
can-pipe
Minecraft Mod for loading Canvas shader pipelines
469
8
469
8
- Less spam from GL backend about unused (
SamplerX) samplers - Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
- Less spam from GL backend about unused (
- Less spam from GL backend about unused (
SamplerX) samplers - Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
- Less spam from GL backend about unused (
- Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
- Fixed uninitialized
in_lightmapPosattribute read - Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
- Close active pipeline on client shutdown
- Render opaque particles into solid framebuffer, as it was before
- Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
- Fixed uninitialized
in_lightmapPosattribute read - Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
- Close active pipeline on client shutdown
- Render opaque particles into solid framebuffer, as it was before
- Fixed enchanted item glint rendered for only first quad, closed #2
- Fixed fog color for dimensions without sky, start/end uniforms, closed #5
- Take fluid height into account for
frx_cameraIn*uniforms, closed #4 - Fixed rendering enchanted entity glint without a material map
- Implemented
fabulousTargets(I hope I got it right) - Added default material for water and lava
- Added very basic support for
frx_matEmissive - Added more bugs
- Fixed enchanted item glint rendered for only first quad, closed #2
- Fixed fog color for dimensions without sky, start/end uniforms, closed #5
- Take fluid height into account for
frx_cameraIn*uniforms, closed #4 - Fixed rendering enchanted entity glint without a material map
- Implemented
fabulousTargets(I hope I got it right) - Added default material for water and lava
- Added very basic support for
frx_matEmissive - Added more bugs
- Fixed crumbling texture overrendering
- Fixed moon phases texture generation
- Fixed a possible crash when reloading resources with an active pipeline
- Fixed key binds category name
- Replace main render target only for replaced render pipelines
- Disable circular entity shadows if pipeline uses directional shadows
- Fixed crumbling texture overrendering
- Fixed moon phases texture generation
- Fixed a possible crash when reloading resources with an active pipeline
- Fixed key binds category name
- Replace main render target only for replaced render pipelines
- Disable circular entity shadows if pipeline uses directional shadows
Pipeline options button was missing since last update, yikes
Pipeline options button was missing since last update, yikes
- Use less strict MC version range, 26.1.x
- Misc changes and new bugs
- Use less strict MC version range, 26.1.x
- Misc changes and new bugs
- Updated to MC 26.1.1
- Added support for item and block entity material maps
- Fix enum options application
- Introduced new bugs
- Updated to MC 26.1.1
- Added support for item and block entity material maps
- Fix enum options application
- Introduced new bugs
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Опубликован:3 месяца назад
Обновлён:1 день назад
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