
Cable Facades
Adds Facades for all kind of pipes
Fix in 2.1.2 for 26.1.2
fix crassh when either sodium or iris aren't installed
Cable Facades 2.1.1 for 26.1.2
Changes:
- Fixed a crash when looking at facades on EnderIO, AE2, Powah, Laser IO, and other modded cables with Iris + Sodium installed
- Fixed a follow-up "Missing sampler Sampler1" crash with PBR shader packs (BSL, etc.) on top of Iris + Sodium when moving around
- Facades now carry the facade block's identity into the Iris shader vertex stream, so shader packs that read block IDs render facades as the disguising block instead of the underlying cable
Cable Facades 2.1.1 for 26.1.2
Changes:
- Fixed a crash when looking at facades on EnderIO, AE2, Powah, Laser IO, and other modded cables with Iris + Sodium installed
- Fixed a follow-up "Missing sampler Sampler1" crash with PBR shader packs (BSL, etc.) on top of Iris + Sodium when moving around
- Facades now carry the facade block's identity into the Iris shader vertex stream, so shader packs that read block IDs render facades as the disguising block instead of the underlying cable
Cable Facades 2.1.0 for 1.20.1
Changes:
- Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
- Fixed individually placed directional facades not being cleaned up when their chunk unloads
- Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
- Fixed directional facades from Fusion/Rechiseled rendering as invisible due to per-layer quad filtering
Cable Facades 2.1.0 for 1.18.2
Changes:
- Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
- Fixed individually placed directional facades not being cleaned up when their chunk unloads
- Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
- Added connected texture support for Fusion and CTM based mods (Rechiseled, Connected Glass, Chisel, etc.)
- Fixed Fusion connected texture facades rendering as invisible due to missing render layer context
- Fixed transparent facades (like Connected Glass) rendering with black pixels instead of transparency
- Facades now properly connect with adjacent facades when using connected texture mods
Cable Facades 2.1.0 for 1.21.1
Changes:
- Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
- Fixed individually placed directional facades not being cleaned up when their chunk unloads
- Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
- Fixed directional facades from Fusion/Rechiseled rendering as invisible due to per-layer quad filtering
Cable Facades 2.1.0 for 26.1.2
Changes:
- Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
- Fixed individually placed directional facades not being cleaned up when their chunk unloads
- Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
rewrite from 1.21.1,
no more lag,
no more shader issues
added directional facades
all fun
rewrite from 1.21.1,
no more lag,
no more shader issues
added directional facades
all fun
improved handling for structures that uses facades
2.0 update !
adds directional facades and a lot of backend refactoring.

fix little tiles crash
halved the performance cost on the server side (it wasn't much in the first place)
added japanese lang (thanks to the person who made the PR)
fixed Air crash sometimes
Allow auto config update to be disabled
- Prevent placing blocks from the offhand while holding a wrench item. This allows the player to hold a block in their offhand, and remove a facade without placing that block.
- Add a new behavior to empty facades where holding a block in the off-hand will use that block as the facade material. This matches how Create's copycats work.
Oppps prev version wasnt numbered properly
fix bad usage of getBlockstate (little performance boost (server wise))
More fixes for crashes
much needed update which fixes a lot of stuff
add support for structure blocks / world gen. forgot to release it oops
fixed the config system freezing threads for too long because of config download failure
fixed the config system freezing threads for too long because of config download failure
added an API for mod developer and prep for addon
