
Chunks fade in
A simple mod that adds fade-in animation for chunks!
3.0M
1.9K
- Fixed a crash with Java 21 because of being compiled for Java 25
IMPORTANT: This version STILL WORKS with the PREVIOUS Sodium 0.6.13 AND Embeddium 1.0.15!
- Fixed a crash with Java 21 because of being compiled for Java 25
IMPORTANT: This version STILL WORKS with the PREVIOUS Sodium 0.6.13 AND Embeddium 1.0.15!
- Implemented compatibility for the Sodium 0.8.12 backport
IMPORTANT: This version STILL WORKS with the PREVIOUS Sodium 0.6.13 AND Embeddium 1.0.15!
- Implemented compatibility for the Sodium 0.8.12 backport
IMPORTANT: This version STILL WORKS with the PREVIOUS Sodium 0.6.13 AND Embeddium 1.0.15!
- Fixed a crash with Iris shaders
- Surely made safe for a FML server
- Fixed a crash with Iris shaders
- Surely made safe for a FML server
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Fixed curvature with Valkyrien Skies, Clockwork and related
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed crashing when installed on a forge server
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Fixed curvature with Valkyrien Skies, Clockwork and related
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed crashing when installed on a forge server
- Fixed compatibility with DH 3.0.0 (OPEN_GL and BLAZE_3D modes)
- Improved performance with DH a bit
- Fixed compatibility with Shine (and possibly other mods that modify the terrain shader)
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Returned neoforge
- Fixed compatibility with DH 3.0.0 (OPEN_GL and BLAZE_3D modes)
- Improved performance with DH a bit
- Fixed compatibility with Shine (and possibly other mods that modify the terrain shader)
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Returned neoforge
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0 (OPEN_GL and BLAZE_3D modes)
- Improved performance with DH a bit
- Fixed compatibility with Shine (and possibly other mods that modify the terrain shader)
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0 (OPEN_GL and BLAZE_3D modes)
- Improved performance with DH a bit
- Fixed compatibility with Shine (and possibly other mods that modify the terrain shader)
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Fixed compatibility with Shine (and possibly other mods that modify the terrain shader)
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Fixed compatibility with Shine (and possibly other mods that modify the terrain shader)
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Fixed curvature with Create Aeronautics
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Fixed compatibility with DH 3.0.0
- Improved performance with DH a bit
- Fixed curvature with Create Aeronautics
- Made shader injections safer
- Fixed black noise artifacts with oklab mixing mode
- Ported to 26.1
Neoforge version will be published after Sodium and Iris do
- Fixed huge memory usage with DH
- Fixed world curvature (for example beacons beams shifted too much)
- Fixed compatibility with Xenon
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Опубликован:3 года назад
Обновлён:6 дней назад
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