
Complicated Bees
A data-driven implementation of diploid bees for modern versions of minecraft
Complicated Bees 3.4.5
Fixed
- Various NPEs associated with unconstructed mellariums
- Tribute effect crashing in mellariums
Complicated Bees 3.4.5
Fixed
- Various NPEs associated with unconstructed mellariums
- Tribute effect crashing in mellariums
Complicated Bees 3.4.4
Fixed
- Actually fix incompatibility with other mods that add block ingredients - #128
Complicated Bees 3.4.3
Fixed
- Incompatibility with other mods that add block ingredients - #128
- World lock when pulling frames out of an empty mellarium - #127
Complicated Bees 3.4.2
Fixed
- JEI lookup crash - #126
Complicated Bees 3.4.1
A nerf (?) to the Mellarium, meaning you can't just spam 30 something honeyed frames to produce infinite resources for free: bee production now takes into account 'partial' ticks - if a bee lives for only part of a bee tick, it produces proportionally fewer products. This makes lifespan actually worth breeding for, and adds some interesting tradeoffs in terms of frame usage.
Added
/combees setgenecommand completion
Changed
- Bee production now takes into account 'partial' ticks
- Made missing flower type message more clear
- Made wrong temperature type more clear
- Queens now recheck conditions as soon as frames change
- Updated zh_cn translation (thank you @ChuijkYahus!)
Fixed
- Low lifespan produces no specialty products - #121
- Queens not working for recipe lookup in EMI
Complicated Bees 3.4.1
Changed
- Updated zh_cn translation (thank you @ChuijkYahus!)
Complicated Bees 3.4.0
First off, shoutout unilock for doing the overwhelming majority of the work to port this mod to 1.21.1! Secondly, a nerf (?) to the Mellarium, meaning you can't just spam 30 something honeyed frames to produce infinite resources for free: bee production now takes into account 'partial' ticks - if a bee lives for only part of a bee tick, it produces proportionally fewer products. This makes lifespan actually worth breeding for, and adds some interesting tradeoffs in terms of frame usage.
Added
- Ported to 1.21.1 - thank you @unilock!!!
/combees setgenecommand completion
Changed
- Bee production now takes into account 'partial' ticks
- Made missing flower type message more clear
- Made wrong temperature type more clear
Fixed
- Low lifespan produces no specialty products - #121
- Queens not working for recipe lookup in EMI
Complicated Bees 3.1.4
Fixed
- Several NPEs - thank you @Rurla!
- Crash when Gyrofuge is broken - thank you @Rurla!
- Multiblock menus staying open when multiblock becomes invalid - thank you @Rurla!
Updated
- zh_cn translation - thank you @ChuijkYahus!
Complicated Bees 3.1.3
Added
- ru_ru translation - thank you @chdkov!
Fixed
- String placeholder showing up on frames
Changed
- Gyrofuge upgrades now show idle rf/t usage in their tooltip
Complicated Bees 3.1.2
Changed
- Updated zh_cn translation
Complicated Bees 3.1.1
Changed
- Terraforming effect names changed to be unique
Complicated Bees 3.1.0
Some quali-bee of life :)
Added
- Flower types are now searchable using a recipe viewer! - #59
- Extended tooltip for analyzed bees
Fixed
- Nests occasionally spawning on top of water in the default datapack - #106
- EMI plugin causing confusion - #109
- Centrifuge, apiary, and gyrofuge randomly stopping and complaining about a full output (hopefully) - #89
Complicated Bees 3.0.4
Changed
- Bees are up to twice as common in certain biomes - this is something you can change with datapacks! - #67
Fixed
- Mellarium output hatch loops outputs if touching the middle - #98
- Centrifuge loses RF on world load - #101
- Multiblock preview doesn't show the middle of the Gyrofuge and Mellarium as a base block - #102
- Generator eats furnace fuel that has leftovers - #103
Complicated Bees 3.0.3
Fixed
- Autolyzer had no associated tool
Complicated Bees 3.0.2
Fixed
- Gyrofuge Advanced Speed Unit not using the correct amount of RF/t on idle
Complicated Bees 3.0.1
Added
- Updated zh_cn translation - thank you @ChuijkYahus!
Fixed
- Missing mellarium output hatch language key
- Missing particle texture for Autolyzer
Complicated Bees 3.0.0
The Indust-bee-al Revolution 2 - Electric Boogaloo
Lots of new content mainly revolving around power and using them in your beekeeping efforts - the Gyrofuge, production modifier upgrades, and more! The Gyrofuge is a multiblock centrifuge - process multiple combs at a time, process them faster, and process them more efficiently! Add power to the Mellarium! Simulate skies and times - more bee productivity at the cost of energy.
Additionally, I've added an absolute SMORGASBOARD of quality of life features. Download the mod and check it out!
Added
- Autolyzer
- Mellarium Energy Cell - #64
- Mellarium Skybox - #64
- Mellarium Temporal Simulator - #64
- Mellarium Output Hatch
- Output mod support to upgrades - #72
- The Gyrofuge multiblock - #63
- Gyrofuge Block
- Gyrofuge Energy Cell
- Gyrofuge Processing Unit (+ basic/advanced)
- Gyrofuge Speed Unit (+ basic/advanced)
- Gyrofuge Efficiency Unit (+ basic/advanced)
- Gyrofuge Extraction Unit (+ basic/advanced)
- Gyrofuge Input Hatch
- Gyrofuge Output Hatch
Changed
- Bee housing now shows more descriptive errors - #65
- Generators and centrifuges now show cumulative upgrade stats - #78
- Generators no longer have a max transfer limit
- Centrifuges no longer have a max transfer limit
- Nerf to frame stick crafting
- Efficiency renamed to Power Efficiency
- Mellariums are capped to 50,000x productivity (configurable) - #75
- Advancements have been heavily reworked to provide more guidance through the mod - #90
- The book has been reworked to make more sense with entries that unlock - #90
- Microscope entry now says the game is random, with no pattern - #88
- Bee sorter moves its whole inventory instead of 1 item at a time
- Made it more explicit that mutations depend on EXTERNAL temperature - #79
- EMI mutation view only shows drones, to lower confusion
- EMI and JEI plugins show Mellarium and Gyrofuge when appropriate as crafting stations
- Made it a little more clear how gene transfer works
- Pollen works as bone meal - #91
- Mellarium now only drops extra bees if broken, not its entire output queue - #95
Fixed
- Occasional furnace generator loading issues
- Console error on with EMI on nest comparison
- Give command crashing games - #70
- Occasional crash on servers when player is null - #74
- Generators not correctly outputting to cables - #76
- Honeyed Stick recipe weirdness
- Slight issue where generators would not properly throttle generation when full
- Wall blocks weren't properly tagged as walls
- Bees with invalid species now have a default model instead of being invisible
Complicated Bees 2.4.0
Added tag functionality to centrifuge outputs means MUCH easier mod compat...
Added
- Ability to output tags as products - #62
- Dump command - #58
- Biome climates
- Effect names and descriptions
- Default bee stats
Fixed
- Rendering optimizations for bees - #57, #60
Complicated Bees 2.3.1
Fixed
- Cursed effect would crash if bees had no convertible blocks nearby - #56
- Apiary and Mellarium still not fully interacting with automation correctly

