
Barehanded
Physically detach blocks. Grab and rotate structures using your bare hands. No tools required. Useful for Create Aeronautics or any mod that uses Sable physics.
2.1K
45
[1.3.3]
Changed
- Sable Compatibility: Updated to support Sable 2.0.1 or later.
[1.3.3]
Changed
- Sable Compatibility: Updated to support Sable 2.0.1 or later.
[1.3.2]
Changed
- Sable Compatibility: Updated to support Sable 2.0.0 (thanks to @YassiGame for the PR)
[1.3.2]
Changed
- Sable Compatibility: Updated to support Sable 2.0.0 (thanks to @YassiGame for the PR)
[1.3.1]
Fixed
- Block Interaction: Fixed a bug where interactable blocks with graphical user interfaces (such as Chests and Barrels) could not be grabbed because their UI would open instead.
[1.3.1]
Fixed
- Block Interaction: Fixed a bug where interactable blocks with graphical user interfaces (such as Chests and Barrels) could not be grabbed because their UI would open instead.
[1.3.0]
Added
- Encumbrance System: Object weight now realistically restricts player movement speed, prevents jumping, and reduces camera sensitivity.
- Exhaustion System: Holding, dragging, and pulling heavy objects dynamically drains hunger based on physical effort and tension.
- New Config Options: Added multiple parameters in the config menu to fine-tune penalties, hunger drain, and grab physics.
Improved
- Grab Realism: Refined applied force physics, improving the sense of weight, elastic tension (tether), and inertia of heavy structures.
- Client-Server Communication: More robust network synchronization.
[1.3.0]
Added
- Encumbrance System: Object weight now realistically restricts player movement speed, prevents jumping, and reduces camera sensitivity.
- Exhaustion System: Holding, dragging, and pulling heavy objects dynamically drains hunger based on physical effort and tension.
- New Config Options: Added multiple parameters in the config menu to fine-tune penalties, hunger drain, and grab physics.
Improved
- Grab Realism: Refined applied force physics, improving the sense of weight, elastic tension (tether), and inertia of heavy structures.
- Client-Server Communication: More robust network synchronization.
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Опубликован:1 неделю назад
Обновлён:1 день назад
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