
Booyah!
An amalgamation of things about popping balloons with an overly cool sword.
Fix Booyah! config options related to integers not applying outside of the development environment.
Last second Booyah! patch!
- Fixed magical boxes MAGICALLY LOSING EVERYTHING (hopefully)
- Made the trail for balloons more obvious
Hopefully fix issues with balloons blocks loaded before the starting index block having issues with starting further into the balloon chain than expected.
Allow single-index balloon chains to restart using the last popped balloon's float away ticks as a timer. If set to 0, the timer will either keep ticking from the previous balloon's timer, or if no timers were set, it will not reset.
Very quick hotfix for the velocity of rewarded items from balloons and the reward item stacks being janky.
Booyah! 1.0.2 - QoL Update :)
- Made it so rewards from Balloons glow when dropped to be more easily noticed.
- Made the Splatana Stamper's melee attacks work much more as expected, with being able to hit entities directly in front(~3/4s a block) of you instead of slightly expanding your player hitbox by a few pixels.
- Hopefully fixed issues with Splatana Swipe Projectile hitboxes not working properly for hitting entities.
- Fixed being able to swap in items into Magicial Boxes while in adventure, technically making it possbile to lose items to the void...
- Possibly fixed issues with being able to attack players you otherwise shouldn't be able too with the Splatana Stampers (e.g. being on the same team with friendly fire disabled)
Booyah! 1.0.1
Added compat. with Street Art! Add the
street_art:contentItem Component to Splatana Stampers, and they'll actually paint the ground!Also added some simple config options for activating Booyah!s.
1.0.0 Release!
- Fixed remaining Splatana Stamper colors not being available!
- Fixed crashes and stuff related to the Balloon Chase Block. Any and all bugs found with it now are unknown and can be reported!
- Extra information is now sent to the player when saving a Balloon Chase Block (e.g. whether the block was added to a Balloon Chain, or created a new Balloon Chain)
Some bugs have been OBLITERATED!
- Booyah!'ing now plays sounds directionally and based on distance from the player who Booyah!'d, instead of always playing the sound at the same volume despite distance.
- The Splatana Stamper's swing animations no longer break when Lithium is installed (Lithium cancels the calculations of arm swinging when the player isn't swinging their arm, which cancelled my methods of progressing the Splatana's animations after the initial swing animation).
- Hopefully reduce Splatana Swing projectile from desyncing on the client (It feels likethere's still some issues with it when you swing while moving left/right, I'm unsure what's causing it).
- Bump Bento Box version (Thanks hama!)
Known bugs that still remain (but will be fixed soon!):
- Splatana Stamper is missing remaining colored variants
- Ballon Chase Block crashes when breaking a block during a chase that isn't the first index.
- Balloon Chase Block crashes when different Blocks with the same index have different float away times.
- Breaking a Balloon Chase Block while the next index set has multiple positions causes a reset loop with Balloons being auto-popped like every tick or something.
Attempt to fix attachment point rendering crash.
Other known bugs still exist.
Initial Release!
Known bugs:
- Splatana Stamper is missing dye colors besides purple and white.
- Splatana Stamper's projectile will sometimes slow down when it shouldn't? I can't tell if it's a client-sided bug or it actually slowing down.
- Ballon Chase Block crashes when breaking a block during a chase that isn't the first index.
- Balloon Chase Block crashes when different Blocks with the same index have different float away times.
- Breaking a Balloon Chase Block while the next index set has multiple positions causes a reset loop with Balloons being auto-popped like every tick or something.

