Version: 1.4.0 Scripting: - fix cancel_packet not working - fix uncancel_packet not working - fix on packet_send not working - fix on packet_receive not working - fix on place_block running twice - fix on break_block running twice - notify not working - if rot_x <comparator> <num> # pitch - if rot_y <comparator> <num> # yaw - if facing <direction> - if input_active container - if input_active inventory # now strictly only works for inventories Patches: - PacketMapper ID not working in scripts - new entity textures not showing up - script notify command - Zoom module not working - custom splash text color - GuiCursor not working on Wayland - fix NoOverlay fire overlay doesnt get removed - add color setting instead of RGB Codebase: - renamed mixin classes to fit mojmap conventions Module: - add ElytraShadowVersion: 1.3.9 Scripting: - added support for checking potion type (same way you'd check enchantments) #potion[regen],#potion[fall] Patches: - optimized rendering by using sine table for trig functions - entity glow and spectral arrows being ineffective - text miscolor for modrinth warnings - improved accuracy for entity_in_fov and block_in_fov Modules: - made StumSlam attack differentlyVersion: 1.3.9 Scripting: - added support for checking potion type (same way you'd check enchantments) #potion[regen],#potion[fall] Patches: - optimized rendering by using sine table for trig functions - entity glow and spectral arrows being ineffective - text miscolor for modrinth warnings - improved accuracy for entity_in_fov and block_in_fov Modules: - made StumSlam attack differentlyVersion: 1.3.8 Performance: - used spark profiler to optimize method calls that cause lag spikes - fixed entity tick lag - improved GUI responsiveness # let_me_practice - significant performance improvements, especially for mobile / Pojav users # let_me_practice Scripting: - if invisible - if blocking (directional shield detection) - if entity_in_fov <identifier> <num> - if block_in_fov <identifier> <num> - if hotbar_count <comparator> <num> - if slot <int> <identifier> Modules: - Fixed BreachSwap - Fixed StunSlam - Improved AxeSwap shield detection (directional blocking) Patches: - patch and undisable TotemPopColor - patch and undisable SelfGlow # i-no-am - patch and fixed message broadcast # i-no-am - fixed modules not toggling correctly after input-related changes # let_me_practice Scripts: - Improved entity interactions # i-no-am - vel values now support decimal numbers # let_me_practice GUI: - added ping for users that haven't read new announcement bulletins - refactored text input handling to support virtual keyboards (mobile / Pojav) # let_me_practice - separated character input from key actions # let_me_practice - fixed duplicated or dropped text input across all text fields # let_me_practice - fixed script IDE opening wrong screen # let_me_practice - fixed paste script crash # let_me_practice - fixed script save spinner getting stuck # let_me_practiceClickCrystals 1.3.7 on Modrinth (Modrinth version)
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Опубликован:3 года назад
Обновлён:1 месяц назад
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