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Моды/Cobblemon Capsule
  • Cobblemon Capsule 1.4

    release23 декабря 2025 г.

    📜 Cobble Capsule 1.4 – Core Table Hotfix

    This update is a focused hotfix restoring the Core Table usability after a regression introduced in 1.3.


    🩹 Fix

    • Fixed the Core Table being unusable by restoring the client-side screen registration, allowing the GUI to open correctly again in both singleplayer and multiplayer.

    Note: Fully compatible with Cobblemon 1.7.

  • Cobblemon Capsule 1.3

    release14 декабря 2025 г.

    📜 Cobble Capsule 1.3 – Balance & Gameplay Fix

    This update focuses on gameplay balance and a critical fix improving multiplayer usability for Pokémon capsules.


    🧩 Changelog

    • Rebalanced the Capsule Core Epic recipe to reduce its overall resource cost while keeping it aligned with late-game progression.
    • Added in-game compatibility with Just Enough Resources, allowing players to view ore generation levels directly in JEI.

    🐞 Fixes

    • Fixed Pokémon capsules not spawning for non-OP players by removing the permission restriction on the Cobblemon spawn command used internally by capsules.

    Note: Fully compatible with Cobblemon 1.7.

  • Cobble Capsule 1.2

    release10 декабря 2025 г.

    📜 Cobble Capsule 1.2 – Feature Update & Stability Pass

    This update brings a round of new configuration options, a major gameplay improvement to Pokémon capsule behavior, and several internal fixes to clean up edge cases and mod interactions.


    🧩 Changelog

    • Updated the mod license.
    • Added a Pokémon level randomizer to capsules: Pokémon now spawn with a level between 1 and 100 instead of always level 1.
    • Added a new server-side configuration file:
      • Option to independently adjust quantities for main elements and capsule types.
      • Option to set custom minimum and maximum Pokémon levels for capsule spawns.
    • Improved configuration handling: Protected config access during unload events and reset cached values to defaults to avoid invalid references during shutdown.

    🐞 Fixes

    • Corrected Mega Bracelet and Z-Ring IDs in bonus capsule loot tables when Mega Showdown is installed.
    • Reworked the formatting logic used by combat capsule bonus loot tables.
    • Marked core table recipes as special so the vanilla recipe book ignores them, preventing client-side “Unknown recipe category” warnings.
    • Updated capsule sound definitions to reference vanilla sound events directly, removing missing-file warnings while keeping custom pitch/volume tweaks.
    • Fixed a crafting issue where the Pokémon Core recipe became incompatible with certain modpacks and mods.

    Note: Fully compatible with Cobblemon 1.7.

  • Cobblemon Capsule 1.1.1

    release24 ноября 2025 г.

    📜 Cobble Capsule 1.1.1 – Hotfix

    A quick compatibility hotfix to keep the mod aligned with the latest Mega Showdown release.


    🐞 Fixes

    • Fixed Mega Showdown compatibility. The dependency mod moved from a Beta build (1.4+1.7) to a stable Release (1.0+1.7), so the integration has been adjusted accordingly.

    Note: Still fully compatible with Cobblemon 1.7.

  • Cobblemon Capsule 1.1

    release23 ноября 2025 г.

    📜 Cobble Capsule 1.1 – Update

    A small but important update focused on compatibility, clean-up, and a key render fix. Fully compatible with Cobblemon 1.7.


    🛠️ Changes

    • Updated Mega Showdown compatibility to match version for Cobblemon 1.7.
    • Removed the leftover test common config file.
    • Added the in-game mod icon for a cleaner and more polished presentation.

    🐛 Fixes

    • Adjusted the render type of the Display_Case block, fixing the notorious X-ray visual bug.

    This update ensures smooth integration with Cobblemon 1.7 and prepares the mod for future content drops.

  • Cobblemon Capsule - Initial Release

    release19 ноября 2025 г.

    📜 Cobble Capsule 1.0.0 – Initial Release

    This marks the first public release of Cobble Capsule, a fully integrated capsule progression system designed to fit naturally into the Cobblemon gameplay loop.


    🧩 Capsule System

    • Added a full set of trainer-oriented capsule families (loot, resources, combat, healing, etc.).
    • Each capsule line now includes multiple tiers to create a clear sense of progression.
    • Seamless integration into the Cobblemon loot ecosystem for a native gameplay feel.

    🛠️ Crafting & New Items

    • Added a dedicated capsule workstation to centralize all capsule-related crafting.
    • Introduced several capsule cores and mid-to-late-game crafting components.
    • Crafting recipes now use a hybrid of Cobblemon and Minecraft items to reward exploration and combat.

    🎇 Visual Feedback & Effects

    • Implemented tier-based opening particles when activating capsules.
    • Added sound feedback on capsule activation using official Minecraft sound assets.
    • Technical groundwork prepared for future custom capsule SFX.

    🔗 Compatibility & Integrations

    • Native compatibility with Cobblemon as the core dependency.
    • Support for optional mod integrations through bonus capsule entries (e.g. cobblemon_utility, mega_showdown).
    • Loot table structure designed for easy extension in upcoming updates.

    ⚙️ Balance & Technical Setup

    • First pass of loot balance to keep rewards meaningful without breaking progression.
    • Modular loot table architecture to allow external mods to append their own drops safely.
    • Codebase prepared for upcoming balance patches and new capsule lines.

    This version 1.0 lays the foundation of Cobble Capsule. Future updates will focus on fine-tuning the balance, adding custom sound design, and exploring new capsule categories.

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:All Rights Reserved
Опубликован:6 месяцев назад
Обновлён:5 месяцев назад
ID проекта:
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