
Cobblemon Capsule
A capsule-based progression mod for Cobblemon featuring animated openings, new resources, and a dedicated crafting system.
📜 Cobble Capsule 1.4 – Core Table Hotfix
This update is a focused hotfix restoring the Core Table usability after a regression introduced in 1.3.
🩹 Fix
- Fixed the Core Table being unusable by restoring the client-side screen registration, allowing the GUI to open correctly again in both singleplayer and multiplayer.
Note: Fully compatible with Cobblemon 1.7.
📜 Cobble Capsule 1.3 – Balance & Gameplay Fix
This update focuses on gameplay balance and a critical fix improving multiplayer usability for Pokémon capsules.
🧩 Changelog
- Rebalanced the Capsule Core Epic recipe to reduce its overall resource cost while keeping it aligned with late-game progression.
- Added in-game compatibility with Just Enough Resources, allowing players to view ore generation levels directly in JEI.
🐞 Fixes
- Fixed Pokémon capsules not spawning for non-OP players by removing the permission restriction on the Cobblemon spawn command used internally by capsules.
Note: Fully compatible with Cobblemon 1.7.
📜 Cobble Capsule 1.2 – Feature Update & Stability Pass
This update brings a round of new configuration options, a major gameplay improvement to Pokémon capsule behavior, and several internal fixes to clean up edge cases and mod interactions.
🧩 Changelog
- Updated the mod license.
- Added a Pokémon level randomizer to capsules: Pokémon now spawn with a level between 1 and 100 instead of always level 1.
-
Added a new server-side configuration file:
- Option to independently adjust quantities for main elements and capsule types.
- Option to set custom minimum and maximum Pokémon levels for capsule spawns.
- Improved configuration handling: Protected config access during unload events and reset cached values to defaults to avoid invalid references during shutdown.
🐞 Fixes
- Corrected Mega Bracelet and Z-Ring IDs in bonus capsule loot tables when Mega Showdown is installed.
- Reworked the formatting logic used by combat capsule bonus loot tables.
- Marked core table recipes as special so the vanilla recipe book ignores them, preventing client-side “Unknown recipe category” warnings.
- Updated capsule sound definitions to reference vanilla sound events directly, removing missing-file warnings while keeping custom pitch/volume tweaks.
- Fixed a crafting issue where the Pokémon Core recipe became incompatible with certain modpacks and mods.
Note: Fully compatible with Cobblemon 1.7.
📜 Cobble Capsule 1.1.1 – Hotfix
A quick compatibility hotfix to keep the mod aligned with the latest Mega Showdown release.
🐞 Fixes
- Fixed Mega Showdown compatibility. The dependency mod moved from a Beta build (1.4+1.7) to a stable Release (1.0+1.7), so the integration has been adjusted accordingly.
Note: Still fully compatible with Cobblemon 1.7.
📜 Cobble Capsule 1.1 – Update
A small but important update focused on compatibility, clean-up, and a key render fix. Fully compatible with Cobblemon 1.7.
🛠️ Changes
- Updated Mega Showdown compatibility to match version for Cobblemon 1.7.
- Removed the leftover test common config file.
- Added the in-game mod icon for a cleaner and more polished presentation.
🐛 Fixes
- Adjusted the render type of the
Display_Caseblock, fixing the notorious X-ray visual bug.
This update ensures smooth integration with Cobblemon 1.7 and prepares the mod for future content drops.
📜 Cobble Capsule 1.0.0 – Initial Release
This marks the first public release of Cobble Capsule, a fully integrated capsule progression system designed to fit naturally into the Cobblemon gameplay loop.
🧩 Capsule System
- Added a full set of trainer-oriented capsule families (loot, resources, combat, healing, etc.).
- Each capsule line now includes multiple tiers to create a clear sense of progression.
- Seamless integration into the Cobblemon loot ecosystem for a native gameplay feel.
🛠️ Crafting & New Items
- Added a dedicated capsule workstation to centralize all capsule-related crafting.
- Introduced several capsule cores and mid-to-late-game crafting components.
- Crafting recipes now use a hybrid of Cobblemon and Minecraft items to reward exploration and combat.
🎇 Visual Feedback & Effects
- Implemented tier-based opening particles when activating capsules.
- Added sound feedback on capsule activation using official Minecraft sound assets.
- Technical groundwork prepared for future custom capsule SFX.
🔗 Compatibility & Integrations
- Native compatibility with Cobblemon as the core dependency.
- Support for optional mod integrations through bonus capsule entries
(e.g.
cobblemon_utility,mega_showdown). - Loot table structure designed for easy extension in upcoming updates.
⚙️ Balance & Technical Setup
- First pass of loot balance to keep rewards meaningful without breaking progression.
- Modular loot table architecture to allow external mods to append their own drops safely.
- Codebase prepared for upcoming balance patches and new capsule lines.
This version 1.0 lays the foundation of Cobble Capsule. Future updates will focus on fine-tuning the balance, adding custom sound design, and exploring new capsule categories.

