
CameraOverhaul (Vintage)
Makes gameplay more satisfying through the use of various camera tilting. Backported to 1.12.2
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This version includes all the features and fixes from the original CameraOverhaul 2.1.0
Added:
- Mouse input smoothing feature
- 'Sprinting' configuration context
contextTransitionSmoothingconfig option. Configuration contexts will now be smoothly blended between, preventing sudden snaps upon elytra/swimming/sprinting activation
Fixed:
- Camera can move when the game is paused
- Constant vertical camera shake on slime blocks
Changes / Additions:
- Explosion Handling: Migrated from packet-based tracking (SPacketExplosion) to a native Forge event-based system (ExplosionEvent.Detonate). This provides more robust detection of explosions directly from the world state
- Vehicle Detection: Improved logic for detecting when a player is in a vehicle. The system now dynamically checks if the ridden entity is not a living entity, ensuring better compatibility with various vehicle mods
- Explosion Scaling: Added a new configuration option, Scale by Strength (default:
true)- When enabled, the intensity of the screen shake (trauma) scales dynamically based on the explosion's power
- When disabled, explosions use a fixed trauma value
- Note: this feature was already present in previous versions, but it could not be disabled
Added
-
Entity Blacklist - New config option to ignore specific entities for camera effects
- Useful for compatibility with mods that use custom camera entities (e.g., MrCrayfish's Furniture Mod mirrors)
- ⚠️ This setting is only available in the config file, not in the in-game GUI
-
Only Living Entities - New option
onlyLivingEntities(default:true)- When enabled, camera effects only apply to EntityLivingBase and its subclasses
- ⚠️ This setting is only available in the config file, not in the in-game GUI
Fixed
- Fixed camera tilting unexpectedly when looking into mirrors from MrCrayfish's Furniture Mod (thanks to the above options)
-
Fixes:
- Fixed a bug where any player's arm swing would trigger screen shake on the client side
- Fixed a bug where the screen shake trauma from an arm swing was applied twice at once
The mod has been completely rewritten (direct port of CameraOverhaul v2.0.6)
Changes / Additions:
- New camera system from the original mod with all its features
- Mod id has been changed (so the old config file will not work)
- Custom configuration menu
- Detect swimming from AquaAcrobatics mod. Without it, swimming will be detected when sprinting underwater
- MixinBooter is no longer required
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Опубликован:1 год назад
Обновлён:1 неделю назад
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