-b

    release26 февраля 2024 г.
    • Fixed windmills glitchy animation and generated speed.

    • Changed how biomes preference works. It now has 3 layers. The first gives full generation, the second works but at some penalty, and the third it doesn't generates at all. The efficiency shows it the tooltip. Now there are four tags instead of 2.

    • For waterwheels, rivers biomes gives full, while others with enough water only gives 0.25. Outside of overworld still doesn't work.

    • For windmill, Ocean, Deserts, Peaks, Badlands, and Plains gives full, while others within overworld gives only 0.75. Other dimensions doesn't generate at all either.

    • Changed windmill height influence. And it now shows in the tooltip. At ground level it gives 0.5, when averaging ~12 blocks above ground, it gives full power.

    • The generated power still takes create default values, which can be changed in the create-server config. But, instead of adding to it, the mod now subtracts a percentage from it when under certain conditions.

  • Create Picky Wheels 1.18.2-230708T15

    release18 декабря 2023 г.

    Adjusted requirement rules.

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Лицензия:MIT
Опубликован:2 года назад
Обновлён:2 месяца назад
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