
Crazy AE2 Addons
This mod adds useful enhancements to Applied Energistics 2, including automatic crafting cancelation, NBT-based exports, and enchanting automation. Currently in early beta.
added resource tracking terminal which will tell you where are your resources used, in which terminals or for crafting what things
added display database with CC compat
fixed some weird issue with crazy providers loosing slots on client side sometimes
- tag view cell fix
- memory card support for display
- display defaults to B for fluid display not mB
- crafting crazy providers from part to block and the other way does not remove the nbt
- fixed crazy provider loosing settings on pick up
improved crazy provider interractions and some memory usage in displays
fixed and added more compatibility with AE2CL for monifactory
fixed a lot of bugs with the structure gadgets
Crazy AE2 Addons 3.0
Crazy AE2 Addons 3.0 is a major rewrite and contains many breaking changes.
This version is not safe to load on existing worlds using Crazy AE2 Addons 2.x.
Items, blocks, stored structures, and other mod data from 2.x WILL disappear or become invalid.
Make a backup before testing 3.0.
Project split
Starting with the 3.x series, Crazy AE2 Addons will be split into two separate mods.
Together, the two mods contain roughly the same feature set that the old combined mod had, but the content is now separated into smaller projects.
Ported features
The following features have been ported to the 3.x codebase:
- Display
- Ejector
- Crazy Pattern Provider
- Wireless Notification Terminal
- Emitter Terminal
- Multi Level Emitter
- Tag Level Emitter
- Redstone Emitter
- Redstone Terminal
- Portable Spatial Storage (major rewrite)
- Portable Spatial Cloner (major rewrite)
- Wormhole P2P
- Round Robin Item P2P
- Round Robin Fluid P2P
- Pattern Multiplier
- CPU Priorities
- Tag View Cell
- Recipe Fabricator
New addition:
- Analog card
Important warning
Crazy AE2 Addons 3.0 should be treated as a new major version, not a drop-in replacement for 2.x.
Old worlds should be backed up before loading this version.
- Added some config options
- fixed emitter terminal crashing when there was a huge amount of emitters in the network
Fixed penrose sphere not outputing energy
sorry
added tag level emitter and some improvements to the tag matcher and tag view cells GUI
- Fixed rare crash with penrose sphere exploding.
- Fixed multi level emitter loosing its upgrades on world restart.
- Added Mod Event when penrose spehere is build (usefull for pack devs or other mods)
Added gregtech compat for Penrose Sphere!
Now you can enable/dissable its FE or EU output in the config, and it will accept allowed gregs dynamo hatches instead of normal energy ports :D
REMOVED THE PROGRAMMED CIRCUIT CARD FEATURE!!!
USE PATTERN BUFFERS INSTEAD!!!
Finally removed the feature everyone had too many opinions about
With that said, here is the changelog:
Removed things:
- Automatic Programmed Circuit setting in GregTech machines - Pattern Providers no longer set the circuit in GT machines when pushing patterns
- Pattern Modifier
Changes:
- Pattern Multiplier - the Ignore NBT option has been moved here
- Pattern Multiplier recipe
- Mob Key Selector recipe
After this change, some items will disappear, and some things may stop working. MAKE A BACKUP FIRST!
- added level emitter terminal so you can edit any level emitter from it (you can name level emitters with quartz knife)
- added also wireless level emitter terminal, that you can add to your wireless universal terminal (WUT) too
- added more resource types to display
- added button "insert token" to display that helps to handle its syntax
- made the amount of upgrades for the entity ticker a config thing
- rework for portable builder and copy gadget
- portable builder skips missing by default
- fixed some bugs, for example the one related to AAE quantum CPU
- crazy provider part has an upgrade card slot now
fixed NPE sometimes occuring with the research units and merged pr that fixes advanced ae cpus not working
fixed crazy pattern provider cable part sometimes crashing on servers
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some improvements and fixes for the
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rework of the notification terminal, it shows an overlay with amounts of items now
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added crazy pattern provider cable part
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fixed the error in mixin plugin that was causing crazy providers to crash the game, sorry for that
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fixed a bug with ejector where it was sometimes crashing when you broke the thing it was ejecting into, and made it so autobuilder cant schedule more than 1 craft at a time.