
Combat Reborn
A comprehensive combat update featuring overhauled shield mechanics, all-new quivers, reworked hunger systems, rebalanced weapon values and so much more.
8.3K
18
Changed
- lowered the priority of Shield and Quiver tooltips for better mod compatability
Changed
- lowered the priority of Shield and Quiver tooltips for better mod compatability
Нет описания изменений
Changed
- attribute merging config now works on NeoForge
- critical damage tooltip now displays on NeoForge
- critical damage & charge damage attribute tooltips now display using percentages, rather than decimals, on NeoForge, for consistency with knockback resistance
- 26.1 port
It is recommended you delete your existing weapon / armor configs when updating, in order to have the intended, up-to-date experience.
What's New
- 26.1 port
- critical damage attribute & tooltip
- additional improvements
Added
- Critical Damage Boost attribute
- Charge Damage Boost attribute
- critical damage tooltip (shown when holding shift by default)
Changed
- excess hunger from eating now overflows into saturation
- armor scaling now uses a linear formula by default
- duplicate attribute tooltips are now merged
- axes have +1 Critical Damage Boost by default
- updated default weapon / armor configs
- Cleaving now increases Critical Damage Boost per level, rather than base damage
- removed duplicate Quiver loot entries in Jungle Temple chests
Config
- in-game General config screen is now shown on NeoForge
- added
hunger_overflowboolean tohunger - added
tooltipscategory -
critical_tooltipenum accepts either SHIFT, ALWAYS or NONE to determine how the custom critical damage tooltip should be displayed
-
merge_attributesboolean allows the toggling of attribute tooltip merging
Integration
- End Reborn Netherite integration now works by providing
end_reborn:netherite_item_pathin configs, which overwrite vanilla / other mod path values when End Reborn is installed and End Reborn Netherite integration is enabled
- 26.1 port
It is recommended you delete your existing weapon / armor configs when updating, in order to have the intended, up-to-date experience.
What's New
- 26.1 port
- critical damage attribute & tooltip
- additional improvements
Added
- Critical Damage Boost attribute
- Charge Damage Boost attribute
- critical damage tooltip (shown when holding shift by default)
Changed
- excess hunger from eating now overflows into saturation
- armor scaling now uses a linear formula by default
- duplicate attribute tooltips are now merged
- axes have +1 Critical Damage Boost by default
- updated default weapon / armor configs
- Cleaving now increases Critical Damage Boost per level, rather than base damage
- removed duplicate Quiver loot entries in Jungle Temple chests
Config
- in-game General config screen is now shown on NeoForge
- added
hunger_overflowboolean tohunger - added
tooltipscategory -
critical_tooltipenum accepts either SHIFT, ALWAYS or NONE to determine how the custom critical damage tooltip should be displayed
-
merge_attributesboolean allows the toggling of attribute tooltip merging
Integration
- End Reborn Netherite integration now works by providing
end_reborn:netherite_item_pathin configs, which overwrite vanilla / other mod path values when End Reborn is installed and End Reborn Netherite integration is enabled
Changed
- fixed unsafe ServerPlayer casts
Changed
- fixed unsafe ServerPlayer casts
Changed
- fixed unsafe ServerPlayer casts
Changed
- cleaned up & fixed some internal armor rebalance-related code
Changed
- cleaned up & fixed some internal armor rebalance-related code
Changed
- cleaned up & fixed some internal armor rebalance-related code
Changed
- rewrote & simplified how toughness is handled internally, resulting in easier-to-understand calculations and an overall toughness buff
Config
- changed default middle_points to 30, from 20
- changed default max_points to 80, from 100
- fixed toughness_multiplier having an incorrect description
Changed
- rewrote & simplified how toughness is handled internally, resulting in easier-to-understand calculations and an overall toughness buff
Config
- changed default middle_points to 30, from 20
- changed default max_points to 80, from 100
- fixed toughness_multiplier having an incorrect description
Changed
- rewrote & simplified how toughness is handled internally, resulting in easier-to-understand calculations and an overall toughness buff
Config
- changed default middle_points to 30, from 20
- changed default max_points to 80, from 100
- fixed toughness_multiplier having an incorrect description
Changed
- fixed armor absorption being completely broken, caused by a really weird bug that occurs when mixining into
CombatRules.getDamageAfterAbsorbregardless of return value - added
getDamageAfterArmorAbsorbmethod toDamageHelperin order to facilitate the bypassing of the aforementioned vanilla method
- fixed armor absorption being completely broken, caused by a really weird bug that occurs when mixining into
Changed
- fixed armor absorption being completely broken, caused by a really weird bug that occurs when mixining into
CombatRules.getDamageAfterAbsorbregardless of return value - added
getDamageAfterArmorAbsorbmethod toDamageHelperin order to facilitate the bypassing of the aforementioned vanilla method
- fixed armor absorption being completely broken, caused by a really weird bug that occurs when mixining into
Changed
- fixed armor absorption being completely broken, caused by a really weird bug that occurs when mixining into
CombatRules.getDamageAfterAbsorbregardless of return value - added
getDamageAfterArmorAbsorbmethod toDamageHelperin order to facilitate the bypassing of the aforementioned vanilla method
- fixed armor absorption being completely broken, caused by a really weird bug that occurs when mixining into
Changed
- fixed modmenu integration (Fabric)
- marked as dependant on Cloth Config (Fabric)
- fixed unused mod icon
Changed
- fixed modmenu integration (Fabric)
- marked as dependant on Cloth Config (Fabric)
- fixed unused mod icon
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