
Smooth fading + separate fade-in / fade-out timing
HUD elements now actually fade in and out instead of flickering as they hide. The old effect could briefly flash an element back into view for a split second on its way out — that's fixed; fading is now smooth and never blinks back.
What's new
- Smooth fade toggle per element (and a global default). On = gentle opacity blend; off = a clean instant show/hide with no flicker.
- Separate Fade-in and Fade-out timing. The old single "Fade ticks" is now two sliders — Fade-in ticks and Fade-out ticks — so you can, say, snap things in quickly and let them drift out slowly. Set either to 0 for instant.
- Your existing fade timing carries over (your old value becomes the fade-out time).
Everything fades together now — bars, icons, text labels (held-item name, XP level), backgrounds, and the item icons in your hotbar.
Now powered by CodxLib
Behind the scenes, CleanHUD now runs on CodxLib — a small companion library shared across my mods. It handles the common bits (the settings menu, update notices, and saving your options) in one shared place, so CleanHUD stays lean and improvements arrive everywhere at once. As part of the move, the settings menu got a cleaner, more polished look too.
New required dependency
CleanHUD now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies on this page, so most launchers will grab it for you automatically.
Your existing settings carry over, and nothing changes in how CleanHUD behaves in-game.
Smooth fading + separate fade-in / fade-out timing
HUD elements now actually fade in and out instead of flickering as they hide. The old effect could briefly flash an element back into view for a split second on its way out — that's fixed; fading is now smooth and never blinks back.
What's new
- Smooth fade toggle per element (and a global default). On = gentle opacity blend; off = a clean instant show/hide with no flicker.
- Separate Fade-in and Fade-out timing. The old single "Fade ticks" is now two sliders — Fade-in ticks and Fade-out ticks — so you can, say, snap things in quickly and let them drift out slowly. Set either to 0 for instant.
- Your existing fade timing carries over (your old value becomes the fade-out time).
Everything fades together now — bars, icons, text labels (held-item name, XP level), backgrounds, and the item icons in your hotbar.
Now powered by CodxLib
Behind the scenes, CleanHUD now runs on CodxLib — a small companion library shared across my mods. It handles the common bits (the settings menu, update notices, and saving your options) in one shared place, so CleanHUD stays lean and improvements arrive everywhere at once. As part of the move, the settings menu got a cleaner, more polished look too.
New required dependency
CleanHUD now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies on this page, so most launchers will grab it for you automatically.
Your existing settings carry over, and nothing changes in how CleanHUD behaves in-game.
Smooth fading + separate fade-in / fade-out timing
HUD elements now actually fade in and out instead of flickering as they hide. The old effect could briefly flash an element back into view for a split second on its way out — that's fixed; fading is now smooth and never blinks back.
What's new
- Smooth fade toggle per element (and a global default). On = gentle opacity blend; off = a clean instant show/hide with no flicker.
- Separate Fade-in and Fade-out timing. The old single "Fade ticks" is now two sliders — Fade-in ticks and Fade-out ticks — so you can, say, snap things in quickly and let them drift out slowly. Set either to 0 for instant.
- Your existing fade timing carries over (your old value becomes the fade-out time).
Everything fades together now — bars, icons, text labels (held-item name, XP level), backgrounds, and the item icons in your hotbar.
Now powered by CodxLib
Behind the scenes, CleanHUD now runs on CodxLib — a small companion library shared across my mods. It handles the common bits (the settings menu, update notices, and saving your options) in one shared place, so CleanHUD stays lean and improvements arrive everywhere at once. As part of the move, the settings menu got a cleaner, more polished look too.
New required dependency
CleanHUD now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies on this page, so most launchers will grab it for you automatically.
Your existing settings carry over, and nothing changes in how CleanHUD behaves in-game.
Now powered by CodxLib
Behind the scenes, CleanHUD now runs on CodxLib — a small companion library shared across my mods. It handles the common bits (the settings menu, update notices, and saving your options) in one shared place, so CleanHUD stays lean and improvements arrive everywhere at once. As part of the move, the settings menu got a cleaner, more polished look too.
New required dependency
CleanHUD now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies on this page, so most launchers will grab it for you automatically.
Your existing settings carry over, and nothing changes in how CleanHUD behaves in-game.
Now powered by CodxLib
Behind the scenes, CleanHUD now runs on CodxLib — a small companion library shared across my mods. It handles the common bits (the settings menu, update notices, and saving your options) in one shared place, so CleanHUD stays lean and improvements arrive everywhere at once. As part of the move, the settings menu got a cleaner, more polished look too.
New required dependency
CleanHUD now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies on this page, so most launchers will grab it for you automatically.
Your existing settings carry over, and nothing changes in how CleanHUD behaves in-game.
Now powered by CodxLib
Behind the scenes, CleanHUD now runs on CodxLib — a small companion library shared across my mods. It handles the common bits (the settings menu, update notices, and saving your options) in one shared place, so CleanHUD stays lean and improvements arrive everywhere at once. As part of the move, the settings menu got a cleaner, more polished look too.
New required dependency
CleanHUD now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies on this page, so most launchers will grab it for you automatically.
Your existing settings carry over, and nothing changes in how CleanHUD behaves in-game.
Added optional info that can we enabled in the hud
Added optional info that can we enabled in the hud
Added optional info that can we enabled in the hud
Version 1!
Version 1!
Version 1!

