
Biome Replacer (Neoforge)
A quick way to get rid of a biome. Useful for tweaking datapack-based generators (like Terralith) that don't have a convenient configuration
This update adds support for chance biome replacement, note it is seed based
for instance if you want a flower plains biome to be replaced by a forest 30% of the time you would put:
minecraft:sunflower_plains > minecraft:forest 0.3Biome chancing replacement is now seed based, you will get the same replacements aslong as the seed is the same.
The config file has been changed to
biome_replacer_forge.propertiesinstead of
biome_replacer_neoforge.propertiesYOU WILL NEED TO UPDATE YOUR CONFIG FILE
1.3 Change log
This update adds support for chance biome replacement and fixed a startup crash
for instance if you want a flower plains biome to be replaced by a forest 30% of the time you would put:
minecraft:sunflower_plains > minecraft:forest 0.3This update adds support for chance biome replacement and fixed a startup crash
for instance if you want a flower plains biome to be replaced by a forest 30% of the time you would put:
minecraft:sunflower_plains > minecraft:forest 0.3Code backend changes, should play nicely now.
Backported most recent version to 1.20.1
Marking this as release, I can't confirm all bugs are gone, so please report them in discord or github
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Changed comments from # to !, please check your config files
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Added the ability to silence the chat message in the config file
(I suggest deleting the config file to get the new improvements auto generated)
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small other code improvements
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There are 2 small updates in this update
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Fixed a bug where sometimes biome rules are being ignored
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Added support for replacing biomes using biome tags
As an example:
#minecraft:is_forest > minecraft:desertreplaces all biomes tagged as forests with deserts
#minecraft:is_mountain > minecraft:badlandsreplaces all biomes tagged as mountains with badlands
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Inital port, please contact me on discord if there are any errors.

