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Моды/Bridging Mod
Bridging Mod

Bridging Mod

Reacharound Placement / Bedrock Bridging for Fabric, Forge & Quilt with a few extra tweaks

4.9M
2.2K
  • Bridging Mod 2.6.6+26.1 (NeoForge)

    release12 апреля 2026 г.

    Changelog for 2.6.6 - 26.1 Only

    • Re-enabled DynamicCrosshair & Dank Storage compatibility.

    Changelog for 2.6.5 - 26.1 Only

    • Removed compatibility for BankStorage, Dank Storage, & DynamicCrosshair
      • Once they're updated to 26.1, a new version will be released with support.
    • Updated to 26.1
    • Enabled Bridging Outline by default.
      • I've used this the entire time and it makes it so much more predictable.
      • Modpack devs, see showOutline in bridgingmod.json to revert it.

    Changelog for 2.6.4 1.20.1+

    • Italian translations by @exclusive.adom

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.6+26.1 (Fabric)

    release12 апреля 2026 г.

    Changelog for 2.6.6 - 26.1 Only

    • Re-enabled DynamicCrosshair & Dank Storage compatibility.

    Changelog for 2.6.5 - 26.1 Only

    • Removed compatibility for BankStorage, Dank Storage, & DynamicCrosshair
      • Once they're updated to 26.1, a new version will be released with support.
    • Updated to 26.1
    • Enabled Bridging Outline by default.
      • I've used this the entire time and it makes it so much more predictable.
      • Modpack devs, see showOutline in bridgingmod.json to revert it.

    Changelog for 2.6.4 1.20.1+

    • Italian translations by @exclusive.adom

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.5+26.1 (Fabric)

    release30 марта 2026 г.

    Changelog for 2.6.5 - 26.1 Only

    • Removed compatibility for BankStorage, Dank Storage, & DynamicCrosshair
      • Once they're updated to 26.1, a new version will be released with support.
    • Updated to 26.1
    • Enabled Bridging Outline by default.
      • I've used this the entire time and it makes it so much more predictable.
      • Modpack devs, see showOutline in bridgingmod.json to revert it.

    Changelog for 2.6.4 1.20.1+

    • Italian translations by @exclusive.adom

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.5+26.1 (NeoForge)

    release30 марта 2026 г.

    Changelog for 2.6.5 - 26.1 Only

    • Removed compatibility for BankStorage, Dank Storage, & DynamicCrosshair
      • Once they're updated to 26.1, a new version will be released with support.
    • Updated to 26.1
    • Enabled Bridging Outline by default.
      • I've used this the entire time and it makes it so much more predictable.
      • Modpack devs, see showOutline in bridgingmod.json to revert it.

    Changelog for 2.6.4 1.20.1+

    • Italian translations by @exclusive.adom

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.4+1.21.11 (NeoForge)

    release9 февраля 2026 г.

    Changelog for 2.6.4 1.21.1+

    • Italian translations by @exclusive.adom

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.4+1.21.11 (Fabric)

    release9 февраля 2026 г.

    Changelog for 2.6.4 1.21.1+

    • Italian translations by @exclusive.adom

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.11 (NeoForge)

    release1 января 2026 г.

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.11 (Fabric)

    release1 января 2026 г.

    Changelog for 2.6.3 - 1.21.11

    • Updated to 1.21.11

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.10 (NeoForge)

    release15 октября 2025 г.

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.10 (Fabric)

    release15 октября 2025 г.

    Changelog for 2.6.3 - 1.21.9/10

    • Ported by @cassiancc !

    Changelog for 2.6.3 (1.21.5+)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.8 (NeoForge)

    release20 июня 2025 г.

    Changelog for 2.6.3 (1.21.5 Only)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.8 (Fabric)

    release20 июня 2025 г.

    Changelog for 2.6.3 (1.21.5 Only)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.5 (NeoForge)

    release3 апреля 2025 г.

    Changelog for 2.6.3 (1.21.5 Only)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.3+1.21.5 (Fabric)

    release3 апреля 2025 г.

    Changelog for 2.6.3 (1.21.5 Only)

    • Hotfix for crosshair rendering crash.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.2+1.21.5 (NeoForge)

    release2 апреля 2025 г.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.2+1.21.5 (Fabric)

    release2 апреля 2025 г.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.2+1.21.1 (NeoForge)

    release6 марта 2025 г.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.2+1.21.1 (Fabric)

    release6 марта 2025 г.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.2+1.21.3 (NeoForge)

    release6 марта 2025 г.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
  • Bridging Mod 2.6.2+1.21.3 (Fabric)

    release6 марта 2025 г.

    Changelog for 2.6.2 (All Versions)

    • Combined minBridgeDistance into a single slider for all directions.
    • Fixed crash from broken BankStorage compatibility
    • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
    • Updated Ukrainian, Russian, & Chinese translations.

    Changelog for 2.6.0 (All Versions)

    A pretty big release of small things.

    Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

    Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

    Mod Compatibility

    • Added a compatibility API. Should speed up updates in the future.
      • Restructured the mod internals for this. Breaking changes.
    • Compatibility with Bank Storage
    • Compatibility with Dank Storage
    • Changed behaviour when the Freelook mod is used.
      • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
    • Thanks @crendgrim for making dynamiccrosshair compatibility easier

    Translations: Once again, a big thank you for the translation contributions from:

    • Ukranian: @Melishy, with tweaks from @xicscon
    • Russian: @Melishy
    • Chinese: @Xinyang-Gao

    Other Changes

    • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
    • Changed the toggle bridging keybind to "toggle reacharound placement".
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Лицензия:MIT
Опубликован:3 года назад
Обновлён:2 месяца назад
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