
Haunting charcoal gives coal. Meant for coalblocks to make diamonds.
Needs lava and must be heated. A fifty - fifty chance to succeed.
Blasting logs to charcoal - haunting them to coal - compacting to coal blocks - compacting the coal blocks to diamonds
... and lava and must be heated. This gives redstone when processed further. Set the basin filter to be crimsite.
Press me: Blaze burner fed with charcoal from below. Crushing gives crushed iron (and nuggets) and washing that gives redstone dust (and nuggets). This is also my second very effective iron farm.
Small chance for quartz and even smaller chance for netherite scrap
Left side below: Sand gets haunted to soul sand. Left side up: Soul sand becomes crushed. You see glowstone, netherite scrap and quartz coming to the Storage Drawer IO.
... and a little lava and water but no heating required. Set the basin filter to obsidian.
This is a mixer. A Tom's Storage proxy enlarges the one side of the basin and two inventory hoppers inject gravel and flint. Lava and water come from below. The lava production does not keep up atm and the lava pipe is shown being empty.
... and a little water. Set the basin filter to tuff else you get something else.
A 0.5% chance for a wither skull. You get blackstone from haunting cobblestone. This recipe gives netherrack and quartz but its real purpose is to give a small chance for wither skulls. Three wither skulls are needed to create a wither.
The wither goes into that level 4 beacon. An advanced wireless terminal connected to the shown crafting terminal functions everywhere in all dimensions. You see the mini chunk loader which loads exactly the beacon chunk with the terminal within.
Each generator works the same: one item plus lava plus water gives 64 items. Lava is eaten very quickly so have a good lava supply for that. 3 generators are available: cobble, stone and gravel.
... and some by-products. One stack of rotten flesh may generate two and a halve stacks of cinderflour.
