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Моды/BETTER MINECRAFT [ BMC MOD ]

Better MC Mod

  • ⭐Thank you to everyone who supports us!
  • 🔔If you want to see more, go to SOLEA PIXEL
  • ⚒️Check out the wiki here [Under construction]

BMCMOD

BETTER MINECRAFT: As the name suggests, “Better” is a mod that offers a wide range of essential additions to Minecraft, improving the game without requiring you to install 30 different mods.

Note that this mod is “vanilla-like”; the goal isn’t to add features such as special machines or overpowered abilities. The mod must adapt to Minecraft and stay within its universe. (Better Minecraft was created to be, in my opinion, one of several Minecraft updates that I think would be cool to add.)

If you’d like to participate in the project by sharing your ideas or concepts, head over to our official Discord.

💎 Additional Information

This mod is compatible with several other mods, such as

  • Just Enough Items [JEI]
  • Jade

This helps improve the experience for new players.

It’s also easy for you to include it in your modpacks, as this mod blends in well with others and offers a range of features that can enhance your modded survival experience.

FEATURES

Minecraft has often become repetitive; eventually, you end up seeing everything there is to see. That’s why BETTER MINECRAFT stands out as the new 1.22 update that will never be released in Minecraft. You can discover our various additions and more by installing our mod.

🪄 Example of addition in the mods

  • Enderite Armor & Tools
  • Emerald Armor & Tools
  • New Infusion Table
  • New Biome End / Overworld
  • Compatibilities : JEI / JADE
  • News Enchant & More

And there is much more to discover in the mods as the updates come, so what are you waiting for?

Would you like to create with BMCMOD?

⚠️Stable : Version 26.1 !

Stable identifiers (com.soleapixel.bmcmod.api.BmcModIds)

Use these ResourceLocation constants in addons to avoid hard-coded strings. They match registry paths for the current version.

ConstantPath
BmcModIds.MAYOR_BELL_BLOCKbmcmod:mayor_bell (block)
BmcModIds.MAYOR_BELL_ITEMbmcmod:mayor_bell (item)
BmcModIds.VILLAGE_MAYOR_SPAWN_EGGbmcmod:village_mayor_spawn_egg
BmcModIds.CONSTRUCTION_GUIDEbmcmod:construction_guide
BmcModIds.PROFESSION_MAYORbmcmod:mayor (VillagerProfession)
BmcModIds.PROFESSION_CURED_WITCHbmcmod:cured_witch

Note: Gameplay still resolves blocks/items through ModBlocks / ModItems in the main mod; BmcModIds is for cross-mod references, recipes, and conditions in your own code or datapacks.


Tag conventions (datapack & cross-mod)

Tags live under data/bmcmod/tags/…. Use #bmcmod:… in JSON where Minecraft expects a tag.

Mayor / village integration (extend in your addon)

Tag IDTypePurpose
#bmcmod:mayor_bellsblockAll blocks that act as a “Mayor Bell” for filtering, quests, or compatibility in your mod. The base mod still registers its own block in code; add your block id here for ecosystem consistency.
#bmcmod:mayor_bellsitemSame for the item form (block items).

Example (your addon’s datapack):

{
  "replace": false,
  "values": ["yourmod:golden_mayor_bell"]
}

If you add a custom bell block that must ring and use BellBlockEntity:

  1. Your block should behave like a bell (e.g. extend BellBlock or mirror behavior).
  2. Register it on BlockEntityType.BELL via NeoForge BlockEntityTypeAddBlocksEvent (same pattern as this mod for MAYOR_BELL).
  3. Add your block/item to #bmcmod:mayor_bells so other mods and datapacks can target all mayor bells at once.

Other useful namespaces in this mod

  • #c:… (common / convention) — e.g. c:tags/item/tools/scythe is used for compatibility. Add your items to the c / forge / neoforge tags your ecosystem expects.
  • Item tags under data/bmcmod/tags/item/ (e.g. scythes, foundry_shards, boreal_ingots, enchantability lists) are datapack-driven; addon items can be merged in with "replace": false.

Registries (code entry points)

RegistryClass (indicative)
Blocks / Itemscom.soleapixel.bmcmod.registry.ModBlocks, ModItems
Villager professionscom.soleapixel.bmcmod.villager.ModProfessions
Block entity typescom.soleapixel.bmcmod.registry.ModBlockEntityTypes
Entities, sounds, particles, …ModEntities, ModSounds, ModParticles, etc.
Global loot / GLMcom.soleapixel.bmcmod.registry.ModGlobalLoot

Village saved data (per dimension): BmcVillageSavedData — key = village anchor (long from BlockPos).


Events (NeoForge) — where to hook

These use @EventBusSubscriber(modid = "bmcmod", …) on the game bus unless noted. Add-on mods should subscribe with EventPriority appropriately and not assume load order unless you declare an explicit dependency in mods.toml.

AreaExample classes / hooks
Villager tradesVillagerTradesEvent, TradeWithVillagerEvent — see village.mayor.VillageEconomyEvents
Mayor deathLivingDeathEventVillageMayorDeathEvents
Server tick (elections / lifecycle)ServerTickEvent.PostMayorElectionScheduler, VillageLifecycleEvents
POI extensionMod bus: ExtendPoiTypesEvent — vanilla bell POI extended for mayor bell (BmcMod setup)
Block entity typesMod bus: BlockEntityTypeAddBlocksEventSunwoodRegistryEvents (same pattern for bells/signs)

Compatibility tip: prefer listening to NeoForge events or datapacks (tags, loot tables) over mixin targets inside com.soleapixel.bmcmod.mixin, which may change between BMC releases.


Mixins

  • Configuration: resources/bmcmod.mixins.json.
  • Treat mixin targets as fragile API: they can break on Minecraft or NeoForge updates.
  • For addons: avoid shadowing BMC mixins; use NeoForge events, tags, or ASM-free registry hooks when possible.

Datapacks & resource paths

  • Recipes: data/bmcmod/recipe/
  • Loot tables: data/bmcmod/loot_table/
  • Loot modifiers: data/bmcmod/loot_modifiers/
  • Structures / worldgen: data/bmcmod/worldgen/ and patched vanilla pools under data/minecraft/ where shipped
  • Tags: data/bmcmod/tags/<type>/<path>.json

mods.toml dependency snippet (addon mod)

[[dependencies.yourmod]]
modId = "bmcmod"
type = "required" # or "optional" if soft-compat only
versionRange = "[26.0.3,)" # align with the BMC major you tested against
ordering = "NONE"
side = "BOTH"

Adjust version range to match gradle.propertiesmod_version for the BMC build you test against.


API & docs changelog

DateChange
2026-05-09Initial publication of release/dev.md: #bmcmod:mayor_bells (block + item), com.soleapixel.bmcmod.api.BmcModIds, maintainer checklist for Modrinth bio.

(Append new rows whenever integration surfaces change.)


License / redistribution

Follow the license declared in the BMC jar / repository (SOLEA PIXEL as shown in user mods.toml). When redistributing this dev guide, keep the changelog section honest with your fork.

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:SOLEA PIXEL
Опубликован:10 месяцев назад
Обновлён:1 неделю назад
ID проекта:
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