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Моды/Cobblemon Catch On Defeat
    • Fixed an issue where rejecting a Pokémon with a full party and rejectsCountAsRelease on would have it join still.
    • Cleaned up messaging. No more join messages when denied and rejectsCountAsRelease is on.
  • Cobblemon Catch On Defeat 1.6.1-fabric-1.5.2

    release1 ноября 2025 г.
    • Fixed an issue where rejecting a Pokémon with a full party and rejectsCountAsRelease on would have it join still.
    • Cleaned up messaging. No more join messages when denied and rejectsCountAsRelease is on.
  • Cobblemon Catch On Defeat 1.6.1-fabric-1.5.1

    release29 сентября 2025 г.
    • Loosened requirement versions up on Tim Core and owo lib.
  • Cobblemon Catch On Defeat 1.6.1-neoforge-1.5.0

    release5 августа 2025 г.
    • Added Cobblemon Tim Core as a dependency. DRYing up a bunch of my overhead and fixes across mods.
    • Switched to translatable strings for the confirm join screen options. Credit to Gitoido for the save.
    • Added a default join chance config option, to parallel the custom Pokémon property.
    • Added a prevent regular capture custom Pokémon property to parallel the config option.
    • Added the option to trigger the Cobblemon release event when a join on defeat is rejected by the player.
    • Cleaned up the lang file. Added a missing space and removed the no longer needed confirm join button texts, as we've moved to more universal strings.
  • Cobblemon Catch On Defeat 1.6.1-fabric-1.5.0

    release5 августа 2025 г.
    • Added Cobblemon Tim Core as a dependency. DRYing up a bunch of my overhead and fixes across mods.
    • Switched to translatable strings for the confirm join screen options. Credit to Gitoido for the save.
    • Added a default join chance config option, to parallel the custom Pokémon property.
    • Added a prevent regular capture custom Pokémon property to parallel the config option.
    • Added the option to trigger the Cobblemon release event when a join on defeat is rejected by the player.
    • Cleaned up the lang file. Added a missing space and removed the no longer needed confirm join button texts, as we've moved to more universal strings.
    • Added a screen/workflow for confirming you would like a defeated Pokémon to join your party.
    • Rejecting will release it into the wild.
    • Servers can disable this and have them always join.
    • New client config can disable this and have them always join.
    • Adds owo as a dependency.
    • Added a screen/workflow for confirming you would like a defeated Pokémon to join your party.
    • Rejecting will release it into the wild.
    • Servers can disable this and have them always join.
    • New client config can disable this and have them always join.
    • Adds owo as a dependency.
    • Added optional firing of capture event on join.
    • Added JOIN_DEFEAT pre and post events.
    • Added optional firing of capture event on join.
    • Added JOIN_DEFEAT pre and post events.
    • Fixed cancelling a capture mid-battle bricking the battle.
    • Cleaned up component references.
    • Fixed cancelling a capture mid-battle bricking the battle.
    • Cleaned up component references.
    • Fixed your Pokémon being cloned after fainting.
    • Fixed your Pokémon being cloned after fainting.
    • Added the option for all Pokémon to be treated as though they have CATCH_ON_DEFEAT.
    • Added the option for all Pokémon to be treated as though they have CATCH_ON_DEFEAT.
  • Porting to NeoForge from Fabric 1.1.0

    • Added the DEFEAT_JOIN_CHANCE property. A float from 0-100 that changes the default 100% chance for that particular Pokémon.
    • Added the MUST_BE_SOLOED property, as well as a general config option for it. If either are true for a particular Pokémon, only one player may be present in the battle, otherwise the Pokémon runs. If it doesn't have to be soloed, a random player from the battle gets picked and rolled on.
  • initial prototype

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Minecraft: Java Edition

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Опубликован:1 год назад
Обновлён:7 месяцев назад
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