
Bard (RPG Series Plus)
Motivate and strengthen the party with awesome song's and ballads! Spell Engine Add-On
10.3K
12
0.1.3 - 1.21.1
- Wanderers Minuet now also buffs crit damage, crit chance was slightly buffed
- Song of Celerity Movement Speed was slightly buffed
- Fixed some Advancements not working
- Fixed some typos and grammar mistakes in spell descriptions
- Extra Shot Arrows by Harp Crossbows cant be picked up
- Music Stand Block -> Fixed the hitbox not rotating
- Improved the Inventory GUI Model of the Harp Crossbows
- Fixed the issue, that you could not re-bind weapon skills for some T5 Bard-Weapons
- The Bard Songs (Weapon Skills) are now cast 10 seconds instead of 5 sec
- Added a lot of Sound Effects for the Songs (Created by KaktusDoesMusic <3)
- Fixed Entertainers Garb Hat Clipping
0.1.3 - 1.21.1
- Wanderers Minuet now also buffs crit damage, crit chance was slightly buffed
- Song of Celerity Movement Speed was slightly buffed
- Fixed some Advancements not working
- Fixed some typos and grammar mistakes in spell descriptions
- Extra Shot Arrows by Harp Crossbows cant be picked up
- Music Stand Block -> Fixed the hitbox not rotating
- Improved the Inventory GUI Model of the Harp Crossbows
- Fixed the issue, that you could not re-bind weapon skills for some T5 Bard-Weapons
- The Bard Songs (Weapon Skills) are now cast 10 seconds instead of 5 sec
- Added a lot of Sound Effects for the Songs (Created by KaktusDoesMusic <3)
- Fixed Entertainers Garb Hat Clipping
0.1.2 - 1.21.1
- attempt to fix Server Crash on Neoforge
- Improve the Luthier Villager's behaviour
- Fix some spell translation mutators
- Fix Crescendo's Debuff scaling with Healing Spell power instead of Arcane
0.1.2 - 1.21.1
- attempt to fix Server Crash on Neoforge
- Improve the Luthier Villager's behaviour
- Fix some spell translation mutators
- Fix Crescendo's Debuff scaling with Healing Spell power instead of Arcane
0.1.1 - 1.21.1
- Update to Spell Engine Version 1.9.*
- [IMPORTANT] This mod is still in beta, so sound effects and visuals might be missing
- Nerfed Armies Paeon Damage multiplier
- Added "Ranged Weapon API" as a new dependency!
- Fixed issues with the Hat-Armor Models conflicting with the player's head model
- Improved some Player Animations
- Moved the custom SpellThief Impact to the More RPG Library Mod
- Added a new Luthier Villager, that sells Bard Equipment (Thx Florian for the Villager-Texture)
- Added new Structures that get injected in villages "Pub's" (Thx Florian for the Buildings)
- Heavily Improved the Custom SpellThief Impact for the SpellThief Lute and moved it to the more rpg lib
- 3x new Spells per Tier (Spell Expansion)
- T2 Vicious Mockery > Single Target Debuff, Damage and Taunt
- T3 Wardens Paean > Single Target: 1.Allies or the Caster are protected from the next „effect_amplifier_amount“ applied harmful effects 2. The Enemies next „effect_amplifier_amount“ beneficial effects get removed
- T4 Crescendo > A piercing projectile that stuns and damages all hit enemies and increases incoming damage
- Common Lutes & Lyres can choose 1 Song of 2x Instrument Signature Songs (Weapon Skills)
- Rare Lutes & Lyres (T5 Weapons > Arsenal & LNE) can 1 Song from their own signature Song (Weapon Skill) + the instrument signature Weapon Songs
- New Weapon Type: The Harp Crossbow
- They shoot two extra arrows, and provide arcane and healing spell power
- They're similar to the Archers Rapid Crossbow, pull a little bit slower and also have a 20% damage penalty because of the extra arrows and spell power
0.1.1 - 1.21.1
- Update to Spell Engine Version 1.9.*
- [IMPORTANT] This mod is still in beta, so sound effects and visuals might be missing
- Nerfed Armies Paeon Damage multiplier
- Added "Ranged Weapon API" as a new dependency!
- Fixed issues with the Hat-Armor Models conflicting with the player's head model
- Improved some Player Animations
- Moved the custom SpellThief Impact to the More RPG Library Mod
- Added a new Luthier Villager, that sells Bard Equipment (Thx Florian for the Villager-Texture)
- Added new Structures that get injected in villages "Pub's" (Thx Florian for the Buildings)
- Heavily Improved the Custom SpellThief Impact for the SpellThief Lute and moved it to the more rpg lib
- 3x new Spells per Tier (Spell Expansion)
- T2 Vicious Mockery > Single Target Debuff, Damage and Taunt
- T3 Wardens Paean > Single Target: 1.Allies or the Caster are protected from the next „effect_amplifier_amount“ applied harmful effects 2. The Enemies next „effect_amplifier_amount“ beneficial effects get removed
- T4 Crescendo > A piercing projectile that stuns and damages all hit enemies and increases incoming damage
- Common Lutes & Lyres can choose 1 Song of 2x Instrument Signature Songs (Weapon Skills)
- Rare Lutes & Lyres (T5 Weapons > Arsenal & LNE) can 1 Song from their own signature Song (Weapon Skill) + the instrument signature Weapon Songs
- New Weapon Type: The Harp Crossbow
- They shoot two extra arrows, and provide arcane and healing spell power
- They're similar to the Archers Rapid Crossbow, pull a little bit slower and also have a 20% damage penalty because of the extra arrows and spell power
0.1.0 - 1.21.1
- Bard's Beta!
- DISCLAIMERS:
- This does not work with Spell Engine 1.9 or higher. Please use 1.8.19+1.21.1 or lower
- There are some visual bugs with the Armor Set Hats
- Some sound effects might be missing
- Feel free to give feedback on my Discord
0.1.0 - 1.21.1
- Bard's Beta!
- DISCLAIMERS:
- This does not work with Spell Engine 1.9 or higher. Please use 1.8.19+1.21.1 or lower
- There are some visual bugs with the Armor Set Hats
- Some sound effects might be missing
- Feel free to give feedback on my Discord
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Опубликован:3 месяца назад
Обновлён:1 неделю назад
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